Import drippingwater mod
This commit is contained in:
parent
b1192e02c0
commit
dd74a0a5ff
2
mods/drippingwater/depends.txt
Normal file
2
mods/drippingwater/depends.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
default
|
||||||
|
|
133
mods/drippingwater/init.lua
Normal file
133
mods/drippingwater/init.lua
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
--Dripping Water Mod
|
||||||
|
--by kddekadenz
|
||||||
|
|
||||||
|
-- License of code, textures & sounds: CC0
|
||||||
|
|
||||||
|
--Random
|
||||||
|
math.randomseed(3)
|
||||||
|
|
||||||
|
|
||||||
|
--Drop entities
|
||||||
|
|
||||||
|
--water
|
||||||
|
|
||||||
|
minetest.register_entity("drippingwater:drop_water", {
|
||||||
|
hp_max = 2000,
|
||||||
|
physical = true,
|
||||||
|
collisionbox = {0,0,0,0,0,0},
|
||||||
|
visual = "cube",
|
||||||
|
visual_size = {x=0.05, y=0.1},
|
||||||
|
textures = {"default_water.png","default_water.png","default_water.png","default_water.png", "default_water.png", "default_water.png"},
|
||||||
|
spritediv = {x=1, y=1},
|
||||||
|
initial_sprite_basepos = {x=0, y=0},
|
||||||
|
|
||||||
|
on_activate = function(self, staticdata)
|
||||||
|
self.object:setsprite({x=0,y=0}, 1, 1, true)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
local k = math.random(1,222)
|
||||||
|
local ownpos = self.object:getpos()
|
||||||
|
|
||||||
|
if k==1 then
|
||||||
|
self.object:setacceleration({x=0, y=-5, z=0})
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.env:get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||||
|
self.object:setacceleration({x=0, y=-5, z=0})
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.env:get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||||
|
self.object:remove()
|
||||||
|
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
--lava
|
||||||
|
|
||||||
|
minetest.register_entity("drippingwater:drop_lava", {
|
||||||
|
hp_max = 2000,
|
||||||
|
physical = true,
|
||||||
|
collisionbox = {0,0,0,0,0,0},
|
||||||
|
visual = "cube",
|
||||||
|
visual_size = {x=0.05, y=0.1},
|
||||||
|
textures = {"default_lava.png","default_lava.png","default_lava.png","default_lava.png", "default_lava.png", "default_lava.png"},
|
||||||
|
spritediv = {x=1, y=1},
|
||||||
|
initial_sprite_basepos = {x=0, y=0},
|
||||||
|
|
||||||
|
on_activate = function(self, staticdata)
|
||||||
|
self.object:setsprite({x=0,y=0}, 1, 0, true)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
local k = math.random(1,222)
|
||||||
|
local ownpos = self.object:getpos()
|
||||||
|
|
||||||
|
if k==1 then
|
||||||
|
self.object:setacceleration({x=0, y=-5, z=0})
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.env:get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||||
|
self.object:setacceleration({x=0, y=-5, z=0})
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if minetest.env:get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||||
|
self.object:remove()
|
||||||
|
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--Create drop
|
||||||
|
|
||||||
|
minetest.register_abm(
|
||||||
|
{nodenames = {"group:crumbly"},
|
||||||
|
neighbors = {"group:water"},
|
||||||
|
interval = 2,
|
||||||
|
chance = 22,
|
||||||
|
action = function(pos)
|
||||||
|
if minetest.env:get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
|
||||||
|
minetest.env:get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
|
||||||
|
local i = math.random(-45,45) / 100
|
||||||
|
minetest.env:add_entity({x=pos.x + i, y=pos.y - 0.5, z=pos.z + i}, "drippingwater:drop_water")
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
--Cloudstone
|
||||||
|
|
||||||
|
minetest.register_abm(
|
||||||
|
{nodenames = {"default:cloud"},
|
||||||
|
interval = 0,
|
||||||
|
chance = 1,
|
||||||
|
action = function(pos)
|
||||||
|
if minetest.env:get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
|
||||||
|
minetest.env:get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
|
||||||
|
local i = math.random(-45,45) / 100
|
||||||
|
minetest.env:add_entity({x=pos.x + i, y=pos.y - 0.5, z=pos.z + i}, "drippingwater:drop_water")
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
--Create lava drop
|
||||||
|
|
||||||
|
minetest.register_abm(
|
||||||
|
{nodenames = {"group:crumbly"},
|
||||||
|
neighbors = {"group:lava"},
|
||||||
|
interval = 2,
|
||||||
|
chance = 22,
|
||||||
|
action = function(pos)
|
||||||
|
if minetest.env:get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
|
||||||
|
minetest.env:get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
|
||||||
|
local i = math.random(-45,45) / 100
|
||||||
|
minetest.env:add_entity({x=pos.x + i, y=pos.y - 0.5, z=pos.z + i}, "drippingwater:drop_lava")
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
28
mods/drippingwater/readme.txt
Normal file
28
mods/drippingwater/readme.txt
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
Dripping Water Mod
|
||||||
|
by kddekadenz
|
||||||
|
|
||||||
|
|
||||||
|
Installing instructions:
|
||||||
|
|
||||||
|
1. Copy the drippingwater mod folder into games/gamemode/mods
|
||||||
|
|
||||||
|
2. Start game and enjoy :)
|
||||||
|
|
||||||
|
|
||||||
|
Manual:
|
||||||
|
|
||||||
|
-> drops are generated rarely under crumbly nodes (dirt,grass,sandstone)
|
||||||
|
-> waterdrops are generated under cloudstone massively
|
||||||
|
-> they will stay some time at the generated block and than they fall down
|
||||||
|
-> when they collide with the ground, a sound is played and they are destroyed
|
||||||
|
|
||||||
|
|
||||||
|
License:
|
||||||
|
|
||||||
|
code & sounds: CC0
|
||||||
|
|
||||||
|
|
||||||
|
Changelog:
|
||||||
|
|
||||||
|
16.04.2012 - first release
|
||||||
|
28.04.2012 - drops are now 3D; added lava drops; fixed generating of drops (not at edges now)
|
BIN
mods/drippingwater/sounds/drippingwater_drip.1.ogg
Normal file
BIN
mods/drippingwater/sounds/drippingwater_drip.1.ogg
Normal file
Binary file not shown.
BIN
mods/drippingwater/sounds/drippingwater_drip.2.ogg
Normal file
BIN
mods/drippingwater/sounds/drippingwater_drip.2.ogg
Normal file
Binary file not shown.
BIN
mods/drippingwater/sounds/drippingwater_drip.3.ogg
Normal file
BIN
mods/drippingwater/sounds/drippingwater_drip.3.ogg
Normal file
Binary file not shown.
BIN
mods/drippingwater/sounds/drippingwater_lavadrip.1.ogg
Normal file
BIN
mods/drippingwater/sounds/drippingwater_lavadrip.1.ogg
Normal file
Binary file not shown.
BIN
mods/drippingwater/sounds/drippingwater_lavadrip.2.ogg
Normal file
BIN
mods/drippingwater/sounds/drippingwater_lavadrip.2.ogg
Normal file
Binary file not shown.
BIN
mods/drippingwater/sounds/drippingwater_lavadrip.3.ogg
Normal file
BIN
mods/drippingwater/sounds/drippingwater_lavadrip.3.ogg
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user