Prevent possible crashes in creative dig and place
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@ -206,6 +206,7 @@ end
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--Insta "digging" nodes in gamemode-creative
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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if not puncher or not puncher:is_player() then return end
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if minetest.is_creative_enabled() then return end
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local name = puncher:get_player_name()
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if not minetest.is_creative_enabled(name) then return end
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@ -220,7 +221,7 @@ end)
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--Don't subtract from inv when placing in gamemode-creative
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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if minetest.is_creative_enabled(placer:get_player_name()) then return true end
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if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
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end)
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local function in_table(n,h)
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