238 lines
8.1 KiB
Lua
238 lines
8.1 KiB
Lua
local S = minetest.get_translator("mcl_death_messages")
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mcl_death_messages = {}
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-- Death messages
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local msgs = {
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["arrow"] = {
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S("%s was fatally hit by an arrow."),
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S("%s has been killed with an arrow."),
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},
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["arrow_name"] = {
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S("%s was shot by an arrow from %s."),
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},
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["fire"] = {
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S("%s has been cooked crisp."),
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S("%s felt the burn."),
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S("%s died in the flames."),
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S("%s died in a fire."),
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},
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["lava"] = {
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S("%s melted in lava."),
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S("%s took a bath in a hot lava tub."),
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S("%s died in lava."),
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S("%s could not survive in lava."),
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},
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["drown"] = {
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S("%s forgot to breathe."),
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S("%s drowned."),
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S("%s ran out of oxygen."),
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},
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["murder"] = {
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S("%s was killed by %s."),
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},
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["mob_kill"] = {
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S("%s was killed by a mob."),
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},
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["blaze_fireball"] = {
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S("%s was burned to death by a blaze's fireball."),
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S("%s was killed by a fireball from a blaze."),
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},
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["fire_charge"] = {
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S("%s was burned by a fire charge."),
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},
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["ghast_fireball"] = {
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S("A ghast scared %s to death."),
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S("%s has been fireballed by a ghast."),
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},
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["fall"] = {
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S("%s fell from a high cliff."),
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S("%s took fatal fall damage."),
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S("%s fell victim to gravity."),
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},
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["other"] = {
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S("%s died."),
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}
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}
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local mobkills = {
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["mobs_mc:zombie"] = S("%s was killed by a zombie."),
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["mobs_mc:baby_zombie"] = S("%s was killed by a baby zombie."),
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["mobs_mc:blaze"] = S("%s was killed by a blaze."),
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["mobs_mc:slime"] = S("%s was killed by a slime."),
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["mobs_mc:witch"] = S("%s was killed by a witch."),
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["mobs_mc:magma_cube_tiny"] = S("%s was killed by a magma cube."),
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["mobs_mc:magma_cube_small"] = S("%s was killed by a magma cube."),
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["mobs_mc:magma_cube_big"] = S("%s was killed by a magma cube."),
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["mobs_mc:wolf"] = S("%s was killed by a wolf."),
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["mobs_mc:cat"] = S("%s was killed by a cat."),
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["mobs_mc:ocelot"] = S("%s was killed by an ocelot."),
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["mobs_mc:ender_dragon"] = S("%s was killed by an ender dragon."),
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["mobs_mc:wither"] = S("%s was killed by a wither."),
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["mobs_mc:enderman"] = S("%s was killed by an enderman."),
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["mobs_mc:endermite"] = S("%s was killed by an endermite."),
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["mobs_mc:ghast"] = S("%s was killed by a ghast."),
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["mobs_mc:guardian_elder"] = S("%s was killed by an elder guardian."),
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["mobs_mc:guardian"] = S("%s was killed by a guardian."),
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["mobs_mc:iron_golem"] = S("%s was killed by an iron golem."),
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["mobs_mc:polar_bear"] = S("%s was killed by a polar_bear."),
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["mobs_mc:killer_bunny"] = S("%s was killed by a killer bunny."),
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["mobs_mc:shulker"] = S("%s was killed by a shulker."),
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["mobs_mc:silverfish"] = S("%s was killed by a silverfish."),
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["mobs_mc:skeleton"] = S("%s was killed by a skeleton."),
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["mobs_mc:stray"] = S("%s was killed by a stray."),
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["mobs_mc:slime_tiny"] = S("%s was killed by a slime."),
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["mobs_mc:slime_small"] = S("%s was killed by a slime."),
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["mobs_mc:slime_big"] = S("%s was killed by a slime."),
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["mobs_mc:spider"] = S("%s was killed by a spider."),
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["mobs_mc:cave_spider"] = S("%s was killed by a cave spider."),
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["mobs_mc:vex"] = S("%s was killed by a vex."),
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["mobs_mc:evoker"] = S("%s was killed by an evoker."),
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["mobs_mc:illusioner"] = S("%s was killed by an illusioner."),
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["mobs_mc:vindicator"] = S("%s was killed by a vindicator."),
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["mobs_mc:villager_zombie"] = S("%s was killed by a zombie villager."),
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["mobs_mc:husk"] = S("%s was killed by a husk."),
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["mobs_mc:baby_husk"] = S("%s was killed by a baby husk."),
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["mobs_mc:pigman"] = S("%s was killed by a zombie pigman."),
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["mobs_mc:baby_pigman"] = S("%s was killed by a baby zombie pigman."),
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}
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-- Select death message
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local dmsg = function(mtype, ...)
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local r = math.random(1, #msgs[mtype])
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return string.format(msgs[mtype][r], ...)
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end
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-- Select death message for death by mob
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local mmsg = function(mtype, ...)
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if mobkills[mtype] then
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return string.format(mobkills[mtype], ...)
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else
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return dmsg("mob_kill", ...)
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end
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end
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local last_damages = { }
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minetest.register_on_dieplayer(function(player, reason)
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-- Death message
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local message = minetest.settings:get_bool("mcl_showDeathMessages")
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if message == nil then
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message = true
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end
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if message then
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local name = player:get_player_name()
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if not name then
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return
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end
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local msg
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if reason.type == "node_damage" then
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local pos = player:get_pos()
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-- Check multiple nodes because players occupy multiple nodes
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-- (we add one additional node because the check may fail if the player was
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-- just barely touching the node with the head)
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local posses = { pos, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x,y=pos.y+2,z=pos.z}}
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for p=1, #posses do
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local node = minetest.registered_nodes[minetest.get_node(posses[p]).name]
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-- Lava
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if minetest.get_item_group(node.name, "lava") ~= 0 then
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msg = dmsg("lava", name)
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break
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-- Fire
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elseif minetest.get_item_group(node.name, "fire") ~= 0 then
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msg = dmsg("fire", name)
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break
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end
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end
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elseif reason.type == "drown" then
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msg = dmsg("drown", name)
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elseif reason.type == "punch" then
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-- Punches
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local hitter = reason.object
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local hittername, hittertype, hittersubtype, shooter
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-- Unknown hitter
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if hitter == nil then
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msg = dmsg("murder_any")
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-- Player
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elseif hitter:is_player() then
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hittername = hitter:get_player_name()
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if hittername ~= nil then
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msg = dmsg("murder", name, hittername)
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else
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msg = dmsg("murder_any", name)
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end
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-- Mob (according to Common Mob Interface)
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elseif hitter:get_luaentity()._cmi_is_mob then
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if hitter:get_luaentity().nametag and hitter:get_luaentity().nametag ~= "" then
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hittername = hitter:get_luaentity().nametag
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end
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hittersubtype = hitter:get_luaentity().name
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if hittername then
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msg = dmsg("murder", name, hittername)
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elseif hittersubtype ~= nil and hittersubtype ~= "" then
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msg = mmsg(hittersubtype, name)
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else
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msg = dmsg("murder_any", name)
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end
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-- Arrow
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elseif hitter:get_luaentity().name == "mcl_bows:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then
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local shooter
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if hitter:get_luaentity()._shooter then
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shooter = hitter:get_luaentity()._shooter
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end
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if shooter == nil then
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msg = dmsg("arrow", name)
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elseif shooter:is_player() then
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msg = dmsg("arrow_name", name, shooter:get_player_name())
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elseif shooter:get_luaentity()._cmi_is_mob then
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if shooter:get_luaentity().nametag ~= "" then
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msg = dmsg("arrow_name", name, shooter:get_player_name())
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else
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msg = dmsg("arrow", name)
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end
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else
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msg = dmsg("arrow", name)
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end
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-- Blaze fireball
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elseif hitter:get_luaentity().name == "mobs_mc:blaze_fireball" then
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if hitter:get_luaentity()._shot_from_dispenser then
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msg = dmsg("fire_charge", name)
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else
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msg = dmsg("blaze_fireball", name)
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end
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-- Ghast fireball
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elseif hitter:get_luaentity().name == "mobs_monster:fireball" then
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msg = dmsg("ghast_fireball", name)
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end
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-- Falling
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elseif reason.type == "fall" then
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msg = dmsg("fall", name)
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-- Other
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elseif reason.type == "set_hp" then
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if last_damages[name] and last_damages[name].custom then
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msg = last_damages[name].message
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end
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end
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if not msg then
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msg = dmsg("other", name)
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end
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minetest.chat_send_all(msg)
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end
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end)
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local start_damage_reset_countdown = function (player)
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minetest.after(1, function(playername)
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-- FIXME: Fix race condition with many damages in quick succession
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if last_damages[playername] and last_damages[playername].custom then
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last_damages[playername] = nil
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end
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end, player:get_player_name())
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end
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-- To be called BEFORE damaging a player via set_hp. The next time the player dies due to a set_hp,
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-- the message will be shown. This must happen within one second, otherwise it won't work.
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function mcl_death_messages.player_damage(player, message)
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last_damages[player:get_player_name()] = { custom = true, message = message }
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start_damage_reset_countdown(player)
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end
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