update old mobs_mc_ horse armor textures
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@ -81,6 +81,20 @@ for b=1, #horse_base do
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end
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end
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-- in e7898352d890c2414af653eba624939df9c0b8b4 (0.76-dev) all items from mobs_mc were moved to mcl_mobitems
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-- this results in existing horses wearing armor would still have the old texture filename in their
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-- properties this function updates them. It should be removed some time in the future when we can be
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-- reasonably sure all horses that want it get the new nexture.
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local function update_textures(self)
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local old = "mobs_mc_horse_armor_"
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local txt = self.object:get_properties().textures
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if txt[2]:find(old) then
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txt[2] = txt[2]:gsub(old,"mcl_mobitems_horse_armor_")
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self.object:set_properties({textures=txt})
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return
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end
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end
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-- Horse
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local horse = {
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description = S("Horse"),
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@ -138,7 +152,7 @@ local horse = {
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max = 2,
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looting = "common",},
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},
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on_spawn = update_textures,
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do_custom = function(self, dtime)
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-- set needed values if not already present
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