optimized out some for loops, cleaned up code for bamboo placement.
tested the changes.
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@ -25,6 +25,7 @@ if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.disallow
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end
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-- basic bamboo nodes.
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local bamboo_def = {
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description = "Bamboo",
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@ -92,6 +93,7 @@ local bamboo_def = {
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local node = minetest.get_node(pointed_thing.under)
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local pos = pointed_thing.under
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local nodename = node.name
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mcl_bamboo.mcl_log("node name: " .. nodename)
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-- check the nodename to see if it is one of the bamboo's
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local bamboo_node = substr(nodename, 1, strlen(bamboo))
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@ -116,14 +118,8 @@ local bamboo_def = {
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if bamboo_node ~= bamboo and nodename ~= "mcl_bamboo:bamboo_endcap" then
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-- not bamboo...
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if nodename ~= "mcl_flowerpots:flower_pot" then
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local found = false
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for i = 1, #mcl_bamboo.bamboo_dirt_nodes do
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if nodename == mcl_bamboo.bamboo_dirt_nodes[i] then
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found = true
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break
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end
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end
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if not found then
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if mcl_bamboo.is_dirt(nodename) == false then
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mcl_bamboo.mcl_log("bamboo dirt node not found; node name: " .. nodename)
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return
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end
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end
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@ -139,18 +135,14 @@ local bamboo_def = {
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end
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local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original.
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itemstack:set_count(itemstack:get_count() - 1)
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if nodename == bamboo then
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-- return the missing item, so that we can lower the code
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-- complexity and duplication.
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itemstack:set_count(itemstack:get_count() + 1)
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return minetest.item_place(itemstack, placer, pointed_thing, fdir)
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elseif nodename == bamboo_one then
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place_item = ItemStack(bamboo_one)
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elseif nodename == bamboo_two then
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place_item = ItemStack(bamboo_two)
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elseif nodename == bamboo_three then
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place_item = ItemStack(bamboo_three)
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mcl_bamboo.mcl_log("node name: " .. nodename)
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local bamboo_node = mcl_bamboo.is_bamboo(nodename)
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mcl_bamboo.mcl_log("bamboo_node: " .. bamboo_node)
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if bamboo_node ~= -1 then
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place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node])
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else
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local placed_type = pr:next(0, 3) -- randomly choose which one to place.
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mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
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@ -165,6 +157,7 @@ local bamboo_def = {
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end
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end
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minetest.item_place(place_item, placer, pointed_thing, fdir)
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itemstack:set_count(itemstack:get_count() - 1)
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return itemstack, pointed_thing.under
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end,
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@ -33,6 +33,21 @@ mcl_bamboo.bamboo_dirt_nodes = {
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"mcl_mud:mud",
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}
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function mcl_bamboo.is_dirt(node_name)
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return table.indexof(mcl_bamboo.bamboo_dirt_nodes, node_name) ~= -1
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end
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mcl_bamboo.bamboo_index = {
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"mcl_bamboo:bamboo",
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"mcl_bamboo:bamboo_1",
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"mcl_bamboo:bamboo_2",
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"mcl_bamboo:bamboo_3",
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}
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function mcl_bamboo.is_bamboo(node_name)
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return table.indexof(mcl_bamboo.bamboo_index, node_name)
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end
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--- pos: node position; placer: ObjectRef that is placing the item
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--- returns: true if protected, otherwise false.
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function mcl_bamboo.is_protected(pos, placer)
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@ -56,12 +71,9 @@ function mcl_bamboo.grow_bamboo(pos, _)
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for py = -1, BAMBOO_SOIL_DIST, -1 do
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chk_pos = vector.offset(pos, 0, py, 0)
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local name = minetest.get_node(chk_pos).name
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for i = 1, #mcl_bamboo.bamboo_dirt_nodes do
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if name == mcl_bamboo.bamboo_dirt_nodes[i] then
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found = true
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soil_pos = chk_pos
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break
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end
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if mcl_bamboo.is_dirt(name) then
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found = true
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soil_pos = chk_pos
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end
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if found then
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break
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@ -134,10 +146,15 @@ function mcl_bamboo.add_groups(name, ...)
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end
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function mcl_bamboo.mcl_log(m, l)
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if not m then
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minetest.log("error", "expected string, received: " .. m)
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return
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end
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if DEBUG then
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if not l then
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minetest.log("[mcl_bamboo]: " .. m)
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else
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minetest.log(l, "[mcl_bamboo]: " .. m)
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end
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minetest.log(l, "[mcl_bamboo]: " .. m)
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end
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end
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