Simplify chest animations
This commit is contained in:
parent
7210dfcc1c
commit
db3a31c2c4
@ -2,25 +2,13 @@ local S = minetest.get_translator("mcl_chests")
|
||||
local mod_doc = minetest.get_modpath("doc")
|
||||
|
||||
-- Chest Entity
|
||||
local entity_animations = {}
|
||||
local entity_animation_speed = 25
|
||||
|
||||
do
|
||||
local names = {"open", "opened", "close", "closed"}
|
||||
local following = {["open"] = "opened", ["close"] = "closed"}
|
||||
local durations = {10, 0, 10, 5}
|
||||
local anim_start = 0
|
||||
for index, name in ipairs(names) do
|
||||
local duration = durations[index]
|
||||
local anim_end = anim_start + duration
|
||||
entity_animations[name] = {
|
||||
bounds = {x = anim_start, y = anim_end},
|
||||
sched_anim = following[name],
|
||||
sched_time = duration / entity_animation_speed
|
||||
}
|
||||
anim_start = anim_end
|
||||
end
|
||||
end
|
||||
local entity_animations = {
|
||||
["open"] = {x = 0, y = 10},
|
||||
["open_partly"] = {x = 0, y = 7},
|
||||
["close"] = {x = 10, y = 20},
|
||||
["close_partly"] = {x = 13, y = 20},
|
||||
}
|
||||
|
||||
minetest.register_entity("mcl_chests:chest", {
|
||||
initial_properties = {
|
||||
@ -33,18 +21,16 @@ minetest.register_entity("mcl_chests:chest", {
|
||||
|
||||
set_animation = function(self, animname)
|
||||
local anim = entity_animations[animname]
|
||||
self.object:set_animation(anim.bounds, entity_animation_speed, 0, false)
|
||||
if anim.sched_anim then
|
||||
self.sched_anim = anim.sched_anim
|
||||
self.sched_time = anim.sched_time
|
||||
end
|
||||
if not anim then return end
|
||||
self.object:set_animation(anim, entity_animation_speed, 0, false)
|
||||
end,
|
||||
|
||||
open = function(self, playername)
|
||||
self.players[playername] = true
|
||||
if not self.is_open then
|
||||
self.is_open = true
|
||||
self:set_animation("open")
|
||||
self.opened_partly = false
|
||||
self:set_animation(self.opened_partly and "open_partly" or "open")
|
||||
minetest.sound_play(self.sound_prefix .. "_open", {
|
||||
pos = self.node_pos,
|
||||
})
|
||||
@ -58,11 +44,12 @@ minetest.register_entity("mcl_chests:chest", {
|
||||
for _ in pairs(playerlist) do
|
||||
return
|
||||
end
|
||||
self.is_open = false
|
||||
self:set_animation("close")
|
||||
self:set_animation(self.opened_partly and "close_partly" or "close")
|
||||
minetest.sound_play(self.sound_prefix .. "_close", {
|
||||
pos = self.node_pos,
|
||||
})
|
||||
self.is_open = false
|
||||
self.opened_partly = false
|
||||
end
|
||||
end,
|
||||
|
||||
@ -100,23 +87,12 @@ minetest.register_entity("mcl_chests:chest", {
|
||||
|
||||
on_activate = function(self)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self:set_animation("closed")
|
||||
self.players = {}
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local sched_anim, sched_time = self.sched_anim, self.sched_time
|
||||
if not self:check() then
|
||||
self.object:remove()
|
||||
elseif sched_anim and sched_time then
|
||||
sched_time = sched_time - dtime
|
||||
if sched_time < 0 then
|
||||
self:set_animation(sched_anim)
|
||||
self.sched_time = nil
|
||||
self.sched_anim = nil
|
||||
else
|
||||
self.sched_time = sched_time
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user