Cause exhaustion by sprinting
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2b484d8da3
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@ -16,6 +16,8 @@ minetest.register_on_joinplayer(function(player)
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sprinting = false,
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timeOut = 0,
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shouldSprint = false,
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lastPos = player:getpos(),
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sprintDistance = 0,
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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@ -37,10 +39,22 @@ minetest.register_globalstep(function(dtime)
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players[playerName]["shouldSprint"] = false
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end
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--If the player is sprinting, create particles behind him/her
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if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
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local numParticles = math.random(1, 2)
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local playerPos = player:getpos()
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--If the player is sprinting, create particles behind and cause exhaustion
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if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
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-- Exhaust player for sprinting
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local lastPos = players[playerName].lastPos
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local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
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players[playerName].sprintDistance = players[playerName].sprintDistance + dist
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if players[playerName].sprintDistance >= 1 then
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local superficial = math.floor(players[playerName].sprintDistance)
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mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
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players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
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end
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-- Sprint dirt particles
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local numParticles = math.random(1, 2)
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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@ -59,6 +73,7 @@ minetest.register_globalstep(function(dtime)
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end
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--Adjust player states
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players[playerName].lastPos = playerPos
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if players[playerName]["shouldSprint"] == true then --Stopped
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local sprinting
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-- Prevent sprinting if standing on soul sand or hungry
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