Add new group: not_in_craft_guide
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API.md
7
API.md
@ -5,6 +5,11 @@ This document is a WORK IN PROGRESS. Currently, it only contains some informatio
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## Groups
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This section explains all the used groups in this subgame.
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### Special groups
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* `not_in_creative_inventory=1`: Item will not be shown in creative inventory
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* `not_in_craft_guide=1`: Item will not be shown as result or fuel item in crafting guide (but still may be shown as ingredient)
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### Groups for interactions
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* `dig_by_water=1`: Blocks with this group will drop when they are near flowing water
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@ -17,7 +22,7 @@ This section explains all the used groups in this subgame.
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* `soil_sugarcane=1`: Sugar canes will grow on this near water
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* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
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### Footnotes
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#### Footnotes
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1. Normally, all walkable blocks with the default 1×1×1 cube as a collision box (e.g. sand,
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gravel, stone, but not fences) will damage the players while their head is inside. This
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@ -300,7 +300,8 @@ function craftguide:get_init_items()
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local items_list, counter = {}, 0
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for name, def in pairs(reg_items) do
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local is_fuel = get_fueltime(name) > 0
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if (get_recipe(name).items or is_fuel)
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if (not def.groups.not_in_craft_guide or def.groups.not_in_raft_guide == 0)
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and (get_recipe(name).items or is_fuel)
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and def.description and def.description ~= "" then
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counter = counter + 1
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items_list[counter] = name
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@ -194,7 +194,9 @@ function mcstair.add(name, stairtiles)
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outer_groups.not_in_creative_inventory = 1
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local inner_groups = table.copy(outer_groups)
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outer_groups.stair = 2
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outer_groups.not_in_craft_guide = 1
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inner_groups.stair = 3
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inner_groups.not_in_craft_guide = 1
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local drop = node_def.drop or name
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local after_dig_node = function(pos, oldnode)
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local param = get_stair_param(oldnode)
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