Fix performance issues and better check for mobs death
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parent
d5f01e88c4
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@ -214,7 +214,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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end
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-- Grab mob
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if not self._passenger then
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if math.random(1,20) > 15 and not self._passenger then
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if self.name == "mcl_minecarts:minecart" then
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local mobsnear = minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)
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for n=1, #mobsnear do
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@ -222,7 +222,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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if mob then
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local entity = mob:get_luaentity()
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if entity and entity.is_mob then
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self._passenger = entity.name
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self._passenger = entity
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mob:set_attach(self.object, "", {x=0, y=-1.75, z=0}, {x=0, y=0, z=0})
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break
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end
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@ -231,13 +231,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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end
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-- Make room in the minecart after the mob dies
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elseif self._passenger then
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local mobinside = minetest.get_objects_inside_radius(self.object:get_pos(), 1)
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for n=1, #mobinside do
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local mob = mobinside[n]:get_luaentity()
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if not mob or mob.is_mob == false then
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self._passenger = nil
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break
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end
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dead = self._passenger:check_for_death()
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if dead == true then
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self._passenger = nil
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end
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end
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