Fix not being able to give minimum knockback to players when both near and lower than them
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@ -286,12 +286,14 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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-- add vertical lift to knockback
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-- add vertical lift to knockback
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local v = player:get_velocity()
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local v = player:get_velocity()
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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if v and v.y <= 0.1 and v.y >= -0.1 and dir.y <= 0.44 and invul == 0 then
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if v and v.y <= 0.1 and v.y >= -0.1 and invul == 0 then
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player:add_velocity({
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if dir.y <= 0.44 then
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x = 0,
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player:add_velocity({
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y = 4.5,
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x = 0,
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z = 0
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y = 4.5,
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})
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z = 0
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})
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end
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-- add minimum knockback
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-- add minimum knockback
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if knockback <= 1.5 then
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if knockback <= 1.5 then
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knockback = knockback + 4.875
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knockback = knockback + 4.875
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