make player not walk while using elytra
This commit is contained in:
parent
b4374fe961
commit
d466693f27
@ -234,6 +234,8 @@ minetest.register_globalstep(function(dtime)
|
||||
-- Apply animations based on what the player is doing
|
||||
if player:get_hp() == 0 then
|
||||
player_set_animation(player, "die")
|
||||
elseif mcl_playerplus.elytra[player] and mcl_playerplus.elytra[player].active then
|
||||
player_set_animation(player, "stand")
|
||||
elseif walking and velocity.x > 0.35
|
||||
or walking and velocity.x < -0.35
|
||||
or walking and velocity.z > 0.35
|
||||
|
Loading…
Reference in New Issue
Block a user