Fix the door open/close issue for real
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@ -17,16 +17,6 @@ mcl_doors = {}
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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local function is_right(pos)
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local r1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
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return true
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else
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return false
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end
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end
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function mcl_doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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@ -105,15 +95,18 @@ function mcl_doors:register_door(name, def)
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end
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if def.only_placer_can_open then
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local pn = placer:get_player_name()
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local meta = minetest.get_meta(pt)
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meta:set_string("doors_owner", "")
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--meta:set_string("infotext", "Owned by "..pn)
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meta = minetest.get_meta(pt2)
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meta:set_string("doors_owner", "")
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--meta:set_string("infotext", "Owned by "..pn)
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end
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-- Save open state. 1 = open. 0 = closed
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local meta = minetest.get_meta(pt)
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meta:set_int("is_open", 0)
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meta = minetest.get_meta(pt2)
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meta:set_int("is_open", 0)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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@ -149,10 +142,13 @@ function mcl_doors:register_door(name, def)
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minetest.get_meta(pos):from_table(meta)
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local door_switching_sound
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if p2 == 1 or p2 == 3 then
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door_switching_sound = def.sound_open
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else
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local meta = minetest.get_meta(pos)
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if meta:get_int("is_open") == 1 then
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door_switching_sound = def.sound_close
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meta:set_int("is_open", 0)
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else
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door_switching_sound = def.sound_open
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meta:set_int("is_open", 1)
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end
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minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
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end
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