Fix crash when creating Nether portal
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8ff69dda0c
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e64518dd24
@ -374,22 +374,22 @@ minetest.register_abm({
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interval = 1,
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chance = 2,
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action = function(pos, node)
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minetest.add_particlespawner(
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32, --amount
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4, --time
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{x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25}, --minpos
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{x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25}, --maxpos
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{x = -0.8, y = -0.8, z = -0.8}, --minvel
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{x = 0.8, y = 0.8, z = 0.8}, --maxvel
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{x = 0, y = 0, z = 0}, --minacc
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{x = 0, y = 0, z = 0}, --maxacc
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0.5, --minexptime
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1, --maxexptime
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1, --minsize
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2, --maxsize
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false, --collisiondetection
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"mcl_particles_teleport.png" --texture
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)
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minetest.add_particlespawner({
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amount = 32,
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time = 4,
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minpos = {x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25},
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maxpos = {x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25},
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minvel = {x = -0.8, y = -0.8, z = -0.8},
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maxvel = {x = 0.8, y = 0.8, z = 0.8},
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minacc = {x = 0, y = 0, z = 0},
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maxacc = {x = 0, y = 0, z = 0},
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minexptime = 0.5,
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maxexptime = 1,
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minsize = 1,
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maxsize = 2,
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collisiondetection = false,
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texture = "mcl_particles_teleport.png",
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})
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos,1)) do --maikerumine added for objects to travel
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local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
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if obj:is_player() or lua_entity then
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