163 lines
4.3 KiB
Lua
163 lines
4.3 KiB
Lua
local S = minetest.get_translator("mobs_mc")
|
|
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
|
|
|
|
local function reload(self)
|
|
if not self or not self.object then return end
|
|
minetest.sound_play("mcl_bows_crossbow_drawback_1", {object = self.object, max_hear_distance=16}, true)
|
|
local props = self.object:get_properties()
|
|
if not props then return end
|
|
props.textures[2] = "mcl_bows_crossbow_3.png^[resize:16x16"
|
|
self.object:set_properties(props)
|
|
end
|
|
|
|
local function reset_animation(self, animation)
|
|
if not self or not self.object or self.current_animation ~= animation then return end
|
|
self.animation.current = "stand_reload" -- Mobs Redo won't set the animation unless we do this
|
|
mcl_mobs:set_animation(self, animation)
|
|
end
|
|
|
|
pillager = {
|
|
description = S("Pillager"),
|
|
type = "monster",
|
|
spawn_class = "hostile",
|
|
hostile = true,
|
|
rotate = 0,
|
|
hp_min = 24,
|
|
hp_max = 24,
|
|
xp_min = 6,
|
|
xp_max = 6,
|
|
breath_max = -1,
|
|
eye_height = 1.5,
|
|
projectile_cooldown = 3, -- Useless
|
|
shoot_interval = 3, -- Useless
|
|
shoot_offset = 1.5,
|
|
dogshoot_switch = 1,
|
|
dogshoot_count_max = 1.8,
|
|
projectile_cooldown_min = 3,
|
|
projectile_cooldown_max = 2.5,
|
|
armor = {fleshy = 100},
|
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
|
pathfinding = 1,
|
|
group_attack = true,
|
|
visual = "mesh",
|
|
mesh = "mobs_mc_pillager.b3d",
|
|
|
|
--head code
|
|
has_head = false,
|
|
head_bone = "head",
|
|
|
|
swap_y_with_x = true,
|
|
reverse_head_yaw = true,
|
|
|
|
head_bone_pos_y = 2.4,
|
|
head_bone_pos_z = 0,
|
|
|
|
head_height_offset = 1.1,
|
|
head_direction_offset = 0,
|
|
head_pitch_modifier = 0,
|
|
--end head code
|
|
|
|
visual_size = {x=2.75, y=2.75},
|
|
makes_footstep_sound = true,
|
|
walk_velocity = 1.2,
|
|
run_velocity = 4,
|
|
damage = 2,
|
|
reach = 8,
|
|
view_range = 16,
|
|
fear_height = 4,
|
|
attack_type = "shoot",
|
|
arrow = "mcl_bows:arrow_entity",
|
|
sounds = {
|
|
random = "mobs_mc_pillager_grunt2",
|
|
war_cry = "mobs_mc_pillager_grunt1",
|
|
death = "mobs_mc_pillager_ow2",
|
|
damage = "mobs_mc_pillager_ow1",
|
|
distance = 16,
|
|
},
|
|
textures = {
|
|
{
|
|
"mobs_mc_pillager.png", -- Skin
|
|
"mcl_bows_crossbow_3.png^[resize:16x16", -- Wielded item
|
|
}
|
|
},
|
|
drops = {
|
|
{
|
|
name = "mcl_bows:arrow",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,
|
|
looting = "common",
|
|
},
|
|
{
|
|
name = "mcl_bows:crossbow",
|
|
chance = 100 / 8.5,
|
|
min = 1,
|
|
max = 1,
|
|
looting = "rare",
|
|
},
|
|
},
|
|
animation = {
|
|
unloaded_walk_start = 1,
|
|
unloaded_walk_end = 40,
|
|
unloaded_stand_start = 41,
|
|
unloaded_stand_end = 60,
|
|
|
|
reload_stand_speed = 20,
|
|
reload_stand_start = 61,
|
|
reload_stand_end = 100,
|
|
|
|
stand_speed = 6,
|
|
stand_start = 101,
|
|
stand_end = 109,
|
|
|
|
walk_speed = 25,
|
|
walk_start = 111,
|
|
walk_end = 150,
|
|
run_speed = 40,
|
|
run_start = 111,
|
|
run_end = 150,
|
|
|
|
reload_run_speed = 20,
|
|
reload_run_start = 151,
|
|
reload_run_end = 190,
|
|
|
|
die_speed = 15,
|
|
die_start = 191,
|
|
die_end = 192,
|
|
die_loop = false,
|
|
|
|
stand_unloaded_start = 40,
|
|
stand_unloaded_end = 59,
|
|
},
|
|
shoot_arrow = function(self, pos, dir)
|
|
minetest.sound_play("mcl_bows_crossbow_shoot", {object = self.object, max_hear_distance=16}, true)
|
|
local props = self.object:get_properties()
|
|
props.textures[2] = "mcl_bows_crossbow_0.png^[resize:16x16"
|
|
self.object:set_properties(props)
|
|
local old_anim = self.animation.current
|
|
if old_anim == "run" then
|
|
mcl_mobs:set_animation(self, "reload_run")
|
|
end
|
|
if old_anim == "stand" then
|
|
mcl_mobs:set_animation(self, "reload_stand")
|
|
end
|
|
self.animation.current = old_anim -- Mobs Redo will imediately reset the animation otherwise
|
|
minetest.after(1, reload, self)
|
|
minetest.after(2, reset_animation, self, old_anim)
|
|
if mod_bows then
|
|
-- 2-4 damage per arrow
|
|
local dmg = math.max(4, math.random(2, 8))
|
|
mcl_bows_s.shoot_arrow_crossbow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
|
end
|
|
|
|
-- While we are at it, change the sounds since there is no way to do this in Mobs Redo
|
|
if self.sounds and self.sounds.random then
|
|
self.sounds = table.copy(self.sounds)
|
|
self.sounds.random = "mobs_mc_pillager_grunt" .. math.random(2)
|
|
end
|
|
end,
|
|
}
|
|
|
|
mcl_mobs:register_mob("mobs_mc:pillager", pillager)
|
|
mcl_mobs:register_egg("mobs_mc:pillager", S("Pillager"), "mobs_mc_spawn_icon_pillager.png", 0)
|