Refactor mushroom placement
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@ -1,2 +1,3 @@
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mcl_sounds
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mcl_sounds
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mcl_util
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doc?
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doc?
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@ -1,38 +1,8 @@
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local on_place = function(itemstack, placer, pointed_thing)
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local on_place = mcl_util.generate_on_place_plant_function(function(place_pos, place_node)
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if pointed_thing.type ~= "node" then
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local soil_node = minetest.get_node_or_nil({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
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-- no interaction possible with entities
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if not soil_node then return false end
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return itemstack
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local snn = soil_node.name -- soil node name
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end
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local sd = minetest.registered_nodes[snn] -- soil definition
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local a = pointed_thing.above
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local u = pointed_thing.under
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local node_above = minetest.get_node(a)
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local node_under = minetest.get_node(u)
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local def_above = minetest.registered_nodes[node_above.name]
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local def_under = minetest.registered_nodes[node_under.name]
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local place_pos, soil_node, place_node, soil_def, place_def
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if def_under.buildable_to then
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place_pos = u
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place_node = node_under
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place_def = def_under
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elseif def_above.buildable_to then
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place_pos = a
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place_node = node_above
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place_def = def_above
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else
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return itemstack
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end
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soil_node = minetest.get_node({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
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soil_def = minetest.registered_nodes[soil_node.name]
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-- Placement rules:
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-- Placement rules:
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-- * Always allowed on podzol or mycelimu
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-- * Always allowed on podzol or mycelimu
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@ -42,20 +12,8 @@ local on_place = function(itemstack, placer, pointed_thing)
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if light and light <= 12 then
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if light and light <= 12 then
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light_ok = true
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light_ok = true
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end
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end
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if (soil_node.name == "mcl_core:podzol" or soil_node.name == "mcl_core:podzol_snow" or soil_node.name == "mcl_core:mycelium" or soil_node == "mcl_core:mycelium_snow") or
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return ((snn == "mcl_core:podzol" or snn == "mcl_core:podzol_snow" or snn == "mcl_core:mycelium" or snn == "mcl_core:mycelium_snow") or (light_ok and minetest.get_item_group(snn, "solid") == 1 and minetest.get_item_group(snn, "opaque") == 1))
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(light_ok and (soil_def.groups and soil_def.groups.solid and soil_def.groups.opaque)) then
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end)
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local idef = itemstack:get_definition()
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local success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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end
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end
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end
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return itemstack
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end
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local longdesc_intro_brown = [[Brown mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.]]
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local longdesc_intro_brown = [[Brown mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.]]
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local longdesc_intro_red = [[Red mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.]]
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local longdesc_intro_red = [[Red mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.]]
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