fixed Badly calculated arrow direction
This commit is contained in:
parent
f2c2f4106b
commit
fdb7d5bfad
@ -197,8 +197,8 @@ function ARROW_ENTITY.on_step(self, dtime)
|
||||
self._deflection_cooloff = self._deflection_cooloff - dtime
|
||||
end
|
||||
|
||||
local arrow_dir = vector.rotate(vector.new(0,0,1), self.object:get_rotation())
|
||||
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 6)), true, false)
|
||||
local arrow_dir = self.object:get_velocity()
|
||||
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 0.2)), true, false)
|
||||
for hitpoint in raycast do
|
||||
if hitpoint.type == "object" then
|
||||
local ok = false
|
||||
@ -211,8 +211,13 @@ function ARROW_ENTITY.on_step(self, dtime)
|
||||
end
|
||||
if ok then
|
||||
local dist = vector.distance(hitpoint.ref:get_pos(), pos)
|
||||
closest_object = hitpoint.ref
|
||||
closest_distance = dist
|
||||
if not closest_object or not closest_distance then
|
||||
closest_object = hitpoint.ref
|
||||
closest_distance = dist
|
||||
elseif dist < closest_distance then
|
||||
closest_object = hitpoint.ref
|
||||
closest_distance = dist
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user