mobs:hoglin: use sound .1 for random and
reuse hurt sound for death
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@ -31,8 +31,9 @@ local hoglin = {
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} },
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} },
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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sounds = {
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sounds = {
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random = "extra_mobs_hoglin",
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random = "extra_mobs_hoglin.1",
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damage = "extra_mobs_hoglin_hurt",
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damage = "extra_mobs_hoglin_hurt",
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death = "extra_mobs_hoglin_hurt",
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distance = 16,
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distance = 16,
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},
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},
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jump = true,
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jump = true,
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