local S = minetest.get_translator(minetest.get_current_modname()) for i=0, 3 do local texture = "mcl_farming_sweet_berry_bush_" .. i .. ".png" local node_name = "mcl_farming:sweet_berry_bush_" .. i minetest.register_node(node_name, { drawtype = "plantlike", tiles = {texture}, description = S("Sweet Berry Bush (Stage @1)", i), paramtype = "light", sunlight_propagates = true, paramtype2 = "meshoptions", place_param2 = 3, walkable = false, drop = (i>=2) and ("mcl_farming:sweet_berry" .. (i==3 and " 3" or "")) or "", selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, inventory_image = texture, wield_image = texture, groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0, }) minetest.register_alias("mcl_sweet_berry:sweet_berry_bush_" .. i, node_name) end minetest.register_craftitem("mcl_farming:sweet_berry", { description = S("Sweet Berry"), inventory_image = "mcl_farming_sweet_berry.png", _mcl_saturation = 0.2, stack_max = 64, groups = { food = 2, eatable = 1, compostability=30 }, on_secondary_use = minetest.item_eat(1), on_place = function(itemstack, placer, pointed_thing) local new = mcl_farming:place_seed(itemstack, placer, pointed_thing, "mcl_sweet_berry:sweet_berry_bush_0") if new then return new else return minetest.do_item_eat(1, nil, itemstack, placer, pointed_thing) end end, }) minetest.register_alias("mcl_sweet_berry:sweet_berry", "mcl_farming:sweet_berry") -- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages. mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 68, 3)