Give boats HP (Closes #991)
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@ -50,6 +50,7 @@ local boat = {
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mesh = "mcl_boats_boat.b3d",
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mesh = "mcl_boats_boat.b3d",
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textures = {"mcl_boats_texture_oak_boat.png"},
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textures = {"mcl_boats_texture_oak_boat.png"},
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visual_size = boat_visual_size,
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visual_size = boat_visual_size,
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hp_max = 4,
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_driver = nil, -- Attached driver (player) or nil if none
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_driver = nil, -- Attached driver (player) or nil if none
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_v = 0, -- Speed
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_v = 0, -- Speed
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@ -106,13 +107,13 @@ end
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function boat.on_activate(self, staticdata, dtime_s)
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function boat.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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--self.object:set_armor_groups({immortal = 1})
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local data = minetest.deserialize(staticdata)
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local data = minetest.deserialize(staticdata)
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if type(data) == "table" then
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if type(data) == "table" then
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self._v = data.v
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self._v = data.v
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self._last_v = self._v
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self._last_v = self._v
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self._itemstring = data.itemstring
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self._itemstring = data.itemstring
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self.object:set_properties({textures=data.textures})
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self.object:set_properties({textures = data.textures, damage_texture_modifier = ""})
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end
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end
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end
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end
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@ -126,29 +127,19 @@ function boat.get_staticdata(self)
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end
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end
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function boat.on_punch(self, puncher)
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function boat.on_death(self, killer)
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if not puncher or not puncher:is_player() or self._removed then
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if killer and killer:is_player() and minetest.is_creative_enabled(killer:get_player_name()) then
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return
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local inv = killer:get_inventory()
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end
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if not inv:contains_item("main", self._itemstring) then
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if self._driver and puncher == self._driver then
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inv:add_item("main", self._itemstring)
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self._driver = nil
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puncher:set_detach()
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puncher:set_properties({visual_size = {x=1, y=1}})
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mcl_player.player_attached[puncher:get_player_name()] = false
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end
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if not self._driver then
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self._removed = true
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-- Drop boat as item on the ground after punching
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if not minetest.is_creative_enabled(puncher:get_player_name()) then
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minetest.add_item(self.object:get_pos(), self._itemstring)
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else
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local inv = puncher:get_inventory()
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if not inv:contains_item("main", self._itemstring) then
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inv:add_item("main", self._itemstring)
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end
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end
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end
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self.object:remove()
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else
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minetest.add_item(self.object:get_pos(), self._itemstring)
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end
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end
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if self._driver then
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detach_player(self._driver)
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end
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self._driver = nil
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end
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end
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function boat.on_step(self, dtime)
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function boat.on_step(self, dtime)
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