Nerf skeleton attack
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@ -105,8 +105,7 @@ local skeleton = {
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if self.attack then
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if self.attack then
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self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
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self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
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end
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end
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-- 2-4 damage per arrow
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local dmg = math.random(2, 4)
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local dmg = math.max(4, math.random(2, 8))
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end
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end,
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end,
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