Lower and unify distance check
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@ -36,7 +36,7 @@ end
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local function addbars(self)
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local function addbars(self)
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if not self.enable_bossbar then return end
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if not self.enable_bossbar then return end
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for _,player in pairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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if vector.distance(self.pos,player:get_pos()) < 75 then
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if vector.distance(self.pos,player:get_pos()) < 64 then
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local bar = mcl_bossbars.add_bar(player, {color = "red", text = self.readable_name .. ": Wave "..self.stage.." / "..self.max_stage, percentage = self.percent }, true,1)
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local bar = mcl_bossbars.add_bar(player, {color = "red", text = self.readable_name .. ": Wave "..self.stage.." / "..self.max_stage, percentage = self.percent }, true,1)
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table.insert(self.bars,bar)
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table.insert(self.bars,bar)
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end
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end
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@ -120,7 +120,7 @@ function check_events(dtime)
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for idx,ae in pairs(active_events) do
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for idx,ae in pairs(active_events) do
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local player_near = false
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local player_near = false
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for _,pl in pairs(minetest.get_connected_players()) do
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for _,pl in pairs(minetest.get_connected_players()) do
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if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 150 then player_near = true end
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if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 64 then player_near = true end
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end
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end
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if ae.pos and not player_near then
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if ae.pos and not player_near then
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mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." aborted - no players near." )
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mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." aborted - no players near." )
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