Merge pull request 'Fix beacon crash' (#4342) from teknomunk/MineClone2:fix-beacon-crash into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4342 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
This commit is contained in:
commit
f53bedc131
@ -84,6 +84,9 @@ local pallete_order = {
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pane_magenta_flat = 16,
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pane_magenta_flat = 16,
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pane_magenta = 16
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pane_magenta = 16
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}
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}
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local EFFECT_CONVERSIONS = {
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strenght = "strength"
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}
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local function get_beacon_beam(glass_nodename)
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local function get_beacon_beam(glass_nodename)
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if glass_nodename == "air" then return 0 end
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if glass_nodename == "air" then return 0 end
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@ -212,24 +215,30 @@ local function effect_player(effect,pos,power_level, effect_level,player)
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end
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end
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local function apply_effects_to_all_players(pos)
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local function apply_effects_to_all_players(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local effect_string = meta:get_string("effect")
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local effect_string = meta:get_string("effect")
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local effect_level = meta:get_int("effect_level")
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local effect_level = meta:get_int("effect_level")
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local power_level = beacon_blockcheck(pos)
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local power_level = beacon_blockcheck(pos)
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if effect_level == 2 and power_level < 4 then --no need to run loops when beacon is in an invalid setup :P
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local new_effect_string = EFFECT_CONVERSIONS[effect_string]
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if new_effect_string then
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effect_string = new_effect_string
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meta:set_string("effect", effect_string)
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end
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if effect_string == "" or ( effect_level == 2 and power_level < 4 ) then --no need to run loops when beacon is in an invalid setup :P
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return
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return
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end
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end
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local beacon_distance = (power_level + 1) * 10
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local beacon_distance = (power_level + 1) * 10
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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if vector.distance(pos, player:get_pos()) <= beacon_distance then
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if vector.distance(pos, player:get_pos()) <= beacon_distance then
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if not clear_obstructed_beam(pos) then
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if not clear_obstructed_beam(pos) then
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effect_player(effect_string, pos, power_level, effect_level, player)
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effect_player(effect_string, pos, power_level, effect_level, player)
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end
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end
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end
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end
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end
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end
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end
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end
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@ -244,8 +253,7 @@ minetest.register_node("mcl_beacons:beacon", {
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("input", 1)
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inv:set_size("input", 1)
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local form = formspec_string
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meta:set_string("formspec", formspec_string)
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meta:set_string("formspec", form)
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end,
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end,
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on_destruct = function(pos)
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -363,7 +371,6 @@ minetest.register_node("mcl_beacons:beacon", {
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node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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end
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end
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if minetest.get_item_group(node.name, "glass") ~= 0 or minetest.get_item_group(node.name,"material_glass") ~= 0 then
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if minetest.get_item_group(node.name, "glass") ~= 0 or minetest.get_item_group(node.name,"material_glass") ~= 0 then
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beam_palette_index = get_beacon_beam(node.name)
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beam_palette_index = get_beacon_beam(node.name)
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end
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end
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@ -426,6 +433,15 @@ minetest.register_abm{
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apply_effects_to_all_players(pos)
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apply_effects_to_all_players(pos)
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end,
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end,
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}
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}
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minetest.register_lbm({
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label = "Update beacon formspecs (0.87.1)",
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name = "mcl_beacons:update_beacon_formspecs_0_87_1",
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nodenames = { "mcl_beacons:beacon" },
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action = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", formspec_string)
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end
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_beacons:beacon",
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output = "mcl_beacons:beacon",
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@ -654,7 +654,7 @@ end
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minetest.register_alias("mcl_hoppers:hopper_item", "mcl_hoppers:hopper")
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minetest.register_alias("mcl_hoppers:hopper_item", "mcl_hoppers:hopper")
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minetest.register_lbm({
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minetest.register_lbm({
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label = "Update hopper formspecs (0.60.0",
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label = "Update hopper formspecs (0.60.0)",
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name = "mcl_hoppers:update_formspec_0_60_0",
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name = "mcl_hoppers:update_formspec_0_60_0",
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nodenames = {"group:hopper"},
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nodenames = {"group:hopper"},
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run_at_every_load = false,
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run_at_every_load = false,
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@ -1832,6 +1832,10 @@ end
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function mcl_potions.give_effect_by_level(name, object, level, duration, no_particles)
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function mcl_potions.give_effect_by_level(name, object, level, duration, no_particles)
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if level == 0 then return false end
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if level == 0 then return false end
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if not registered_effects[name] then
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minetest.log("warning", "[mcl_potions] Trying to give unknown effect "..tostring(name))
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return false
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end
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if not registered_effects[name].uses_factor then
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if not registered_effects[name].uses_factor then
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return mcl_potions.give_effect(name, object, 0, duration, no_particles)
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return mcl_potions.give_effect(name, object, 0, duration, no_particles)
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end
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end
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