mesh by Sumi
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65171a34a8
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@ -276,13 +276,13 @@ awards.register_achievement("mcl:enchanter", {
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awards.register_achievement("mcl:beacon", {
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title = S("Bring Home the Beacon"),
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description = S("Use a beacon."),
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icon = "default_glass.png^beacon_overlay.png",
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icon = "beacon_achievement_icon.png",
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})
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awards.register_achievement("mcl:maxed_beacon", {
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title = S("Beaconator"),
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description = S("Use a fully powered beacon."),
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icon = "default_glass.png^beacon_overlay.png",
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icon = "beacon_achievement_icon.png",
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})
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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@ -182,10 +182,10 @@ end
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minetest.register_node("mcl_beacons:beacon", {
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description = S"Beacon",
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drawtype = "glasslike",
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tiles = {
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"default_glass.png^beacon_overlay.png"
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},
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drawtype = "mesh",
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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mesh = "mcl_beacon.b3d",
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tiles = {"beacon_UV.png"},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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@ -289,7 +289,6 @@ minetest.register_node("mcl_beacons:beacon", {
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end
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end
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--if minetest.get_node_group(nodename, "glass") ~= 0 then
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if node.name == "air" then
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minetest.set_node({x=pos.x,y=y,z=pos.z},{name=beam_itemstring})
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end
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mods/ITEMS/mcl_beacons/textures/beacon_UV.png
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mods/ITEMS/mcl_beacons/textures/beacon_UV.png
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mods/ITEMS/mcl_beacons/textures/beacon_achievement_icon.png
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mods/ITEMS/mcl_beacons/textures/beacon_achievement_icon.png
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mods/ITEMS/mcl_beacons/textures/mcl_beacon.b3d
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mods/ITEMS/mcl_beacons/textures/mcl_beacon.b3d
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