Optimize top snow level 8 rendering
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c26c6e012b
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@ -879,7 +879,7 @@ for i=0,3 do
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end
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for i=1,8 do
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local id, desc, longdesc, usagehelp, help, walkable
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local id, desc, longdesc, usagehelp, help, walkable, drawtype, node_box
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if i == 1 then
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id = "mcl_core:snow"
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desc = "Top Snow"
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@ -894,6 +894,13 @@ for i=1,8 do
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end
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walkable = true
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end
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if i ~= 8 then
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drawtype = "nodebox"
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.5 + (2*i)/16, 0.5 },
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}
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end
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local on_place = function(itemstack, placer, pointed_thing)
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-- Placement is only allowed on top of solid blocks
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if pointed_thing.type ~= "node" then
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@ -962,7 +969,7 @@ for i=1,8 do
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sunlight_propagates = true,
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buildable_to = true,
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node_placement_prediction = "", -- to prevent client flickering when stacking snow
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drawtype = "nodebox",
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drawtype = drawtype,
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stack_max = 64,
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walkable = walkable,
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floodable = true,
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@ -971,12 +978,7 @@ for i=1,8 do
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local node = minetest.get_node(npos)
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mcl_core.clear_snow_dirt(npos, node)
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.5+(i*2)/16, 0.5},
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},
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},
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node_box = node_box,
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groups = {shovely=1, attached_node=1,deco_block=1, dig_by_piston=1, snow_cover=1, top_snow=i},
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sounds = mcl_sounds.node_sound_snow_defaults(),
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on_construct = mcl_core.on_snow_construct,
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