268 lines
7.6 KiB
Lua
268 lines
7.6 KiB
Lua
-- Climbable nodes
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local S = minetest.get_translator(minetest.get_current_modname())
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local function rotate_climbable(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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local r = screwdriver.rotate.wallmounted(pos, node, mode)
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node.param2 = r
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minetest.swap_node(pos, node)
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return true
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end
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return false
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end
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---Checks the direction (param2) of a ladder and a trapdoor and determine if they are
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---facing the same direction.
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---
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---@param ladder integer The param2 value of the ladder.
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---@param trapdoor integer The param2 value of the trapdoor.
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---@return boolean If the ladder and trapdoor are in the same direction.
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function mcl_core.check_direction(ladder, trapdoor)
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local convert_table = {
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nil,
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{ 1, 23 },
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{ 3, 21 },
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{ 0, 20 },
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{ 2, 22 },
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}
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local conversion = convert_table[ladder];
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if not conversion then
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return false
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elseif conversion[1] == trapdoor or conversion[2] == trapdoor then
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return true
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end
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return false
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end
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---Updates the trapdoor above (if any).
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---
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---@param pos mt.Vector The position of the ladder.
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---@param ladder integer The param2 value of the ladder.
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---@param event "place" | "destruct" The place or destruct event.
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local function update_trapdoor(pos, ladder, event)
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local top_pos = vector.offset(pos, 0, 1, 0)
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local top_node = minetest.get_node_or_nil(top_pos)
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if top_node and minetest.get_item_group(top_node.name, "trapdoor") == 2
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and mcl_core.check_direction(ladder, top_node.param2) then
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local new_name = top_node.name
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if event == "place" then
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new_name = string.gsub(new_name, "open$", "ladder")
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elseif event == "destruct" then
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new_name = string.gsub(new_name, "ladder$", "open")
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end
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-- If node above is an opened trapdoor
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minetest.swap_node(top_pos, {
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name = new_name,
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param1 = top_node.param1,
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param2 = top_node.param2,
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})
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end
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end
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-- TODO: Move ladders into their own API.
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minetest.register_node("mcl_core:ladder", {
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description = S("Ladder"),
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_doc_items_longdesc = S(
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"A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks and not on glass, leaves, ice, slabs, glowstone, nor sea lanterns."),
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drawtype = "signlike",
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is_ground_content = false,
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tiles = { "default_ladder.png" },
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inventory_image = "default_ladder.png",
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wield_image = "default_ladder.png",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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walkable = true,
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climbable = true,
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node_box = {
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 },
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},
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selection_box = {
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 },
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},
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stack_max = 64,
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groups = {
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handy = 1,
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axey = 1,
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attached_node = 1,
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deco_block = 1,
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dig_by_piston = 1,
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ladder = 1
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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node_placement_prediction = "",
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-- Restrict placement of ladders
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if not def then
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return itemstack
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end
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local groups = def.groups
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-- Don't allow to place the ladder at particular nodes
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if (groups and (groups.glass or groups.leaves or groups.slab)) or
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node.name == "mcl_core:ladder" or node.name == "mcl_core:ice" or node.name == "mcl_nether:glowstone" or node.name == "mcl_ocean:sea_lantern" then
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return itemstack
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end
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-- Check special rightclick action of pointed node
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if def and def.on_rightclick then
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if not placer:get_player_control().sneak then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack, false
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end
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end
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local above = pointed_thing.above
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-- Ladders may not be placed on ceiling or floor
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if under.y ~= above.y then
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return itemstack
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end
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local idef = itemstack:get_definition()
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local success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true)
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end
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end
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return itemstack
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end,
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after_destruct = function(pos, old)
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update_trapdoor(pos, old.param2, "destruct")
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end,
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after_place_node = function(pos)
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local me = minetest.get_node(pos)
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update_trapdoor(pos, me.param2, "place")
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end,
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_mcl_blast_resistance = 0.4,
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_mcl_hardness = 0.4,
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on_rotate = rotate_climbable,
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})
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minetest.register_node("mcl_core:vine", {
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description = S("Vines"),
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_doc_items_longdesc = S(
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"Vines are climbable blocks which can be placed on the sides of solid full-cube blocks. Vines slowly grow and spread."),
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drawtype = "signlike",
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tiles = { "mcl_core_vine.png" },
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color = "#48B518",
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inventory_image = "mcl_core_vine.png",
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wield_image = "mcl_core_vine.png",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "colorwallmounted",
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palette = "[combine:16x2:0,0=mcl_core_palette_foliage.png",
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walkable = false,
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climbable = true,
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buildable_to = true,
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selection_box = {
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type = "wallmounted",
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},
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stack_max = 64,
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groups = {
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handy = 1,
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axey = 1,
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shearsy = 1,
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swordy = 1,
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deco_block = 1,
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dig_by_piston = 1,
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destroy_by_lava_flow = 1,
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compostability = 50,
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flammable = 2,
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fire_encouragement = 15,
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fire_flammability = 100,
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foliage_palette_wallmounted = 1
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},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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drop = "",
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_mcl_shears_drop = true,
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node_placement_prediction = "",
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-- Restrict placement of vines
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if not def then return itemstack end
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-- Check special rightclick action of pointed node
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if def and def.on_rightclick then
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if not placer:get_player_control().sneak then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack, false
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end
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end
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-- Only place on full cubes
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if not mcl_core.supports_vines(node.name) then
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return itemstack
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end
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local above = pointed_thing.above
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-- Vines may not be placed on top or below another block
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if under.y ~= above.y then
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return itemstack
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end
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local idef = itemstack:get_definition()
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true)
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end
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end
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return itemstack
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end,
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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local foliage_palette_index = mcl_util.get_palette_indexes_from_pos(pos).foliage_palette_index
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if node.name == "mcl_core:vine" then
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local biome_param2 = foliage_palette_index
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local rotation_param2 = node.param2
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local final_param2 = (biome_param2 * 8) + rotation_param2
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if node.param2 ~= final_param2 and rotation_param2 < 6 then
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node.param2 = final_param2
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minetest.swap_node(pos, node)
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end
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end
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end,
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-- If dug, also dig a “dependant” vine below it.
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-- A vine is dependant if it hangs from this node and has no supporting block.
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on_dig = function(pos, node, digger)
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local below = vector.offset(pos, 0, -1, 0)
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local belownode = minetest.get_node(below)
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minetest.node_dig(pos, node, digger)
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if belownode.name == node.name and (not mcl_core.check_vines_supported(below, belownode)) then
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minetest.registered_nodes[node.name].on_dig(below, node, digger)
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end
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end,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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on_rotate = false,
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})
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