Merge pull request 'Wither finishing & effect fixes' (#3957) from the-real-herowl/MineClone2:wither into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3957
This commit is contained in:
commit
d706833f21
@ -612,7 +612,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
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end
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return
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end
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end
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elseif not target:is_player() then return end
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local is_immortal = target:get_armor_groups().immortal or 0
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if is_immortal>0 then
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@ -21,6 +21,8 @@ local function atan(x)
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end
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end
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mcl_mobs.effect_functions = {}
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-- check if daytime and also if mob is docile during daylight hours
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function mob_class:day_docile()
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@ -382,7 +384,8 @@ function mob_class:monster_attack()
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-- find specific mob to attack, failing that attack player/npc/animal
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if specific_attack(self.specific_attack, name)
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and (type == "player" or ( type == "npc" and self.attack_npcs )
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or (type == "animal" and self.attack_animals == true)) then
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or (type == "animal" and self.attack_animals == true)
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or (self.extra_hostile and not self.attack_exception(player))) then
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p = player:get_pos()
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sp = s
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@ -1103,6 +1106,11 @@ function mob_class:do_states_attack (dtime)
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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if self.dealt_effect then
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mcl_mobs.effect_functions[self.dealt_effect.name](
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self.attack, self.dealt_effect.factor, self.dealt_effect.dur
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)
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end
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end
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else
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self.custom_attack(self, p)
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@ -1209,6 +1217,9 @@ function mob_class:do_states_attack (dtime)
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end
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end
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end
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elseif self.attack_type == "custom" and self.attack_state then
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self.attack_state(self, dtime)
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else
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end
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@ -297,6 +297,7 @@ function mcl_mobs.register_mob(name, def)
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return false, true, {}
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end,
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do_punch = def.do_punch,
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deal_damage = def.deal_damage,
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on_breed = def.on_breed,
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on_grown = def.on_grown,
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on_pick_up = def.on_pick_up,
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@ -311,8 +312,15 @@ function mcl_mobs.register_mob(name, def)
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return self:mob_activate(staticdata, def, dtime)
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end,
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attack_state = def.attack_state,
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harmed_by_heal = def.harmed_by_heal,
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on_lightning_strike = def.on_lightning_strike
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is_boss = def.is_boss,
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dealt_effect = def.dealt_effect,
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on_lightning_strike = def.on_lightning_strike,
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extra_hostile = def.extra_hostile,
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attack_exception = def.attack_exception or function(p) return false end,
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_spawner = def._spawner,
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}
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minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
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@ -343,9 +351,10 @@ function mcl_mobs.register_arrow(name, def)
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collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
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timer = 0,
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switch = 0,
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_lifetime = def._lifetime or 150,
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owner_id = def.owner_id,
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rotate = def.rotate,
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on_punch = function(self)
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on_punch = def.on_punch or function(self)
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local vel = self.object:get_velocity()
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self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
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end,
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@ -362,7 +371,7 @@ function mcl_mobs.register_arrow(name, def)
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local pos = self.object:get_pos()
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if self.switch == 0
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or self.timer > 150
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or self.timer > self._lifetime
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or not within_limits(pos, 0) then
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mcl_burning.extinguish(self.object)
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self.object:remove();
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@ -681,6 +681,9 @@ function mob_class:do_env_damage()
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-- don't fall when on ignore, just stand still
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if self.standing_in == "ignore" then
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self.object:set_velocity({x = 0, y = 0, z = 0})
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-- wither rose effect
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elseif self.standing_in == "mcl_flowers:wither_rose" then
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mcl_potions.withering_func(self.object, 1, 2)
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end
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local nodef = minetest.registered_nodes[self.standing_in]
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@ -2,6 +2,9 @@ local dim = {"x", "z"}
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local function load_schem(filename)
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local file = io.open(modpath .. "/schems/" .. filename, "r")
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local data = minetest.deserialize(file:read())
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@ -9,6 +12,14 @@ local function load_schem(filename)
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return data
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end
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local wboss_overworld = 0
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local wboss_nether = 0
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local wboss_end = 0
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local LIM_OVERWORLD = tonumber(minetest.settings:get("wither_cap_overworld")) or 3
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local LIM_NETHER = tonumber(minetest.settings:get("wither_cap_nether")) or 10
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local LIM_END = tonumber(minetest.settings:get("wither_cap_end")) or 5
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local wither_spawn_schems = {}
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for _, d in pairs(dim) do
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@ -16,8 +27,13 @@ for _, d in pairs(dim) do
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end
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local function check_schem(pos, schem)
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local cn_name
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for _, n in pairs(schem) do
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if minetest.get_node(vector.add(pos, n)).name ~= n.name then
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cn_name = minetest.get_node(vector.add(pos, n)).name
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if string.find(cn_name, "mcl_heads:wither_skeleton") then
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cn_name = "mcl_heads:wither_skeleton"
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end
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if cn_name ~= n.name then
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return false
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end
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end
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@ -30,14 +46,32 @@ local function remove_schem(pos, schem)
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end
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end
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local function wither_spawn(pos)
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local function check_limit(pos)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "overworld" and wboss_overworld >= LIM_OVERWORLD then return false
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elseif dim == "end" and wboss_end >= LIM_END then return false
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elseif wboss_nether >= LIM_NETHER then return false
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else return true end
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end
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local function wither_spawn(pos, player)
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if peaceful then return end
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for _, d in pairs(dim) do
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for i = 0, 2 do
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local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
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local schem = wither_spawn_schems[d]
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if check_schem(p, schem) then
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if check_schem(p, schem) and (not anti_troll or check_limit(pos)) then
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remove_schem(p, schem)
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minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
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local wither = minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
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if not wither then return end
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local wither_ent = wither:get_luaentity()
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wither_ent._spawner = player:get_player_name()
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "overworld" then
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wboss_overworld = wboss_overworld + 1
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elseif dim == "end" then
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wboss_end = wboss_end + 1
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else wboss_nether = wboss_nether + 1 end
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local objects = minetest.get_objects_inside_radius(pos, 20)
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for _, players in ipairs(objects) do
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if players:is_player() then
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@ -54,7 +88,19 @@ local old_on_place = wither_head.on_place
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function wither_head.on_place(itemstack, placer, pointed)
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local n = minetest.get_node(vector.offset(pointed.above,0,-1,0))
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if n and n.name == "mcl_nether:soul_sand" then
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minetest.after(0, wither_spawn, pointed.above)
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minetest.after(0, wither_spawn, pointed.above, placer)
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end
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return old_on_place(itemstack, placer, pointed)
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end
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if anti_troll then
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-- pull wither counts per dimension
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minetest.register_globalstep(function(dtime)
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wboss_overworld = mobs_mc.wither_count_overworld
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wboss_nether = mobs_mc.wither_count_nether
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wboss_end = mobs_mc.wither_count_end
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mobs_mc.wither_count_overworld = 0
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mobs_mc.wither_count_nether = 0
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mobs_mc.wither_count_end = 0
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end)
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end
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@ -136,6 +136,7 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
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end
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end,
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fire_resistant = true,
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is_boss = true,
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})
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@ -2,4 +2,4 @@ name = mobs_mc
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author = maikerumine
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description = Adds Minecraft-like monsters and animals.
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depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core, mcl_util
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optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items
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optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items, mcl_worlds
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@ -96,6 +96,11 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
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fear_height = 4,
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harmed_by_heal = true,
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fire_resistant = true,
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dealt_effect = {
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name = "withering",
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factor = 1,
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dur = 10,
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},
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})
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--spawn
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@ -114,9 +114,7 @@ mcl_mobs.register_mob("mobs_mc:spider", spider)
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local cave_spider = table.copy(spider)
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cave_spider.description = S("Cave Spider")
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cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
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-- TODO: Poison damage
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-- TODO: Revert damage to 2
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cave_spider.damage = 3 -- damage increased to undo non-existing poison
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cave_spider.damage = 2
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cave_spider.hp_min = 1
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cave_spider.hp_max = 12
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cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.46, 0.35}
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@ -138,6 +136,11 @@ cave_spider.walk_velocity = 1.3
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cave_spider.run_velocity = 3.2
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cave_spider.sounds = table.copy(spider.sounds)
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cave_spider.sounds.base_pitch = 1.25
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cave_spider.dealt_effect = {
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name = "poison",
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factor = 2.5,
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dur = 7,
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}
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mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)
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@ -70,6 +70,11 @@ mcl_mobs.register_mob("mobs_mc:witch", {
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},
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view_range = 16,
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fear_height = 4,
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deal_damage = function(self, damage, mcl_reason)
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local factor = 1
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if mcl_reason.type == "magic" then factor = 0.15 end
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self.health = self.health - factor*damage
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end,
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})
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-- potion projectile (EXPERIMENTAL)
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@ -1,14 +1,72 @@
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--MCmobs v0.4
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--maikerumine
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--updated by Herowl
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
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local follow_spawner = minetest.settings:get_bool("wither_follow_spawner", false)
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local w_strafes = minetest.settings:get_bool("wither_strafes", true)
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local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
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local WITHER_INIT_BOOM = 7
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local WITHER_MELEE_COOLDOWN = 3
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local function atan(x)
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if not x or x ~= x then
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return 0
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else
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return math.atan(x)
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end
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end
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--###################
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--################### WITHER
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--###################
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local function wither_unstuck(self)
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local pos = self.object:get_pos()
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if mobs_griefing then -- destroy blocks very nearby (basically, colliding with)
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local col = self.collisionbox
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local pos1 = vector.offset(pos, col[1], col[2], col[3])
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local pos2 = vector.offset(pos, col[4], col[5], col[6])
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for z = pos1.z, pos2.z do for y = pos1.y, pos2.y do for x = pos1.x, pos2.x do
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local npos = vector.new(x,y,z)
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local name = minetest.get_node(npos).name
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if name ~= "air" then
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local ndef = minetest.registered_nodes[name]
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if ndef and ndef._mcl_hardness and ndef._mcl_hardness >= 0 then
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local drops = minetest.get_node_drops(name, "")
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if minetest.dig_node(npos) then
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for _, item in ipairs(drops) do
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if type(item) ~= "string" then
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item = item:get_name() .. item:get_count()
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end
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minetest.add_item(npos, item)
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end
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end
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end
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end
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end end end
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end
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mcl_mobs.mob_class.safe_boom(self, pos, 2)
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end
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local function get_dim_relative_y(pos)
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if (pos.y >= mcl_vars.mg_realm_barrier_overworld_end_max) then
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return pos.y
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elseif (pos.y <= mcl_vars.mg_nether_max + 200) then
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return (pos.y - mcl_vars.mg_nether_min - 20)
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else
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return (pos.y - mcl_vars.mg_end_min - 50)
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end
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end
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mobs_mc.wither_count_overworld = 0
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mobs_mc.wither_count_nether = 0
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mobs_mc.wither_count_end = 0
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mcl_mobs.register_mob("mobs_mc:wither", {
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description = S("Wither"),
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type = "monster",
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@ -26,11 +84,11 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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{"mobs_mc_wither.png"},
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},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 16,
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view_range = 50,
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fear_height = 4,
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walk_velocity = 2,
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run_velocity = 4,
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strafes = w_strafes,
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sounds = {
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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attack = "mobs_mc_ender_dragon_attack",
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@ -41,9 +99,8 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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jump_height = 10,
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fly = true,
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makes_footstep_sound = false,
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dogshoot_switch = 1,
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dogshoot_count_max = 1,
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attack_animals = true,
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dogshoot_switch = 1, -- unused
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dogshoot_count_max = 1, -- unused
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can_despawn = false,
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drops = {
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{name = "mcl_mobitems:nether_star",
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@ -53,13 +110,13 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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},
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lava_damage = 0,
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fire_damage = 0,
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attack_type = "dogshoot",
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attack_type = "custom",
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explosion_strength = 8,
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dogshoot_stop = true,
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arrow = "mobs_mc:wither_skull",
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reach = 5,
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shoot_interval = 0.5,
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shoot_offset = -1,
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shoot_interval = 1,
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shoot_offset = -0.5,
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animation = {
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walk_speed = 12, run_speed = 12, stand_speed = 12,
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stand_start = 0, stand_end = 20,
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@ -67,49 +124,322 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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run_start = 0, run_end = 20,
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},
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harmed_by_heal = true,
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do_custom = function(self)
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is_boss = true,
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extra_hostile = true,
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attack_exception = function(p)
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local ent = p:get_luaentity()
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if p:is_player() then return false end
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if not ent or not ent.is_mob or ent.harmed_by_heal or string.find(ent.name, "ghast") then return true
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else return false end
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end,
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do_custom = function(self, dtime)
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if self._spawning then
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-- "loading" bar while spawning
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if not self._spw_max then self._spw_max = self._spawning end
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self._spawning = self._spawning - dtime
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local bardef = {
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color = "dark_purple",
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text = "Wither spawning",
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percentage = math.floor((self._spw_max - self._spawning) / self._spw_max * 100),
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}
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local pos = self.object:get_pos()
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for _, player in pairs(minetest.get_connected_players()) do
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local d = vector.distance(pos, player:get_pos())
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if d <= 80 then
|
||||
mcl_bossbars.add_bar(player, bardef, true, d)
|
||||
end
|
||||
end
|
||||
|
||||
-- turn around and flash while spawning
|
||||
self.object:set_yaw(self._spawning*10)
|
||||
local factor = math.floor((math.sin(self._spawning*10)+1.5) * 85)
|
||||
local str = minetest.colorspec_to_colorstring({r=factor, g=factor, b=factor})
|
||||
self.object:set_texture_mod("^[brighten^[multiply:"..str)
|
||||
|
||||
-- when fully spawned, explode
|
||||
if self._spawning <= 0 then
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, WITHER_INIT_BOOM, { drop_chance = 1.0 }, self.object)
|
||||
else
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, WITHER_INIT_BOOM)
|
||||
end
|
||||
self.object:set_texture_mod("")
|
||||
self._spawning = nil
|
||||
self._spw_max = nil
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- passive regeneration
|
||||
self._custom_timer = self._custom_timer + dtime
|
||||
if self._custom_timer > 1 then
|
||||
self.health = math.min(self.health + 1, self.hp_max)
|
||||
self._custom_timer = self._custom_timer - 1
|
||||
end
|
||||
|
||||
-- anti-troll measures
|
||||
if anti_troll then
|
||||
if self._spawner then
|
||||
local spawner = minetest.get_player_by_name(self._spawner)
|
||||
if follow_spawner and spawner then
|
||||
self._death_timer = 0
|
||||
local pos = self.object:get_pos()
|
||||
local spw = spawner:get_pos()
|
||||
local dist = vector.distance(pos, spw)
|
||||
if dist > 60 then -- teleport to the player who spawned the wither
|
||||
local R = 10
|
||||
pos.x = spw.x + math.random(-R, R)
|
||||
pos.y = spw.y + math.random(-R, R)
|
||||
pos.z = spw.z + math.random(-R, R)
|
||||
self.object:set_pos(pos)
|
||||
end
|
||||
else -- despawn automatically after set time
|
||||
-- HP changes impact timer: taking damage sets it back
|
||||
self._death_timer = self._death_timer + self.health - self._health_old
|
||||
if self.health == self._health_old then self._death_timer = self._death_timer + dtime end
|
||||
if self._death_timer > 100 then
|
||||
self.object:remove()
|
||||
return false
|
||||
end
|
||||
self._health_old = self.health
|
||||
end
|
||||
end
|
||||
-- count withers per dimension
|
||||
local dim = mcl_worlds.pos_to_dimension(self.object:get_pos())
|
||||
if dim == "overworld" then mobs_mc.wither_count_overworld = mobs_mc.wither_count_overworld + 1
|
||||
elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1
|
||||
elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end
|
||||
end
|
||||
|
||||
-- update things dependent on HP
|
||||
local rand_factor
|
||||
if self.health < (self.hp_max / 2) then
|
||||
self.base_texture = "mobs_mc_wither_half_health.png"
|
||||
self.fly = false
|
||||
self.object:set_properties({textures={self.base_texture}})
|
||||
self.armor = {undead = 80, fleshy = 80}
|
||||
self._arrow_resistant = true
|
||||
rand_factor = 3
|
||||
else
|
||||
self.base_texture = "mobs_mc_wither.png"
|
||||
self.fly = true
|
||||
self._arrow_resistant = false
|
||||
rand_factor = 10
|
||||
end
|
||||
if not self.attack then
|
||||
local y = get_dim_relative_y(self.object:get_pos())
|
||||
if y > 0 then
|
||||
self.fly = false
|
||||
else
|
||||
self.fly = true
|
||||
local vel = self.object:get_velocity()
|
||||
self.object:set_velocity(vector.new(vel.x, self.walk_velocity, vel.z))
|
||||
end
|
||||
end
|
||||
self.object:set_properties({textures={self.base_texture}})
|
||||
mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
|
||||
if math.random(1, rand_factor) < 2 then
|
||||
self.arrow = "mobs_mc:wither_skull_strong"
|
||||
else
|
||||
self.arrow = "mobs_mc:wither_skull"
|
||||
end
|
||||
end,
|
||||
|
||||
attack_state = function(self, dtime)
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attack:get_pos() or s
|
||||
|
||||
p.y = p.y - .5
|
||||
s.y = s.y + .5
|
||||
|
||||
local dist = vector.distance(p, s)
|
||||
local vec = {
|
||||
x = p.x - s.x,
|
||||
y = p.y - s.y,
|
||||
z = p.z - s.z
|
||||
}
|
||||
|
||||
local yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
|
||||
if p.x > s.x then yaw = yaw +math.pi end
|
||||
yaw = self:set_yaw( yaw, 0, dtime)
|
||||
|
||||
local stay_away_from_player = vector.zero()
|
||||
|
||||
--strafe back and fourth
|
||||
|
||||
--stay away from player so as to shoot them
|
||||
if dist < self.avoid_distance and self.shooter_avoid_enemy then
|
||||
self:set_animation( "shoot")
|
||||
stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
|
||||
end
|
||||
|
||||
if self.fly then
|
||||
local vel = self.object:get_velocity()
|
||||
local diff = s.y - p.y
|
||||
local FLY_FACTOR = self.walk_velocity
|
||||
if diff < 10 then
|
||||
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
|
||||
elseif diff > 15 then
|
||||
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR, z=vel.z})
|
||||
end
|
||||
for i=1, 15 do
|
||||
if minetest.get_node(vector.offset(s, 0, -i, 0)).name ~= "air" then
|
||||
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
|
||||
break
|
||||
elseif minetest.get_node(vector.offset(s, 0, i, 0)).name ~= "air" then
|
||||
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR/i, z=vel.z})
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.strafes then
|
||||
if not self.strafe_direction then
|
||||
self.strafe_direction = 1.57
|
||||
end
|
||||
if math.random(40) == 1 then
|
||||
self.strafe_direction = self.strafe_direction*-1
|
||||
end
|
||||
|
||||
local dir = vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction)
|
||||
local dir2 = vector.multiply(dir, 0.3 * self.walk_velocity)
|
||||
|
||||
if dir2 and stay_away_from_player then
|
||||
self.acc = vector.add(dir2, stay_away_from_player)
|
||||
end
|
||||
else
|
||||
self:set_velocity(0)
|
||||
end
|
||||
|
||||
if dist > 30 then self.acc = vector.add(self.acc, vector.direction(s, p)*0.01) end
|
||||
|
||||
local side_cor = vector.new(0.7*math.cos(yaw), 0, 0.7*math.sin(yaw))
|
||||
local m = self.object:get_pos() -- position of the middle head
|
||||
local sr = self.object:get_pos() + side_cor -- position of side right head
|
||||
local sl = self.object:get_pos() - side_cor -- position of side left head
|
||||
-- height corrections
|
||||
m.y = m.y + self.collisionbox[5]
|
||||
sr.y = sr.y + self.collisionbox[5] - 0.3
|
||||
sl.y = sl.y + self.collisionbox[5] - 0.3
|
||||
local rand_pos = math.random(1,3)
|
||||
if rand_pos == 1 then m = sr
|
||||
elseif rand_pos == 2 then m = sl end
|
||||
|
||||
-- melee attack
|
||||
if not self._melee_timer then
|
||||
self._melee_timer = 0
|
||||
end
|
||||
if self._melee_timer < WITHER_MELEE_COOLDOWN then
|
||||
self._melee_timer = self._melee_timer + dtime
|
||||
else
|
||||
self._melee_timer = 0
|
||||
local pos = table.copy(s)
|
||||
pos.y = pos.y + 2
|
||||
local objs = minetest.get_objects_inside_radius(pos, self.reach)
|
||||
local obj_pos, dist
|
||||
local hit_some = false
|
||||
for n = 1, #objs do
|
||||
objs[n]:punch(objs[n], 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 4},
|
||||
}, pos)
|
||||
local ent = objs[n]:get_luaentity()
|
||||
if objs[n]:is_player() or (ent and ent ~= self and (not ent._shooter or ent._shooter ~= self)) then
|
||||
mcl_util.deal_damage(objs[n], 8, {type = "magic"})
|
||||
hit_some = true
|
||||
end
|
||||
mcl_mobs.effect_functions["withering"](objs[n], 0.5, 10)
|
||||
end
|
||||
if hit_some then
|
||||
mcl_mobs.effect(pos, 32, "mcl_particles_soul_fire_flame.png", 5, 10, self.reach, 1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
if dist < self.reach then
|
||||
self.shoot_interval = 3
|
||||
else
|
||||
self.shoot_interval = 1
|
||||
end
|
||||
|
||||
if self.shoot_interval
|
||||
and self.timer > self.shoot_interval
|
||||
and not minetest.raycast(vector.add(m, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next()
|
||||
and math.random(1, 100) <= 60 then
|
||||
|
||||
self.timer = 0
|
||||
self:set_animation( "shoot")
|
||||
|
||||
-- play shoot attack sound
|
||||
self:mob_sound("shoot_attack")
|
||||
|
||||
-- Shoot arrow
|
||||
if minetest.registered_entities[self.arrow] then
|
||||
|
||||
local arrow, ent
|
||||
local v = 1
|
||||
if not self.shoot_arrow then
|
||||
self.firing = true
|
||||
minetest.after(1, function()
|
||||
self.firing = false
|
||||
end)
|
||||
arrow = minetest.add_entity(m, self.arrow)
|
||||
ent = arrow:get_luaentity()
|
||||
if ent.velocity then
|
||||
v = ent.velocity
|
||||
end
|
||||
ent.switch = 1
|
||||
ent.owner_id = tostring(self.object) -- add unique owner id to arrow
|
||||
|
||||
-- important for mcl_shields
|
||||
ent._shooter = self.object
|
||||
ent._saved_shooter_pos = self.object:get_pos()
|
||||
end
|
||||
|
||||
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
|
||||
-- offset makes shoot aim accurate
|
||||
vec.y = vec.y + self.shoot_offset
|
||||
vec.x = vec.x * (v / amount)
|
||||
vec.y = vec.y * (v / amount)
|
||||
vec.z = vec.z * (v / amount)
|
||||
if self.shoot_arrow then
|
||||
vec = vector.normalize(vec)
|
||||
self:shoot_arrow(m, vec)
|
||||
else
|
||||
arrow:set_velocity(vec)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
do_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
if self._spawning or hitter == self.object then return false end
|
||||
local ent = hitter:get_luaentity()
|
||||
if ent and self._arrow_resistant and (string.find(ent.name, "arrow") or string.find(ent.name, "rocket")) then return false end
|
||||
wither_unstuck(self)
|
||||
return true
|
||||
end,
|
||||
deal_damage = function(self, damage, mcl_reason)
|
||||
if self._spawning then return end
|
||||
if self._arrow_resistant and mcl_reason.type == "magic" then return end
|
||||
wither_unstuck(self)
|
||||
self.health = self.health - damage
|
||||
end,
|
||||
|
||||
on_spawn = function(self)
|
||||
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
|
||||
self._custom_timer = 0.0
|
||||
self._death_timer = 0.0
|
||||
self._health_old = self.hp_max
|
||||
self._spawning = 10
|
||||
return true
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
|
||||
|
||||
mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.75, y = 0.75},
|
||||
-- TODO: 3D projectile, replace tetxture
|
||||
textures = {"mobs_mc_TEMP_wither_projectile.png"},
|
||||
velocity = 6,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 8},
|
||||
}, nil)
|
||||
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 8},
|
||||
}, nil)
|
||||
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
|
||||
local l = mob:get_luaentity()
|
||||
if l and l.health - 8 <= 0 then
|
||||
local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
|
||||
local function spawn_wither_rose(obj)
|
||||
local n = minetest.find_node_near(obj:get_pos(),2,wither_rose_soil)
|
||||
if n then
|
||||
local p = vector.offset(n,0,1,0)
|
||||
if minetest.get_node(p).name == "air" then
|
||||
@ -119,6 +449,53 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
||||
visual = "cube",
|
||||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:0", -- top
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:1", -- bottom
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:2", -- left
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:3", -- right
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:4", -- back
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:5", -- front
|
||||
},
|
||||
velocity = 7,
|
||||
rotate = 90,
|
||||
_lifetime = 350,
|
||||
on_punch = function(self) end,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 8},
|
||||
}, nil)
|
||||
mcl_mobs.mob_class.boom(self, pos, 1)
|
||||
if player:get_hp() <= 0 then
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if shooter then shooter.health = shooter.health + 5 end
|
||||
spawn_wither_rose(player)
|
||||
end
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 8},
|
||||
}, nil)
|
||||
mcl_mobs.mob_class.boom(self, pos, 1)
|
||||
local l = mob:get_luaentity()
|
||||
if l and l.health - 8 <= 0 then
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if shooter then shooter.health = shooter.health + 5 end
|
||||
spawn_wither_rose(mob)
|
||||
end
|
||||
end,
|
||||
|
||||
-- node hit, explode
|
||||
@ -126,10 +503,75 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
||||
mcl_mobs.mob_class.boom(self,pos, 1)
|
||||
end
|
||||
})
|
||||
-- TODO: Add blue wither skull
|
||||
mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
||||
visual = "cube",
|
||||
visual_size = {x = 0.35, y = 0.35},
|
||||
textures = {
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:0", -- top
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:1", -- bottom
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:2", -- left
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:3", -- right
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:4", -- back
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:5", -- front
|
||||
},
|
||||
velocity = 4,
|
||||
rotate = 90,
|
||||
_lifetime = 500,
|
||||
on_punch = function(self) end,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 12},
|
||||
}, nil)
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
||||
else
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
||||
end
|
||||
if player:get_hp() <= 0 then
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if shooter then shooter.health = shooter.health + 5 end
|
||||
spawn_wither_rose(player)
|
||||
end
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 12},
|
||||
}, nil)
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
||||
else
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
||||
end
|
||||
local l = mob:get_luaentity()
|
||||
if l and l.health - 8 <= 0 then
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if shooter then shooter.health = shooter.health + 5 end
|
||||
spawn_wither_rose(mob)
|
||||
end
|
||||
end,
|
||||
|
||||
-- node hit, explode
|
||||
hit_node = function(self, pos, node)
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
||||
else
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--Spawn egg
|
||||
mcl_mobs.register_egg("mobs_mc:wither", S("Wither"), "#4f4f4f", "#4f4f4f", 0, true)
|
||||
|
||||
mcl_wip.register_wip_item("mobs_mc:wither")
|
||||
mcl_mobs:non_spawn_specific("mobs_mc:wither","overworld",0,minetest.LIGHT_MAX+1)
|
||||
|
||||
|
@ -20,6 +20,7 @@ get_chat_function["leaping"] = mcl_potions.leaping_func
|
||||
get_chat_function["swiftness"] = mcl_potions.swiftness_func
|
||||
get_chat_function["heal"] = mcl_potions.healing_func
|
||||
get_chat_function["bad_omen"] = mcl_potions.bad_omen_func
|
||||
get_chat_function["withering"] = mcl_potions.withering_func
|
||||
|
||||
minetest.register_chatcommand("effect",{
|
||||
params = S("<effect> <duration> [<factor>]"),
|
||||
|
@ -10,6 +10,7 @@ EF.swift = {} -- for swiftness AND slowness
|
||||
EF.night_vision = {}
|
||||
EF.fire_proof = {}
|
||||
EF.bad_omen = {}
|
||||
EF.withering = {}
|
||||
|
||||
local EFFECT_TYPES = 0
|
||||
for _,_ in pairs(EF) do
|
||||
@ -19,8 +20,11 @@ end
|
||||
local icon_ids = {}
|
||||
|
||||
local function potions_set_hudbar(player)
|
||||
|
||||
if EF.poisoned[player] and EF.regenerating[player] then
|
||||
if EF.withering[player] and EF.regenerating[player] then
|
||||
hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_regen_wither.png", nil, "hudbars_bar_health.png")
|
||||
elseif EF.withering[player] then
|
||||
hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_wither.png", nil, "hudbars_bar_health.png")
|
||||
elseif EF.poisoned[player] and EF.regenerating[player] then
|
||||
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
|
||||
elseif EF.poisoned[player] then
|
||||
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
|
||||
@ -123,6 +127,33 @@ minetest.register_globalstep(function(dtime)
|
||||
|
||||
end
|
||||
|
||||
-- Check for withering players
|
||||
for player, vals in pairs(EF.withering) do
|
||||
|
||||
is_player = player:is_player()
|
||||
entity = player:get_luaentity()
|
||||
|
||||
EF.withering[player].timer = EF.withering[player].timer + dtime
|
||||
EF.withering[player].hit_timer = (EF.withering[player].hit_timer or 0) + dtime
|
||||
|
||||
if player:get_pos() then mcl_potions._add_spawner(player, "#000000") end
|
||||
|
||||
if EF.withering[player].hit_timer >= EF.withering[player].step then
|
||||
if is_player or entity then mcl_util.deal_damage(player, 1, {type = "magic"}) end
|
||||
if EF.withering[player] then EF.withering[player].hit_timer = 0 end
|
||||
end
|
||||
|
||||
if EF.withering[player] and EF.withering[player].timer >= EF.withering[player].dur then
|
||||
EF.withering[player] = nil
|
||||
if is_player then
|
||||
meta = player:get_meta()
|
||||
meta:set_string("_is_withering", minetest.serialize(EF.withering[player]))
|
||||
potions_set_hud(player)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Check for poisoned players
|
||||
for player, vals in pairs(EF.poisoned) do
|
||||
|
||||
@ -152,7 +183,7 @@ minetest.register_globalstep(function(dtime)
|
||||
|
||||
end
|
||||
|
||||
-- Check for regnerating players
|
||||
-- Check for regenerating players
|
||||
for player, vals in pairs(EF.regenerating) do
|
||||
|
||||
is_player = player:is_player()
|
||||
@ -408,6 +439,7 @@ function mcl_potions._clear_cached_player_data(player)
|
||||
EF.night_vision[player] = nil
|
||||
EF.fire_proof[player] = nil
|
||||
EF.bad_omen[player] = nil
|
||||
EF.withering[player] = nil
|
||||
|
||||
meta = player:get_meta()
|
||||
meta:set_int("night_vision", 0)
|
||||
@ -452,6 +484,7 @@ function mcl_potions._save_player_effects(player)
|
||||
meta:set_string("_is_cat", minetest.serialize(EF.night_vision[player]))
|
||||
meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player]))
|
||||
meta:set_string("_has_bad_omen", minetest.serialize(EF.bad_omen[player]))
|
||||
meta:set_string("_is_withering", minetest.serialize(EF.withering[player]))
|
||||
|
||||
end
|
||||
|
||||
@ -507,6 +540,10 @@ function mcl_potions._load_player_effects(player)
|
||||
EF.bad_omen[player] = minetest.deserialize(meta:get_string("_has_bad_omen"))
|
||||
end
|
||||
|
||||
if minetest.deserialize(meta:get_string("_is_withering")) then
|
||||
EF.withering[player] = minetest.deserialize(meta:get_string("_is_withering"))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Returns true if player has given effect
|
||||
@ -693,11 +730,9 @@ end
|
||||
|
||||
function mcl_potions.healing_func(player, hp)
|
||||
|
||||
local obj = player:get_luaentity()
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
if player:get_hp() == 0 then
|
||||
return
|
||||
end
|
||||
local obj = player:get_luaentity()
|
||||
|
||||
if obj and obj.harmed_by_heal then hp = -hp end
|
||||
|
||||
@ -725,6 +760,11 @@ end
|
||||
|
||||
function mcl_potions.swiftness_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not player:get_meta() then
|
||||
return false
|
||||
end
|
||||
@ -753,6 +793,11 @@ end
|
||||
|
||||
function mcl_potions.leaping_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not player:get_meta() then
|
||||
return false
|
||||
end
|
||||
@ -781,6 +826,11 @@ end
|
||||
|
||||
function mcl_potions.weakness_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not EF.weak[player] then
|
||||
|
||||
EF.weak[player] = {dur = duration, timer = 0, factor = factor}
|
||||
@ -804,6 +854,11 @@ end
|
||||
|
||||
function mcl_potions.strength_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not EF.strong[player] then
|
||||
|
||||
EF.strong[player] = {dur = duration, timer = 0, factor = factor}
|
||||
@ -825,8 +880,41 @@ function mcl_potions.strength_func(player, factor, duration)
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.withering_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and (entity.is_boss or string.find(entity.name, "wither")) then return false end
|
||||
|
||||
if not EF.withering[player] then
|
||||
|
||||
EF.withering[player] = {step = factor, dur = duration, timer = 0}
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.withering[player]
|
||||
|
||||
victim.step = math.min(victim.step, factor)
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_hud(player)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.poison_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and (entity.is_boss or entity.harmed_by_heal or string.find(entity.name, "spider")) then return false end
|
||||
|
||||
if not EF.poisoned[player] then
|
||||
|
||||
EF.poisoned[player] = {step = factor, dur = duration, timer = 0}
|
||||
@ -850,6 +938,11 @@ end
|
||||
|
||||
function mcl_potions.regeneration_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and (entity.is_boss or entity.harmed_by_heal) then return false end
|
||||
|
||||
if not EF.regenerating[player] then
|
||||
|
||||
EF.regenerating[player] = {step = factor, dur = duration, timer = 0}
|
||||
@ -873,6 +966,11 @@ end
|
||||
|
||||
function mcl_potions.invisiblility_func(player, null, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not EF.invisible[player] then
|
||||
|
||||
EF.invisible[player] = {dur = duration, timer = 0}
|
||||
@ -895,6 +993,11 @@ end
|
||||
|
||||
function mcl_potions.water_breathing_func(player, null, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not EF.water_breathing[player] then
|
||||
|
||||
EF.water_breathing[player] = {dur = duration, timer = 0}
|
||||
@ -917,6 +1020,11 @@ end
|
||||
|
||||
function mcl_potions.fire_resistance_func(player, null, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not EF.fire_proof[player] then
|
||||
|
||||
EF.fire_proof[player] = {dur = duration, timer = 0}
|
||||
@ -938,6 +1046,11 @@ end
|
||||
|
||||
function mcl_potions.night_vision_func(player, null, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
meta = player:get_meta()
|
||||
if not EF.night_vision[player] then
|
||||
|
||||
|
@ -356,6 +356,7 @@ local awkward_table = {
|
||||
["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
|
||||
["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
|
||||
["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
|
||||
["mcl_flowers:wither_rose"] = "mcl_potions:withering",
|
||||
["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
|
||||
}
|
||||
|
||||
@ -373,7 +374,7 @@ local potions = {}
|
||||
for i, potion in ipairs({"healing","harming","swiftness","slowness",
|
||||
"leaping","poison","regeneration","invisibility","fire_resistance",
|
||||
-- "weakness","strength",
|
||||
"water_breathing","night_vision"}) do
|
||||
"water_breathing","night_vision", "withering"}) do
|
||||
|
||||
table.insert(potions, potion)
|
||||
|
||||
@ -461,6 +462,31 @@ function mcl_potions.get_alchemy(ingr, pot)
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_mobs.effect_functions["poison"] = mcl_potions.poison_func
|
||||
mcl_mobs.effect_functions["regeneration"] = mcl_potions.regeneration_func
|
||||
mcl_mobs.effect_functions["invisibility"] = mcl_potions.invisiblility_func
|
||||
mcl_mobs.effect_functions["fire_resistance"] = mcl_potions.fire_resistance_func
|
||||
mcl_mobs.effect_functions["night_vision"] = mcl_potions.night_vision_func
|
||||
mcl_mobs.effect_functions["water_breathing"] = mcl_potions.water_breathing_func
|
||||
mcl_mobs.effect_functions["leaping"] = mcl_potions.leaping_func
|
||||
mcl_mobs.effect_functions["swiftness"] = mcl_potions.swiftness_func
|
||||
mcl_mobs.effect_functions["heal"] = mcl_potions.healing_func
|
||||
mcl_mobs.effect_functions["bad_omen"] = mcl_potions.bad_omen_func
|
||||
mcl_mobs.effect_functions["withering"] = mcl_potions.withering_func
|
||||
|
||||
-- give withering to players in a wither rose
|
||||
local etime = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
etime = dtime + etime
|
||||
if etime < 0.5 then return end
|
||||
etime = 0
|
||||
for _,pl in pairs(minetest.get_connected_players()) do
|
||||
local npos = vector.offset(pl:get_pos(), 0, 0.2, 0)
|
||||
local n = minetest.get_node(npos)
|
||||
if n.name == "mcl_flowers:wither_rose" then mcl_potions.withering_func(pl, 1, 2) end
|
||||
end
|
||||
end)
|
||||
|
||||
mcl_wip.register_wip_item("mcl_potions:night_vision")
|
||||
mcl_wip.register_wip_item("mcl_potions:night_vision_plus")
|
||||
mcl_wip.register_wip_item("mcl_potions:night_vision_splash")
|
||||
|
@ -1,2 +1,2 @@
|
||||
name = mcl_potions
|
||||
depends = mcl_core, mcl_farming, mcl_mobitems, mcl_fishing, mcl_bows, mcl_end, mcl_weather, playerphysics, mcl_wip
|
||||
depends = mcl_core, mcl_farming, mcl_flowers, mcl_mobitems, mcl_mobs, mcl_fishing, mcl_bows, mcl_end, mcl_weather, playerphysics, mcl_wip
|
||||
|
@ -79,7 +79,7 @@ local function register_potion(def)
|
||||
if def.is_inv then
|
||||
dur = dur * mcl_potions.INV_FACTOR
|
||||
end
|
||||
if def.name == "poison" or def.name == "regeneration" then
|
||||
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
|
||||
dur = 45
|
||||
end
|
||||
|
||||
@ -93,7 +93,7 @@ local function register_potion(def)
|
||||
local _tt
|
||||
if effect and def.is_dur then
|
||||
_tt = perc_string(effect).." | "..time_string(dur)
|
||||
if def.name == "poison" or def.name == "regeneration" then
|
||||
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
|
||||
_tt = S("1 HP/@1s | @2", effect, time_string(dur))
|
||||
end
|
||||
elseif def.name == "healing" or def.name == "harming" then
|
||||
@ -235,6 +235,8 @@ local function register_potion(def)
|
||||
effect_II = def.effect*mcl_potions.II_FACTOR
|
||||
elseif def.name == "poison" or def.name == "regeneration" then
|
||||
effect_II = 1.2
|
||||
elseif def.name == "withering" then
|
||||
effect_II = 2
|
||||
else
|
||||
effect_II = def.effect^mcl_potions.II_FACTOR
|
||||
end
|
||||
@ -327,7 +329,7 @@ local function register_potion(def)
|
||||
if def.is_plus then
|
||||
|
||||
local dur_pl = dur * mcl_potions.PLUS_FACTOR
|
||||
if def.name == "poison" or def.name == "regeneration" then
|
||||
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
|
||||
dur_pl = 90
|
||||
end
|
||||
|
||||
@ -533,6 +535,20 @@ local leaping_def = {
|
||||
is_plus = true,
|
||||
}
|
||||
|
||||
local withering_def = {
|
||||
name = "withering",
|
||||
description = S("Withering"),
|
||||
_tt = nil,
|
||||
_longdesc = S("Applies the withering effect which deals damage at a regular interval and can kill."),
|
||||
color = "#000000",
|
||||
effect = 4,
|
||||
is_dur = true,
|
||||
on_use = mcl_potions.withering_func,
|
||||
is_II = true,
|
||||
is_plus = true,
|
||||
is_inv = true,
|
||||
}
|
||||
|
||||
local poison_def = {
|
||||
name = "poison",
|
||||
description = S("Poison"),
|
||||
@ -597,7 +613,7 @@ local fire_resistance_def = {
|
||||
|
||||
local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
|
||||
healing_def, harming_def, night_vision_def, swiftness_def,
|
||||
slowness_def, leaping_def, poison_def, regeneration_def,
|
||||
slowness_def, leaping_def, withering_def, poison_def, regeneration_def,
|
||||
invisibility_def, water_breathing_def, fire_resistance_def}
|
||||
|
||||
for _, def in ipairs(defs) do
|
||||
|
@ -110,7 +110,7 @@ function mcl_potions.register_splash(name, descr, color, def)
|
||||
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
|
||||
|
||||
local entity = obj:get_luaentity()
|
||||
if obj:is_player() or entity.is_mob then
|
||||
if obj:is_player() or entity and entity.is_mob then
|
||||
|
||||
local pos2 = obj:get_pos()
|
||||
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
|
||||
|
@ -166,6 +166,24 @@ mcl_mob_cap_axolotl (Mob cap axolotl) int 5 0 1024
|
||||
#Maximum amount of ambient mobs that will spawn near a player (default:15)
|
||||
mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
|
||||
|
||||
#Maximum amount of wither bosses on the loaded mapchunks in the overworld that allows spawning withers in the overworld (default:3)
|
||||
wither_cap_overworld (Wither cap overworld) int 3 0 2048
|
||||
|
||||
#Maximum amount of wither bosses on the loaded mapchunks in the nether that allows spawning withers in the nether (default:10)
|
||||
wither_cap_nether (Wither cap nether) int 10 0 2048
|
||||
|
||||
#Maximum amount of wither bosses on the loaded mapchunks in the end that allows spawning withers in the end (default:5)
|
||||
wither_cap_end (Wither cap end) int 5 0 2048
|
||||
|
||||
#Should wither follow the player who spawned him around
|
||||
wither_follow_spawner (Wither following his spawner) bool false
|
||||
|
||||
#Should wither strafe while in combat
|
||||
wither_strafes (Wither strafes) bool true
|
||||
|
||||
#Wither anti-troll measures (escaping when stuck in a block, despawning when spawner goes offline, teleporting after the spawner). When this is OFF, wither_follow_spawner has no effect.
|
||||
wither_anti_troll_measures (Wither anti-troll measures) bool false
|
||||
|
||||
#Display mob icons in inventory instead of mc-like spawn eggs
|
||||
mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false
|
||||
|
||||
|
BIN
textures/mcl_potions_effect_withering.png
Normal file
BIN
textures/mcl_potions_effect_withering.png
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After Width: | Height: | Size: 150 B |
BIN
textures/mcl_potions_icon_regen_wither.png
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BIN
textures/mcl_potions_icon_regen_wither.png
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After Width: | Height: | Size: 151 B |
BIN
textures/mcl_potions_icon_wither.png
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BIN
textures/mcl_potions_icon_wither.png
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After Width: | Height: | Size: 137 B |
BIN
textures/mobs_mc_wither_projectile.png
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textures/mobs_mc_wither_projectile.png
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After Width: | Height: | Size: 250 B |
BIN
textures/mobs_mc_wither_projectile_strong.png
Normal file
BIN
textures/mobs_mc_wither_projectile_strong.png
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After Width: | Height: | Size: 277 B |
Loading…
Reference in New Issue
Block a user