Beds can save spawn pos at daytime, too
This commit is contained in:
parent
0cc8962258
commit
ec53db9352
@ -1,15 +1,13 @@
|
|||||||
|
|
||||||
local reverse = true
|
local reverse = true
|
||||||
|
|
||||||
local function destruct_bed(pos, n)
|
local function destruct_bed(pos, is_top)
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
local other
|
local other
|
||||||
|
|
||||||
if n == 2 then
|
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
if is_top then
|
||||||
other = vector.subtract(pos, dir)
|
other = vector.subtract(pos, dir)
|
||||||
elseif n == 1 then
|
else
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
|
||||||
other = vector.add(pos, dir)
|
other = vector.add(pos, dir)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -136,12 +134,12 @@ function mcl_beds.register_bed(name, def)
|
|||||||
end,
|
end,
|
||||||
|
|
||||||
on_destruct = function(pos)
|
on_destruct = function(pos)
|
||||||
destruct_bed(pos, 1)
|
destruct_bed(pos, false)
|
||||||
kick_player_after_destruct(pos)
|
kick_player_after_destruct(pos)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
mcl_beds.on_rightclick(pos, clicker)
|
mcl_beds.on_rightclick(pos, clicker, false)
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
|
||||||
@ -206,12 +204,12 @@ function mcl_beds.register_bed(name, def)
|
|||||||
selection_box = selection_box_top,
|
selection_box = selection_box_top,
|
||||||
collision_box = collision_box_top,
|
collision_box = collision_box_top,
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
mcl_beds.on_rightclick(pos, clicker)
|
mcl_beds.on_rightclick(pos, clicker, true)
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
on_rotate = false,
|
on_rotate = false,
|
||||||
on_destruct = function(pos)
|
on_destruct = function(pos)
|
||||||
destruct_bed(pos, 2)
|
destruct_bed(pos, true)
|
||||||
kick_player_after_destruct(pos)
|
kick_player_after_destruct(pos)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
@ -61,14 +61,14 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
local hud_flags = player:hud_get_flags()
|
local hud_flags = player:hud_get_flags()
|
||||||
|
|
||||||
if not player or not name then
|
if not player or not name then
|
||||||
return
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
if bed_pos then
|
if bed_pos then
|
||||||
-- No sleeping if too far away
|
-- No sleeping if too far away
|
||||||
if vector.distance(bed_pos, pos) > 2 then
|
if vector.distance(bed_pos, pos) > 2 then
|
||||||
minetest.chat_send_player(name, "You can't sleep, the bed's too far away!")
|
minetest.chat_send_player(name, "You can't sleep, the bed's too far away!")
|
||||||
return
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- No sleeping while moving. This is a workaround.
|
-- No sleeping while moving. This is a workaround.
|
||||||
@ -76,7 +76,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
-- but this is not possible in Minetest 0.4.17.
|
-- but this is not possible in Minetest 0.4.17.
|
||||||
if vector.length(player:get_player_velocity()) > 0.001 then
|
if vector.length(player:get_player_velocity()) > 0.001 then
|
||||||
minetest.chat_send_player(name, "You have to stop moving before going to bed!")
|
minetest.chat_send_player(name, "You have to stop moving before going to bed!")
|
||||||
return
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- No sleeping if monsters nearby.
|
-- No sleeping if monsters nearby.
|
||||||
@ -93,7 +93,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
if math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
|
if math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
|
||||||
minetest.chat_send_player(name, "You can't sleep now, monsters are nearby!")
|
minetest.chat_send_player(name, "You can't sleep now, monsters are nearby!")
|
||||||
end
|
end
|
||||||
return
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -108,7 +108,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
end
|
end
|
||||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
if skip then
|
if skip then
|
||||||
return
|
return false
|
||||||
end
|
end
|
||||||
if p then
|
if p then
|
||||||
player:setpos(p)
|
player:setpos(p)
|
||||||
@ -116,7 +116,9 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
if player:get_look_vertical() > 0 then
|
||||||
|
player:set_look_vertical(0)
|
||||||
|
end
|
||||||
mcl_player.player_attached[name] = false
|
mcl_player.player_attached[name] = false
|
||||||
playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
|
playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
|
||||||
playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
|
playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
|
||||||
@ -135,10 +137,24 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
local def2 = minetest.registered_nodes[n2.name]
|
local def2 = minetest.registered_nodes[n2.name]
|
||||||
if def1.walkable or def2.walkable then
|
if def1.walkable or def2.walkable then
|
||||||
minetest.chat_send_player(name, "You can't sleep, the bed is obstructed!")
|
minetest.chat_send_player(name, "You can't sleep, the bed is obstructed!")
|
||||||
return
|
return false
|
||||||
elseif (def1.damage_per_second ~= nil and def1.damage_per_second > 0) or (def2.damage_per_second ~= nil and def2.damage_per_second > 0) then
|
elseif (def1.damage_per_second ~= nil and def1.damage_per_second > 0) or (def2.damage_per_second ~= nil and def2.damage_per_second > 0) then
|
||||||
minetest.chat_send_player(name, "It's too dangerous to sleep here!")
|
minetest.chat_send_player(name, "It's too dangerous to sleep here!")
|
||||||
return
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mcl_spawn") then
|
||||||
|
local spos = table.copy(bed_pos)
|
||||||
|
spos.y = spos.y + 0.1
|
||||||
|
mcl_spawn.set_spawn_pos(player, spos) -- save respawn position when entering bed
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check day of time and weather
|
||||||
|
local tod = minetest.get_timeofday() * 24000
|
||||||
|
-- Values taken from Minecraft Wiki with offset of +6000
|
||||||
|
if tod < 18541 and tod > 5458 and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then
|
||||||
|
minetest.chat_send_player(name, "You can only sleep at night or during a thunderstorm.")
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_beds.player[name] = 1
|
mcl_beds.player[name] = 1
|
||||||
@ -147,6 +163,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
player:set_look_horizontal(yaw)
|
player:set_look_horizontal(yaw)
|
||||||
|
player:set_look_vertical(0)
|
||||||
|
|
||||||
player:set_attribute("mcl_beds:sleeping", "true")
|
player:set_attribute("mcl_beds:sleeping", "true")
|
||||||
playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
|
playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0)
|
||||||
@ -158,6 +175,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
end
|
end
|
||||||
|
|
||||||
player:hud_set_flags(hud_flags)
|
player:hud_set_flags(hud_flags)
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
local function update_formspecs(finished)
|
local function update_formspecs(finished)
|
||||||
@ -260,7 +278,7 @@ function mcl_beds.skip_thunderstorm()
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_beds.on_rightclick(pos, player)
|
function mcl_beds.on_rightclick(pos, player, is_top)
|
||||||
-- Anti-Inception: Don't allow to sleep while you're sleeping
|
-- Anti-Inception: Don't allow to sleep while you're sleeping
|
||||||
if player:get_attribute("mcl_beds:sleeping") == "true" then
|
if player:get_attribute("mcl_beds:sleeping") == "true" then
|
||||||
return
|
return
|
||||||
@ -278,24 +296,16 @@ function mcl_beds.on_rightclick(pos, player)
|
|||||||
end
|
end
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local ppos = player:get_pos()
|
local ppos = player:get_pos()
|
||||||
local tod = minetest.get_timeofday() * 24000
|
|
||||||
|
|
||||||
-- Values taken from Minecraft Wiki with offset of +6000
|
|
||||||
if tod < 18541 and tod > 5458 and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then
|
|
||||||
if mcl_beds.player[name] then
|
|
||||||
lay_down(player, nil, nil, false)
|
|
||||||
end
|
|
||||||
minetest.chat_send_player(name, "You can only sleep at night or during a thunderstorm.")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- move to bed
|
-- move to bed
|
||||||
if not mcl_beds.player[name] then
|
if not mcl_beds.player[name] then
|
||||||
|
if is_top then
|
||||||
lay_down(player, ppos, pos)
|
lay_down(player, ppos, pos)
|
||||||
if minetest.get_modpath("mcl_spawn") then
|
else
|
||||||
local spos = table.copy(pos)
|
local node = minetest.get_node(pos)
|
||||||
spos.y = spos.y + 0.1
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
mcl_spawn.set_spawn_pos(player, spos) -- save respawn position when entering bed
|
local other = vector.add(pos, dir)
|
||||||
|
lay_down(player, ppos, other)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
|
Loading…
Reference in New Issue
Block a user