raids: properly integrate potions api
supports "level" now, bad omen > 1 means extra wave additionally the playername is saved in the event object now for later access and events can be made exclusive to a certain radius now.
This commit is contained in:
parent
2159edba05
commit
dc017864fd
@ -49,16 +49,16 @@ local function update_bars(self)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function start_event(p,e)
|
local function start_event(p,e)
|
||||||
mcl_log("event started: "..e.name.." at "..minetest.pos_to_string(vector.round(p)))
|
mcl_log("event started: "..e.name.." at "..minetest.pos_to_string(vector.round(p.pos)))
|
||||||
local idx = #active_events + 1
|
local idx = #active_events + 1
|
||||||
active_events[idx] = table.copy(e)
|
active_events[idx] = table.copy(e)
|
||||||
setmetatable(active_events[idx],e)
|
setmetatable(active_events[idx],e)
|
||||||
|
for k,v in pairs(p) do active_events[idx][k] = v end
|
||||||
active_events[idx].stage = 0
|
active_events[idx].stage = 0
|
||||||
active_events[idx].percent = 100
|
active_events[idx].percent = 100
|
||||||
active_events[idx].bars = {}
|
active_events[idx].bars = {}
|
||||||
active_events[idx].pos = vector.copy(p)
|
|
||||||
active_events[idx].time_start = os.time()
|
active_events[idx].time_start = os.time()
|
||||||
active_events[idx]:on_start(p)
|
active_events[idx]:on_start(p.pos)
|
||||||
addbars(active_events[idx])
|
addbars(active_events[idx])
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -102,7 +102,17 @@ function check_events(dtime)
|
|||||||
local pp = e.cond_start()
|
local pp = e.cond_start()
|
||||||
if pp then
|
if pp then
|
||||||
for _,p in pairs(pp) do
|
for _,p in pairs(pp) do
|
||||||
start_event(p,e)
|
local start = true
|
||||||
|
if e.exclusive_to_area then
|
||||||
|
for _,ae in pairs(active_events) do
|
||||||
|
if e.name == ae.name and vector.distance(p.pos,ae.pos) < e.exclusive_to_area then start = false end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if start then
|
||||||
|
start_event(p,e)
|
||||||
|
elseif DBG then
|
||||||
|
mcl_log("event "..e.name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -48,12 +48,19 @@ function mcl_raids.spawn_raid(event)
|
|||||||
local i = math.random(1, n)
|
local i = math.random(1, n)
|
||||||
local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
|
local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
|
||||||
local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,-5,-50,-5), vector.offset(raid_pos,5,50,5), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
|
local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,-5,-50,-5), vector.offset(raid_pos,5,50,5), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
|
||||||
|
mcl_bells.ring_once(pos)
|
||||||
if sn and #sn > 0 then
|
if sn and #sn > 0 then
|
||||||
local spawn_pos = sn[math.random(#sn)]
|
local spawn_pos = sn[math.random(#sn)]
|
||||||
if spawn_pos then
|
if spawn_pos then
|
||||||
minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
|
minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
|
||||||
event.health_max = 0
|
event.health_max = 0
|
||||||
for m,c in pairs(waves[event.stage]) do
|
local w
|
||||||
|
if event.stage <= #waves then
|
||||||
|
w= waves[event.stage]
|
||||||
|
else
|
||||||
|
w = extra_wave
|
||||||
|
end
|
||||||
|
for m,c in pairs(w) do
|
||||||
for i=1,c do
|
for i=1,c do
|
||||||
local mob = mcl_mobs.spawn(spawn_pos,m)
|
local mob = mcl_mobs.spawn(spawn_pos,m)
|
||||||
local l = mob:get_luaentity()
|
local l = mob:get_luaentity()
|
||||||
@ -101,29 +108,18 @@ function mcl_raids.find_village(pos)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_chatcommand("spawn_raid", {
|
|
||||||
privs = {
|
|
||||||
debug = true,
|
|
||||||
},
|
|
||||||
func = function(name)
|
|
||||||
local m = minetest.get_player_by_name(name):get_meta()
|
|
||||||
m:set_string("_has_bad_omen","yes")
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
mcl_events.register_event("raid",{
|
mcl_events.register_event("raid",{
|
||||||
max_stage = 5,
|
max_stage = 5,
|
||||||
health = 1,
|
health = 1,
|
||||||
health_max = 1,
|
health_max = 1,
|
||||||
|
exclusive_to_area = 128,
|
||||||
cond_start = function(self)
|
cond_start = function(self)
|
||||||
local r = {}
|
local r = {}
|
||||||
for _,p in pairs(minetest.get_connected_players()) do
|
for _,p in pairs(minetest.get_connected_players()) do
|
||||||
local m=p:get_meta()
|
if mcl_potions.player_has_effect(p,"bad_omen") then
|
||||||
if m:get_string("_has_bad_omen") == "yes" then
|
|
||||||
local raid_pos = mcl_raids.find_village(p:get_pos())
|
local raid_pos = mcl_raids.find_village(p:get_pos())
|
||||||
if raid_pos then
|
if raid_pos then
|
||||||
m:set_string("_has_bad_omen","")
|
table.insert(r,{ player = p:get_player_name(), pos = raid_pos })
|
||||||
table.insert(r,raid_pos)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -133,6 +129,8 @@ mcl_events.register_event("raid",{
|
|||||||
self.mobs = {}
|
self.mobs = {}
|
||||||
self.health_max = 1
|
self.health_max = 1
|
||||||
self.health = 0
|
self.health = 0
|
||||||
|
local lv = mcl_potions.player_get_effect(minetest.get_player_by_name(self.player), "bad_omen").factor
|
||||||
|
if lv and lv > 1 then self.max_stage = 6 end
|
||||||
end,
|
end,
|
||||||
cond_progress = function(self)
|
cond_progress = function(self)
|
||||||
local m = {}
|
local m = {}
|
||||||
@ -163,5 +161,6 @@ mcl_events.register_event("raid",{
|
|||||||
end,
|
end,
|
||||||
on_complete = function(self)
|
on_complete = function(self)
|
||||||
--minetest.log("RAID complete")
|
--minetest.log("RAID complete")
|
||||||
|
--TODO: Award hero of the village
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
name = mcl_raids
|
name = mcl_raids
|
||||||
author = PrairieWind
|
author = PrairieWind
|
||||||
depends = mcl_events, mcl_mobs
|
depends = mcl_events, mcl_mobs, mcl_potions, mcl_bells
|
||||||
|
@ -517,6 +517,13 @@ function mcl_potions.player_has_effect(player, effect_name)
|
|||||||
return EF[effect_name][player] ~= nil
|
return EF[effect_name][player] ~= nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function mcl_potions.player_get_effect(player, effect_name)
|
||||||
|
if not EF[effect_name] or not EF[effect_name][player] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return EF[effect_name][player]
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_on_leaveplayer( function(player)
|
minetest.register_on_leaveplayer( function(player)
|
||||||
mcl_potions._save_player_effects(player)
|
mcl_potions._save_player_effects(player)
|
||||||
mcl_potions._clear_cached_player_data(player) -- clearout the buffer to prevent looking for a player not there
|
mcl_potions._clear_cached_player_data(player) -- clearout the buffer to prevent looking for a player not there
|
||||||
@ -994,21 +1001,17 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
|
|||||||
return exting
|
return exting
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_potions.bad_omen_func(player, null, duration)
|
function mcl_potions.bad_omen_func(player, factor, duration)
|
||||||
|
|
||||||
if not EF.bad_omen[player] then
|
if not EF.bad_omen[player] then
|
||||||
|
EF.bad_omen[player] = {dur = duration, timer = 0, factor = factor}
|
||||||
EF.bad_omen[player] = {dur = duration, timer = 0}
|
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
local victim = EF.bad_omen[player]
|
local victim = EF.bad_omen[player]
|
||||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||||
victim.timer = 0
|
victim.timer = 0
|
||||||
|
victim.factor = factor
|
||||||
end
|
end
|
||||||
|
|
||||||
if player:is_player() then
|
if player:is_player() then
|
||||||
potions_set_icons(player)
|
potions_set_icons(player)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user