Drop inv on entity death, remove on_deactivate
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4fa2d1d396
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@ -52,6 +52,14 @@ local function show_form(ent,player,show_name)
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minetest.show_formspec(playername,ent._inv_id,formspec)
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end
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local function drop_inv(ent)
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local pos = ent.object:get_pos()
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for i,it in pairs(ent._inv:get_list("main")) do
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local p = vector.add(pos,vector.new(math.random() - 0.5, math.random()-0.5, math.random()-0.5))
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minetest.add_item(p,it:to_string())
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end
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end
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function mcl_entity_invs.register_inv(entity_name,show_name,size)
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local old_oa = minetest.registered_entities[entity_name].on_activate
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minetest.registered_entities[entity_name].on_activate = function(self,staticdata,dtime_s)
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@ -87,4 +95,16 @@ function mcl_entity_invs.register_inv(entity_name,show_name,size)
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return minetest.serialize(d)
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end
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local old_ode = minetest.registered_entities[entity_name].on_deactivate
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minetest.registered_entities[entity_name].on_deactivate = function(self,removal)
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minetest.remove_detached_inventory(self._inv_id)
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if old_ode then return old_ode(self,removal) end
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end
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local old_od = minetest.registered_entities[entity_name].on_death
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minetest.registered_entities[entity_name].on_death = function(self,clicker)
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drop_inv(self)
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minetest.remove_detached_inventory(self._inv_id)
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if old_od then return old_od(self,clicker) end
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end
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end
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