Minor changes to mcl_burning.
* Remove animation_frame from fire entity state, it is now kept in the storage table of the parent entity. * Rename animation_timer in fire entity table to _mcl_animation_timer, in line with mineclone2 policy on adding custom members to minetest tables. * Comment out code that does nothing sensible. Scheduled for deletion at a later time.
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@ -132,6 +132,7 @@ function mcl_burning.set_on_fire(obj, burn_time)
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mcl_burning.update_hud(obj)
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end
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--[[
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-- FIXME: does this code make sense? It removes attached fire luaentities from
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-- another object that happen to be at the same position.
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local fire_luaentity = fire_entity:get_luaentity()
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@ -142,6 +143,7 @@ function mcl_burning.set_on_fire(obj, burn_time)
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break
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end
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end
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]]--
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end
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function mcl_burning.extinguish(obj)
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@ -98,8 +98,7 @@ minetest.register_entity("mcl_burning:fire", {
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glow = -1,
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backface_culling = false,
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},
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animation_frame = 0,
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animation_timer = 0,
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_mcl_animation_timer = 0,
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on_activate = function(self)
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self.object:set_sprite({x = 0, y = 0}, animation_frames, 1.0 / animation_frames)
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end,
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@ -115,9 +114,9 @@ minetest.register_entity("mcl_burning:fire", {
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return
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end
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if parent:is_player() then
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self.animation_timer = self.animation_timer + dtime
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if self.animation_timer >= 0.1 then
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self.animation_timer = 0
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self._mcl_animation_timer = self._mcl_animation_timer + dtime
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if self._mcl_animation_timer >= 0.1 then
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self._mcl_animation_timer = 0
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mcl_burning.update_hud(parent)
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end
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end
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