local S = minetest.get_translator(minetest.get_current_modname()) -- Simple solid cubic nodes, most of them are the ground materials and simple building blocks local translucent_ice = minetest.settings:get_bool("mcl_translucent_ice", false) local ice_drawtype, ice_texture_alpha if translucent_ice then ice_drawtype = "glasslike" ice_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true else ice_drawtype = "normal" ice_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false end mcl_core.fortune_drop_ore = { discrete_uniform_distribution = true, min_count = 2, max_count = 1, get_chance = function(fortune_level) return 1 - 2 / (fortune_level + 2) end, multiply = true, } minetest.register_node("mcl_core:stone", { description = S("Stone"), _doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."), _doc_items_hidden = false, tiles = {"default_stone.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, drop = "mcl_core:cobble", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, _mcl_silk_touch_drop = true, after_dig_node = function(pos, oldnode, oldmetadata, digger) if awards and awards.unlock and digger and digger:is_player() then awards.unlock(digger:get_player_name(), "mcl:stoneAge") end end, }) minetest.register_node("mcl_core:stone_with_coal", { description = S("Coal Ore"), _doc_items_longdesc = S("Some coal contained in stone, it is very common and can be found inside stone in medium to large clusters at nearly every height."), _doc_items_hidden = false, tiles = {"mcl_core_coal_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, building_block=1, material_stone=1, xp=1, blast_furnace_smeltable=1}, drop = "mcl_core:coal_lump", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, _mcl_silk_touch_drop = true, _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("mcl_core:stone_with_iron", { description = S("Iron Ore"), _doc_items_longdesc = S("Some iron contained in stone, it is prety common and can be found below sea level."), tiles = {"mcl_core_iron_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=3, building_block=1, material_stone=1, blast_furnace_smeltable=1}, drop = "mcl_raw_ores:raw_iron", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, _mcl_silk_touch_drop = true, _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("mcl_core:stone_with_gold", { description = S("Gold Ore"), _doc_items_longdesc = S("This stone contains pure gold, a rare metal."), tiles = {"mcl_core_gold_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1, material_stone=1, blast_furnace_smeltable=1}, drop = "mcl_raw_ores:raw_gold", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, _mcl_silk_touch_drop = true, _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) local redstone_timer = 68.28 local function redstone_ore_activate(pos, node, puncher, pointed_thing) minetest.swap_node(pos, {name="mcl_core:stone_with_redstone_lit"}) local t = minetest.get_node_timer(pos) t:start(redstone_timer) if puncher and pointed_thing then return minetest.node_punch(pos, node, puncher, pointed_thing) end end minetest.register_node("mcl_core:stone_with_redstone", { description = S("Redstone Ore"), _doc_items_longdesc = S("Redstone ore is commonly found near the bottom of the world. It glows when it is punched or walked upon."), tiles = {"mcl_core_redstone_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1, material_stone=1, xp=7, blast_furnace_smeltable=1}, drop = { items = { max_items = 1, { items = {"mesecons:redstone 4"}, rarity = 2, }, { items = {"mesecons:redstone 5"}, }, } }, sounds = mcl_sounds.node_sound_stone_defaults(), on_punch = redstone_ore_activate, on_walk_over = redstone_ore_activate, -- Uses walkover mod _mcl_blast_resistance = 3, _mcl_hardness = 3, _mcl_silk_touch_drop = true, _mcl_fortune_drop = { discrete_uniform_distribution = true, items = {"mesecons:redstone"}, min_count = 4, max_count = 5, } }) local function redstone_ore_reactivate(pos, node, puncher, pointed_thing) local t = minetest.get_node_timer(pos) t:start(redstone_timer) if puncher and pointed_thing then return minetest.node_punch(pos, node, puncher, pointed_thing) end end -- Light the redstone ore up when it has been touched minetest.register_node("mcl_core:stone_with_redstone_lit", { description = S("Lit Redstone Ore"), _doc_items_create_entry = false, tiles = {"mcl_core_redstone_ore.png"}, paramtype = "light", light_source = 9, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, not_in_creative_inventory=1, material_stone=1, xp=7, blast_furnace_smeltable=1}, drop = { items = { max_items = 1, { items = {"mesecons:redstone 4"}, rarity = 2, }, { items = {"mesecons:redstone 5"}, }, } }, sounds = mcl_sounds.node_sound_stone_defaults(), -- Reset timer after re-punching or stepping on on_punch = redstone_ore_reactivate, on_walk_over = redstone_ore_reactivate, -- Uses walkover mod -- Turn back to normal node after some time has passed on_timer = function(pos, elapsed) minetest.swap_node(pos, {name="mcl_core:stone_with_redstone"}) end, _mcl_blast_resistance = 3, _mcl_hardness = 3, _mcl_silk_touch_drop = {"mcl_core:stone_with_redstone"}, _mcl_fortune_drop = { discrete_uniform_distribution = true, items = {"mesecons:redstone"}, min_count = 4, max_count = 5, } }) minetest.register_node("mcl_core:stone_with_lapis", { description = S("Lapis Lazuli Ore"), _doc_items_longdesc = S("Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world."), tiles = {"mcl_core_lapis_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=3, building_block=1, material_stone=1, xp=6, blast_furnace_smeltable=1}, drop = { max_items = 1, items = { {items = {"mcl_dye:blue 8"},rarity = 5}, {items = {"mcl_dye:blue 7"},rarity = 5}, {items = {"mcl_dye:blue 6"},rarity = 5}, {items = {"mcl_dye:blue 5"},rarity = 5}, {items = {"mcl_dye:blue 4"}}, } }, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, _mcl_silk_touch_drop = true, _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("mcl_core:stone_with_emerald", { description = S("Emerald Ore"), _doc_items_longdesc = S("Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters."), tiles = {"mcl_core_emerald_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1, material_stone=1, xp=6, blast_furnace_smeltable=1}, drop = "mcl_core:emerald", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, _mcl_silk_touch_drop = true, _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("mcl_core:stone_with_diamond", { description = S("Diamond Ore"), _doc_items_longdesc = S("Diamond ore is rare and can be found in clusters near the bottom of the world."), tiles = {"mcl_core_diamond_ore.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=4, building_block=1, material_stone=1, xp=4, blast_furnace_smeltable=1}, drop = "mcl_core:diamond", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, _mcl_silk_touch_drop = true, _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("mcl_core:stonebrick", { description = S("Stone Bricks"), _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"default_stone_brick.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stonebrickcarved", { description = S("Chiseled Stone Bricks"), _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"mcl_core_stonebrick_carved.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stonebrickcracked", { description = S("Cracked Stone Bricks"), _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"mcl_core_stonebrick_cracked.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stonebrickmossy", { description = S("Mossy Stone Bricks"), _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"mcl_core_stonebrick_mossy.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:stone_smooth", { description = S("Polished Stone"), _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"mcl_stairs_stone_slab_top.png"}, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:granite", { description = S("Granite"), _doc_items_longdesc = S("Granite is an igneous rock."), tiles = {"mcl_core_granite.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:granite_smooth", { description = S("Polished Granite"), _doc_items_longdesc = S("Polished granite is a decorative building block made from granite."), tiles = {"mcl_core_granite_smooth.png"}, stack_max = 64, is_ground_content = false, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:andesite", { description = S("Andesite"), _doc_items_longdesc = S("Andesite is an igneous rock."), tiles = {"mcl_core_andesite.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:andesite_smooth", { description = S("Polished Andesite"), _doc_items_longdesc = S("Polished andesite is a decorative building block made from andesite."), tiles = {"mcl_core_andesite_smooth.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:diorite", { description = S("Diorite"), _doc_items_longdesc = S("Diorite is an igneous rock."), tiles = {"mcl_core_diorite.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) minetest.register_node("mcl_core:diorite_smooth", { description = S("Polished Diorite"), _doc_items_longdesc = S("Polished diorite is a decorative building block made from diorite."), tiles = {"mcl_core_diorite_smooth.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, }) -- Grass Block minetest.register_node("mcl_core:dirt_with_grass", { description = S("Grass Block"), _doc_items_longdesc = S("A grass block is dirt with a grass cover. Grass blocks are resourceful blocks which allow the growth of all sorts of plants. They can be turned into farmland with a hoe and turned into grass paths with a shovel. In light, the grass slowly spreads onto dirt nearby. Under an opaque block or a liquid, a grass block may turn back to dirt."), _doc_items_hidden = false, paramtype2 = "color", tiles = {"mcl_core_grass_block_top.png", { name="default_dirt.png", color="white" }, { name="default_dirt.png^mcl_dirt_grass_shadow.png", color="white" }}, overlay_tiles = {"mcl_core_grass_block_top.png", "", {name="mcl_core_grass_block_side_overlay.png", tileable_vertical=false}}, palette = "mcl_core_palette_grass.png", palette_index = 0, color = "#7CBD6B", is_ground_content = true, stack_max = 64, groups = { handy = 1, shovely = 1, dirt = 2, grass_block = 1, grass_block_no_snow = 1, soil = 1, soil_sapling = 2, soil_sugarcane = 1, cultivatable = 2, spreading_dirt_type = 1, enderman_takable = 1, building_block = 1, compostability = 30, path_creation_possible=1 }, drop = "mcl_core:dirt", sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.1}, }), on_construct = function(pos) local node = minetest.get_node(pos) if node.param2 == 0 then local new_node = mcl_core.get_grass_block_type(pos) if new_node.param2 ~= 0 or new_node.name ~= "mcl_core:dirt_with_grass" then minetest.set_node(pos, new_node) end end return mcl_core.on_snowable_construct(pos) end, _mcl_snowed = "mcl_core:dirt_with_grass_snow", _mcl_blast_resistance = 0.6, _mcl_hardness = 0.6, _mcl_silk_touch_drop = true, }) mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", nil, nil, true, S("Dirt with Snow")) minetest.register_node("mcl_core:grass_path", { tiles = {"mcl_core_grass_path_top.png", "default_dirt.png", "mcl_core_grass_path_side.png"}, description = S("Grass Path"), _doc_items_longdesc = S("Grass paths are a decorative variant of grass blocks. Their top has a different color and they are a bit lower than grass blocks, making them useful to build footpaths. Grass paths can be created with a shovel. A grass path turns into dirt when it is below a solid block."), drop = "mcl_core:dirt", is_ground_content = true, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { -- 15/16 of the normal height {-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5}, } }, groups = {handy=1,shovely=1, cultivatable=2, dirtifies_below_solid=1, dirtifier=1, deco_block=1 }, sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.1}, }), _mcl_blast_resistance = 0.65, _mcl_hardness = 0.6, }) -- TODO: Add particles minetest.register_node("mcl_core:mycelium", { description = S("Mycelium"), _doc_items_longdesc = S("Mycelium is a type of dirt and the ideal soil for mushrooms. Unlike other dirt-type blocks, it can not be turned into farmland with a hoe. In light, mycelium slowly spreads over nearby dirt. Under an opaque block or a liquid, it eventually turns back into dirt."), tiles = {"mcl_core_mycelium_top.png", "default_dirt.png", {name="mcl_core_mycelium_side.png", tileable_vertical=false}}, is_ground_content = true, stack_max = 64, groups = { handy = 1, shovely = 1, dirt = 2, spreading_dirt_type = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1, mycelium=1}, drop = "mcl_core:dirt", sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.1}, }), on_construct = mcl_core.on_snowable_construct, _mcl_snowed = "mcl_core:mycelium_snow", _mcl_blast_resistance = 0.6, _mcl_hardness = 0.6, _mcl_silk_touch_drop = true, }) mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium", nil, nil, false, S("Mycelium with Snow")) local PARTICLE_ABM_DISTANCE = 16 --if minetest.settings:get("mcl_node_particles") == "full" then minetest.register_abm({ label = "Townaura particles", nodenames = {"group:mycelium"}, interval = 2, chance = 30, action = function(pos, node) local player_near = false for _,player in pairs(minetest.get_connected_players()) do if vector.distance(player:get_pos(), pos) < PARTICLE_ABM_DISTANCE then player_near = true end end if player_near then local apos = {x=pos.x-2, y=pos.y+0.51, z=pos.z-2} local apos2 = {x=pos.x+2, y=pos.y+0.51, z=pos.z+2} local acc = { x = 0, y = 0, z = 0 } minetest.add_particlespawner({ time = 2, amount = 5, minpos = apos, maxpos = apos2, minvel = vector.new(-3/10, 0, -3/10), maxvel = vector.new(3/10, 10/60, 3/10), minacc = acc, expirationtime = 4, collisiondetection = true, collision_removal = true, size = 1, texture = "mcl_core_mycelium_particle.png", }) end end, }) --end minetest.register_node("mcl_core:podzol", { description = S("Podzol"), _doc_items_longdesc = S("Podzol is a type of dirt found in taiga forests. Only a few plants are able to survive on it."), tiles = {"mcl_core_dirt_podzol_top.png", "default_dirt.png", {name="mcl_core_dirt_podzol_side.png", tileable_vertical=false}}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1,path_creation_possible=1}, drop = "mcl_core:dirt", sounds = mcl_sounds.node_sound_dirt_defaults(), on_construct = mcl_core.on_snowable_construct, _mcl_snowed = "mcl_core:podzol_snow", _mcl_blast_resistance = 0.8, _mcl_hardness = 0.8, _mcl_silk_touch_drop = true, }) mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol", nil, nil, false, S("Podzol with Snow")) minetest.register_node("mcl_core:dirt", { description = S("Dirt"), _doc_items_longdesc = S("Dirt acts as a soil for a few plants. When in light, this block may grow a grass or mycelium cover if such blocks are nearby."), _doc_items_hidden = false, tiles = {"default_dirt.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1, path_creation_possible=1}, sounds = mcl_sounds.node_sound_dirt_defaults(), _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:coarse_dirt", { description = S("Coarse Dirt"), _doc_items_longdesc = S("Coarse dirt acts as a soil for some plants and is similar to dirt, but it will never grow a cover."), tiles = {"mcl_core_coarse_dirt.png"}, is_ground_content = true, stack_max = 64, groups = { handy = 1,shovely = 1, dirt = 3, soil = 1, soil_sugarcane = 1, cultivatable = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1}, sounds = mcl_sounds.node_sound_dirt_defaults(), _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:gravel", { description = S("Gravel"), _doc_items_longdesc = S("This block consists of a couple of loose stones and can't support itself."), tiles = {"default_gravel.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, falling_node=1, enderman_takable=1, building_block=1, material_sand=1}, drop = { max_items = 1, items = { {items = {"mcl_core:flint"},rarity = 10}, {items = {"mcl_core:gravel"}} } }, sounds = mcl_sounds.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), _mcl_blast_resistance = 0.6, _mcl_hardness = 0.6, _mcl_silk_touch_drop = true, _mcl_fortune_drop = { [1] = { max_items = 1, items = { {items = {"mcl_core:flint"},rarity = 7}, {items = {"mcl_core:gravel"}} } }, [2] = { max_items = 1, items = { {items = {"mcl_core:flint"},rarity = 4}, {items = {"mcl_core:gravel"}} } }, [3] = "mcl_core:flint", }, }) -- sandstone -- minetest.register_node("mcl_core:sand", { description = S("Sand"), _doc_items_longdesc = S("Sand is found in large quantities at beaches and deserts."), _doc_items_hidden = false, tiles = {"default_sand.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, enderman_takable=1, building_block=1, material_sand=1}, sounds = mcl_sounds.node_sound_sand_defaults(), _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:sandstone", { description = S("Sandstone"), _doc_items_hidden = false, _doc_items_longdesc = S("Sandstone is compressed sand and is a rather soft kind of stone."), tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_normal.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, sandstone=1, normal_sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 0.8, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:sandstonesmooth", { description = S("Cut Sandstone"), _doc_items_longdesc = S("Cut sandstone is a decorative building block."), tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_smooth.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, sandstone=1, normal_sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 2, }) minetest.register_node("mcl_core:sandstonecarved", { description = S("Chiseled Sandstone"), _doc_items_longdesc = S("Chiseled sandstone is a decorative building block."), tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_carved.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, sandstone=1, normal_sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 0.8, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:sandstonesmooth2", { description = S("Smooth Sandstone"), _doc_items_hidden = false, _doc_items_longdesc = S("Smooth sandstone is compressed sand and is a rather soft kind of stone."), tiles = {"mcl_core_sandstone_top.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, sandstone=1, normal_sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 2, }) -- red sandstone -- minetest.register_node("mcl_core:redsand", { description = S("Red Sand"), _doc_items_longdesc = S("Red sand is found in large quantities in mesa biomes."), tiles = {"mcl_core_red_sand.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, enderman_takable=1, building_block=1, material_sand=1}, sounds = mcl_sounds.node_sound_sand_defaults(), _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_core:redsandstone", { description = S("Red Sandstone"), _doc_items_longdesc = S("Red sandstone is compressed red sand and is a rather soft kind of stone."), tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_normal.png"}, is_ground_content = true, stack_max = 64, groups = {pickaxey=1, sandstone=1, red_sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 0.8, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:redsandstonesmooth", { description = S("Cut Red Sandstone"), _doc_items_longdesc = S("Cut red sandstone is a decorative building block."), tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_smooth.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, sandstone=1, red_sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 0.8, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:redsandstonecarved", { description = S("Chiseled Red Sandstone"), _doc_items_longdesc = S("Chiseled red sandstone is a decorative building block."), tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_carved.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, sandstone=1, red_sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 0.8, _mcl_hardness = 0.8, }) minetest.register_node("mcl_core:redsandstonesmooth2", { description = S("Smooth Red Sandstone"), _doc_items_longdesc = S("Smooth red sandstone is a decorative building block."), tiles = {"mcl_core_red_sandstone_top.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, sandstone=1, red_sandstone=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 0.8, _mcl_hardness = 0.8, }) --- minetest.register_node("mcl_core:clay", { description = S("Clay"), _doc_items_longdesc = S("Clay is a versatile kind of earth commonly found at beaches underwater."), _doc_items_hidden = false, tiles = {"default_clay.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,shovely=1, enderman_takable=1, building_block=1}, drop = "mcl_core:clay_lump 4", sounds = mcl_sounds.node_sound_dirt_defaults(), _mcl_blast_resistance = 0.6, _mcl_hardness = 0.6, _mcl_silk_touch_drop = true, }) minetest.register_node("mcl_core:brick_block", { -- Original name: “Bricks” description = S("Brick Block"), _doc_items_longdesc = S("Brick blocks are a good building material for building solid houses and can take quite a punch."), tiles = {"default_brick.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 2, }) minetest.register_node("mcl_core:bedrock", { description = S("Bedrock"), _doc_items_longdesc = S("Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.").."\n".. S("In the End dimension, starting a fire on this block will create an eternal fire."), tiles = {"mcl_core_bedrock.png"}, stack_max = 64, groups = {creative_breakable=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, on_blast = function() end, drop = "", _mcl_blast_resistance = 3600000, _mcl_hardness = -1, -- Eternal fire on top of bedrock, if in the End dimension after_destruct = function(pos) pos.y = pos.y + 1 if minetest.get_node(pos).name == "mcl_fire:eternal_fire" then minetest.remove_node(pos) end end, _on_ignite = function(player, pointed_thing) local pos = pointed_thing.under local dim = mcl_worlds.pos_to_dimension(pos) local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z} local fn = minetest.get_node(flame_pos) local pname = player:get_player_name() if minetest.is_protected(flame_pos, pname) then return minetest.record_protection_violation(flame_pos, pname) end if dim == "end" and fn.name == "air" and pointed_thing.under.y < pointed_thing.above.y then minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"}) return true else return false end end, }) minetest.register_node("mcl_core:cobble", { description = S("Cobblestone"), _doc_items_longdesc = doc.sub.items.temp.build, _doc_items_hidden = false, tiles = {"default_cobble.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, building_block=1, material_stone=1, cobble=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 2, }) minetest.register_node("mcl_core:mossycobble", { description = S("Mossy Cobblestone"), _doc_items_longdesc = doc.sub.items.temp.build, tiles = {"default_mossycobble.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 2, }) minetest.register_node("mcl_core:coalblock", { description = S("Block of Coal"), _doc_items_longdesc = S("Blocks of coal are useful as a compact storage of coal and very useful as a furnace fuel. A block of coal is as efficient as 10 coal."), tiles = {"default_coal_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=1, flammable=1, building_block=1, material_stone=1, fire_encouragement=5, fire_flammability=5}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 5, }) minetest.register_node("mcl_core:ironblock", { description = S("Block of Iron"), _doc_items_longdesc = S("A block of iron is mostly a decorative block but also useful as a compact storage of iron ingots."), tiles = {"default_steel_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=2, building_block=1}, sounds = mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 5, }) minetest.register_node("mcl_core:goldblock", { description = S("Block of Gold"), _doc_items_longdesc = S("A block of gold is mostly a shiny decorative block but also useful as a compact storage of gold ingots."), tiles = {"default_gold_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=4, building_block=1}, sounds = mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 3, }) minetest.register_node("mcl_core:diamondblock", { description = S("Block of Diamond"), _doc_items_longdesc = S("A block of diamond is mostly a shiny decorative block but also useful as a compact storage of diamonds."), tiles = {"default_diamond_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=4, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 5, }) minetest.register_node("mcl_core:lapisblock", { description = S("Lapis Lazuli Block"), _doc_items_longdesc = S("A lapis lazuli block is mostly a decorative block but also useful as a compact storage of lapis lazuli."), tiles = {"mcl_core_lapis_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=3, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 3, _mcl_hardness = 3, }) minetest.register_node("mcl_core:emeraldblock", { description = S("Block of Emerald"), _doc_items_longdesc = S("A block of emerald is mostly a shiny decorative block but also useful as a compact storage of emeralds."), tiles = {"mcl_core_emerald_block.png"}, is_ground_content = false, stack_max = 64, groups = {pickaxey=4, building_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 5, }) minetest.register_node("mcl_core:obsidian", { description = S("Obsidian"), _doc_items_longdesc = S("Obsidian is an extremely hard mineral with an enourmous blast-resistance. Obsidian is formed when water meets lava."), tiles = {"default_obsidian.png"}, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), stack_max = 64, groups = {pickaxey=5, building_block=1, material_stone=1}, _mcl_blast_resistance = 1200, _mcl_hardness = 50, after_dig_node = function(pos, oldnode, oldmetadata, digger) if awards and awards.unlock and digger and digger:is_player() then awards.unlock(digger:get_player_name(), "mcl:obsidian") end end, }) minetest.register_node("mcl_core:crying_obsidian", { description = S("Crying Obsidian"), _doc_items_longdesc = S("Crying obsidian is a luminous obsidian that can generate as part of ruined portals."), tiles = {"default_obsidian.png^mcl_core_crying_obsidian.png"}, is_ground_content = false, light_source = 10, sounds = mcl_sounds.node_sound_stone_defaults(), stack_max = 64, groups = {pickaxey=5, building_block=1, material_stone=1}, _mcl_blast_resistance = 1200, _mcl_hardness = 50, }) minetest.register_node("mcl_core:ice", { description = S("Ice"), _doc_items_longdesc = S("Ice is a solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source."), drawtype = ice_drawtype, tiles = {"default_ice.png"}, is_ground_content = true, paramtype = "light", use_texture_alpha = ice_texture_alpha, stack_max = 64, groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1}, drop = "", sounds = mcl_sounds.node_sound_glass_defaults(), node_dig_prediction = "mcl_core:water_source", after_dig_node = function(pos, oldnode) mcl_core.melt_ice(pos) end, _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, _mcl_silk_touch_drop = true, }) minetest.register_node("mcl_core:packed_ice", { description = S("Packed Ice"), _doc_items_longdesc = S("Packed ice is a compressed form of ice. It is opaque and solid."), tiles = {"mcl_core_ice_packed.png"}, is_ground_content = true, stack_max = 64, groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1}, drop = "", sounds = mcl_sounds.node_sound_glass_defaults(), _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, _mcl_silk_touch_drop = true, }) -- Frosted Ice (4 nodes) for i=0,3 do local ice = {} function ice.increase_age(pos, ice_near, first_melt) -- Increase age of frosted age or turn to water source if too old local nn = minetest.get_node(pos).name local age = tonumber(string.sub(nn, -1)) local dim = mcl_worlds.pos_to_dimension(pos) if age == nil then return end if age < 3 then minetest.swap_node(pos, { name = "mcl_core:frosted_ice_"..(age+1) }) else if dim ~= "nether" then minetest.set_node(pos, { name = "mcl_core:water_source" }) else minetest.remove_node(pos) end end -- Spread aging to neighbor blocks, but not recursively if first_melt and i == 3 then for j=1, #ice_near do ice.increase_age(ice_near[j], false) end end end local use_doc = i == 0 local longdesc if use_doc then longdesc = S("Frosted ice is a short-lived solid block. It melts into a water source within a few seconds.") end minetest.register_node("mcl_core:frosted_ice_"..i, { description = S("Frosted Ice"), _doc_items_create_entry = use_doc, _doc_items_longdesc = longdesc, drawtype = ice_drawtype, tiles = {"mcl_core_frosted_ice_"..i..".png"}, is_ground_content = false, paramtype = "light", use_texture_alpha = ice_texture_alpha, stack_max = 64, groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1}, drop = "", sounds = mcl_sounds.node_sound_glass_defaults(), on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(1.5) end, on_timer = function(pos, elapsed) local ice_near = minetest.find_nodes_in_area( { x = pos.x - 1, y = pos.y - 1, z = pos.z - 1 }, { x = pos.x + 1, y = pos.y + 1, z = pos.z + 1 }, { "group:frosted_ice" } ) -- Check condition to increase age if (#ice_near < 4 and minetest.get_node_light(pos) > (11 - i)) or math.random(1, 3) == 1 then ice.increase_age(pos, ice_near, true) end local timer = minetest.get_node_timer(pos) timer:start(1.5) end, _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, }) -- Add entry aliases for the Help if minetest.get_modpath("doc") and i > 0 then doc.add_entry_alias("nodes", "mcl_core:frosted_ice_0", "nodes", "mcl_core:frosted_ice_"..i) end end for i=1,8 do local id, desc, longdesc, usagehelp, tt_help, help, walkable, drawtype, node_box if i == 1 then id = "mcl_core:snow" desc = S("Top Snow") tt_help = S("Stackable") longdesc = S("Top snow is a layer of snow. It melts near light sources other than the sun with a light level of 12 or higher.").."\n"..S("Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height.") usagehelp = S("This block can only be placed on full solid blocks and on another top snow (which increases its height).") walkable = false else id = "mcl_core:snow_"..i help = false if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_core:snow", "nodes", id) end walkable = true end if i ~= 8 then drawtype = "nodebox" node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.5 + (2*i)/16, 0.5 }, } end local function on_place(itemstack, placer, pointed_thing) -- Placement is only allowed on top of solid blocks if pointed_thing.type ~= "node" then -- no interaction possible with entities return itemstack end local def = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] local above = pointed_thing.above local under = pointed_thing.under local unode = minetest.get_node(under) -- Check special rightclick action of pointed node if def and def.on_rightclick then if not placer:get_player_control().sneak then return def.on_rightclick(under, unode, placer, itemstack, pointed_thing) or itemstack, false end end -- Get position where snow would be placed local target if minetest.registered_nodes[unode.name].buildable_to then target = under else target = above end local tnode = minetest.get_node(target) -- Stack snow local g = minetest.get_item_group(tnode.name, "top_snow") if g > 0 then local itemstring = itemstack:get_name() local itemcount = itemstack:get_count() local fakestack = ItemStack(itemstring.." "..itemcount) fakestack:set_name("mcl_core:snow_"..math.min(8, (i+g))) itemstack = minetest.item_place(fakestack, placer, pointed_thing) minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = pointed_thing.under}, true) itemstack:set_name(itemstring) return itemstack end -- Place snow normally local below = {x=target.x, y=target.y-1, z=target.z} local bnode = minetest.get_node(below) if minetest.get_item_group(bnode.name, "solid") == 1 then minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below}, true) return minetest.item_place_node(itemstack, placer, pointed_thing) else return itemstack end end minetest.register_node(id, { description = desc, _tt_help = tt_help, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, _doc_items_create_entry = help, _doc_items_hidden = false, tiles = {"default_snow.png"}, wield_image = "default_snow.png", wield_scale = { x=1, y=1, z=i }, is_ground_content = true, paramtype = "light", sunlight_propagates = true, buildable_to = true, node_placement_prediction = "", -- to prevent client flickering when stacking snow drawtype = drawtype, stack_max = 64, walkable = walkable, floodable = true, on_flood = function(pos, oldnode, newnode) local npos = {x=pos.x, y=pos.y-1, z=pos.z} local node = minetest.get_node(npos) mcl_core.clear_snow_dirt(npos, node) end, node_box = node_box, groups = {shovely=2, attached_node=1,deco_block=1, dig_by_piston=1, snow_cover=1, top_snow=i}, sounds = mcl_sounds.node_sound_snow_defaults(), on_construct = mcl_core.on_snow_construct, on_place = on_place, after_destruct = mcl_core.after_snow_destruct, drop = "mcl_throwing:snowball "..(i+1), _mcl_blast_resistance = 0.1, _mcl_hardness = 0.1, _mcl_silk_touch_drop = {"mcl_core:snow " .. i}, }) end minetest.register_node("mcl_core:snowblock", { description = S("Snow"), _doc_items_longdesc = S("This is a full block of snow. Snow of this thickness is usually found in areas of extreme cold."), _doc_items_hidden = false, tiles = {"default_snow.png"}, is_ground_content = true, stack_max = 64, groups = {shovely=2, building_block=1, snow_cover=1}, sounds = mcl_sounds.node_sound_snow_defaults(), on_construct = mcl_core.on_snow_construct, after_destruct = mcl_core.after_snow_destruct, drop = "mcl_throwing:snowball 4", _mcl_blast_resistance = 0.1, _mcl_hardness = 0.1, _mcl_silk_touch_drop = true, }) -- Add entry aliases for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_core:stone_with_redstone", "nodes", "mcl_core:stone_with_redstone_lit") doc.add_entry_alias("nodes", "mcl_core:water_source", "nodes", "mcl_core:water_flowing") doc.add_entry_alias("nodes", "mcl_core:lava_source", "nodes", "mcl_core:lava_flowing") end