Add central API documentation hub
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API.md
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API.md
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# API
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This document is a WORK IN PROGRESS. Currently, it only contains some information about the used groups.
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## Groups
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This section explains all the used groups in this subgame.
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MineClone 2 makes very extensive use of groups. Making sure your items and objects are members of the correct group is a good and easy way to ensure compability without using any function calls.
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Groups are explained in `GROUPS.md`.
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### Special groups
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## APIs for adding simple things
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You can add simple things by calling functions in the various MineClone 2 mods.
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* `not_in_creative_inventory=1`: Item will not be shown in creative inventory
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* `not_in_craft_guide=1`: Item will not be shown as result or fuel item in crafting guide (but still may be shown as ingredient)
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* Fences and fence gates: See `mods/ITEMS/mcl_fences/API.md`.
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* Walls: See `mods/ITEMS/mcl_walls/API.md`
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### Groups for interactions
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### Undocumented APIs
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You can also add stuff for the following thins, but the APIs are currently undocumented. These mods are very similar to Minetest Game.
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* `dig_by_water=1`: Blocks with this group will drop when they are near flowing water
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* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
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* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
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* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
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* `soil=1`: Saplings and other small plants can grow on it
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* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
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* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
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* `soil_sugarcane=1`: Sugar canes will grow on this near water
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* `soil_nether_wart=1`: Nether wart will grow on this
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* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
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* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
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* Doors: See `mods/ITEMS/doors`
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* Stairs and slabs: See `mods/ITEMS/stairs` and `mods/ITEMS/mcstair`
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* Beds: See `mods/ITEMS/beds`
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* Buckets (for new liquids): See `mods/ITEMS/bucket`
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* Panes (like glass panes and iron bars): See `mods/ITEMS/xpanes`
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#### Footnotes
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WARNING! These 5 mods may be renamed or changed in future releases, and compability could be broken.
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1. Normally, all walkable blocks with the default 1×1×1 cube as a collision box (e.g. sand,
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gravel, stone, but not fences) will damage the players while their head is inside. This
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is called “suffocation”. Setting this group disables this behaviour
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## Mobs
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This mod uses Mobs Redo [`mobs`] by TenPlus1, a very powerful mod for adding mods of various kinds.
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There are minor modificiations for MineClone 2 compability and some items have been removed or moved to other mods, but the API is identical to the original.
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You can add your own mobs, spawn eggs and spawning rules with this mod.
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API documnetation is included in `mods/ENTITIES/mobs/api.txt`.
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### Groups (mostly) used for crafting recipes
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Note that mobs in MineClone 2 are still very experimental, everything about mobs may change radically at any time!
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* `sand=1`: Sand (any color)
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* `sandstone=1`: (Yellow) sandstone and related nodes (chiseled and the like) (only full blocks)
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* `redsandstone=1`: Red sandstone and related nodes (chiseled and the like) (only full blocks)
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* `quartz_block=1`: Quartz Block and variants (chiseled, pillar, etc.) (only full blocks)
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* `stonebrick=1`: Stone Bricks and related nodes (only full blocks)
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* `shulker_box=1`: Block is a shulker box
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* `tree=1`: Oak Wood, Birch Wood, etc. (tree trunks)
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* `wood=1`: Oak Wood Planks, Birch Wood Planks, etc. (only full blocks)
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* `wood_slab=1`: Slabs made out of a kind of wooden planks
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* `wood_stairs=1`: Stairs made out of a kind of wooden planks
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* `coal=1`: Coal of any kind (lumps only, not blocks)
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* `wool=1`: Wool (only full blocks)
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* `carpet=1:` (Wool) carpet
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* `stick=1`: Stick
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## Other APIs
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* Statbars / HUD bars: See `mods/HUD/hudbars`
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* Hunger: See `mods/PLAYER/mcl_hunger/API.md`
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### Declarative groups
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These groups are used mostly for informational purposes
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* `solid=1`: Solid block (automatically assigned)
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* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
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* `water=1`: Water
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* `lava=1`: Lava
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* `torch`: Torch or torch-like node
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* `torch=1`: Torch on floor
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* `torch=2`: Torch at wall
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* `liquid`: Block is a liquid
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* `liquid=1`: Unspecified type
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* `liquid=2`: Water
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* `liquid=3`: Lava
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* `fence=1`: Fence
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* `fence_gate=1`: Fence gate
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* `fence_wood=1`: Wooden fence
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* `fence_nether_brick=1`: Nether brick fence
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* `flower_pot`: Flower pot
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* `flower_pot=1`: Empty flower pot
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* `flower_pot=2`: Flower pot with a plant or flower
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* `book=1`: Book
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* `pane=1`: Node is a “pane”-like node glass pane or iron bars
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* `bed=1`: Bed
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* `door=1`: Door
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* `door=2`: Trapdoor
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* `rail=1`: Rail
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* `music_record`: Music Disc (rating is track ID)
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* `tnt=1`: Block is TNT
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* `boat=1`: Boat
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* `minecart=1`: Minecart
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* `food`: Item is a comestible item which can be consumed (healthy or unhealthy)
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* `food=2`: Food
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* `food=3`: Drink (including soups)
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* `food=1`: Other/unsure
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* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
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* `cocoa`: Node is a cocoa pod (rating is growth stage, ranging from 1 to 3)
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* `ammo=1`: Item is used as ammo for a weapon
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* `ammo_bow=1`: Item is used as ammo for bows
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* `container`: Node is a container which physically stores items within and has at least 1 inventory
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* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
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* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
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* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`
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* `container=1`: Other/unspecified container type
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* `spawn_egg=1`: Spawn egg
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* `weapon=1`: Item is primarily (!) a weapon
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* `tool=1`: Item is primarily (!) a tool
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* `craftitem=1`: Item is primarily (!) used for crafting
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* `brewitem=1`: Item is primarily (!) used in brewing
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* `transport=1`: Item is used for transportation
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* `building_block=1`: Block is a building block
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* `deco_block=1`: Block is a decorational block
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## Fake item groups
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These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
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You should not add custom items to these groups for no good reason, this is likely to cause a ton of conflicts.
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* `clock=1`: Clock
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* `compass`: Compass (rating doesn't matter)
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This has the following implication: If you want to use a compass or clock in a crafting recipe, you *must*
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use `group:compass` or `group:clock`, respectively.
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## Other things of interest
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Mods found in `mods/CORE` contain important core APIs and utility functions, used throughout the subgame.
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GROUPS.md
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108
GROUPS.md
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## Groups
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This document explains all the groups used in this subgame.
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### Special groups
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* `not_in_creative_inventory=1`: Item will not be shown in creative inventory
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* `not_in_craft_guide=1`: Item will not be shown as result or fuel item in crafting guide (but still may be shown as ingredient)
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### Groups for interactions
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* `dig_by_water=1`: Blocks with this group will drop when they are near flowing water
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* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
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* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
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* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
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* `soil=1`: Saplings and other small plants can grow on it
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* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
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* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
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* `soil_sugarcane=1`: Sugar canes will grow on this near water
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* `soil_nether_wart=1`: Nether wart will grow on this
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* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
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* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
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#### Footnotes
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1. Normally, all walkable blocks with the default 1×1×1 cube as a collision box (e.g. sand,
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gravel, stone, but not fences) will damage the players while their head is inside. This
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is called “suffocation”. Setting this group disables this behaviour
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### Groups (mostly) used for crafting recipes
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* `sand=1`: Sand (any color)
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* `sandstone=1`: (Yellow) sandstone and related nodes (chiseled and the like) (only full blocks)
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* `redsandstone=1`: Red sandstone and related nodes (chiseled and the like) (only full blocks)
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* `quartz_block=1`: Quartz Block and variants (chiseled, pillar, etc.) (only full blocks)
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* `stonebrick=1`: Stone Bricks and related nodes (only full blocks)
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* `shulker_box=1`: Block is a shulker box
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* `tree=1`: Oak Wood, Birch Wood, etc. (tree trunks)
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* `wood=1`: Oak Wood Planks, Birch Wood Planks, etc. (only full blocks)
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* `wood_slab=1`: Slabs made out of a kind of wooden planks
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* `wood_stairs=1`: Stairs made out of a kind of wooden planks
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* `coal=1`: Coal of any kind (lumps only, not blocks)
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* `wool=1`: Wool (only full blocks)
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* `carpet=1:` (Wool) carpet
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* `stick=1`: Stick
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### Declarative groups
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These groups are used mostly for informational purposes
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* `solid=1`: Solid block (automatically assigned)
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* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
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* `water=1`: Water
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* `lava=1`: Lava
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* `torch`: Torch or torch-like node
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* `torch=1`: Torch on floor
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* `torch=2`: Torch at wall
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* `liquid`: Block is a liquid
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* `liquid=1`: Unspecified type
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* `liquid=2`: Water
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* `liquid=3`: Lava
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* `fence=1`: Fence
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* `fence_gate=1`: Fence gate
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* `fence_wood=1`: Wooden fence
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* `fence_nether_brick=1`: Nether brick fence
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* `flower_pot`: Flower pot
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* `flower_pot=1`: Empty flower pot
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* `flower_pot=2`: Flower pot with a plant or flower
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* `book=1`: Book
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* `pane=1`: Node is a “pane”-like node glass pane or iron bars
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* `bed=1`: Bed
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* `door=1`: Door
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* `door=2`: Trapdoor
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* `rail=1`: Rail
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* `music_record`: Music Disc (rating is track ID)
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* `tnt=1`: Block is TNT
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* `boat=1`: Boat
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* `minecart=1`: Minecart
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* `food`: Item is a comestible item which can be consumed (healthy or unhealthy)
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* `food=2`: Food
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* `food=3`: Drink (including soups)
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* `food=1`: Other/unsure
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* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
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* `cocoa`: Node is a cocoa pod (rating is growth stage, ranging from 1 to 3)
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* `ammo=1`: Item is used as ammo for a weapon
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* `ammo_bow=1`: Item is used as ammo for bows
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* `container`: Node is a container which physically stores items within and has at least 1 inventory
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* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
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* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
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* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`
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* `container=1`: Other/unspecified container type
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* `spawn_egg=1`: Spawn egg
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* `weapon=1`: Item is primarily (!) a weapon
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* `tool=1`: Item is primarily (!) a tool
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* `craftitem=1`: Item is primarily (!) used for crafting
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* `brewitem=1`: Item is primarily (!) used in brewing
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* `transport=1`: Item is used for transportation
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* `building_block=1`: Block is a building block
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* `deco_block=1`: Block is a decorational block
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## Fake item groups
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These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
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You should not add custom items to these groups for no good reason, this is likely to cause a ton of conflicts.
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* `clock=1`: Clock
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* `compass`: Compass (rating doesn't matter)
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This has the following implication: If you want to use a compass or clock in a crafting recipe, you *must*
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use `group:compass` or `group:clock`, respectively.
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