267a697fab
Entity is respawned on load (in an LBM) or when the banner node is punched. Also, the banner drop is now handled in the node instead of the entity.
521 lines
19 KiB
Lua
521 lines
19 KiB
Lua
local node_sounds
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if minetest.get_modpath("mcl_sounds") then
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node_sounds = mcl_sounds.node_sound_wood_defaults()
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end
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-- Helper function
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local function round(num, idp)
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local mult = 10^(idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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mcl_banners = {}
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mcl_banners.colors = {
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-- Format:
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-- [ID] = { banner description, wool, unified dyes color group, overlay color, dye, color name for emblazonings }
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["unicolor_white"] = {"white", "White Banner", "mcl_wool:white", "#FFFFFF", "mcl_dye:white", "White" },
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["unicolor_darkgrey"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030", "mcl_dye:dark_grey", "Grey" },
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["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5B", "mcl_dye:grey", "Light Grey" },
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["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000", "mcl_dye:black", "Black" },
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["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#BC0000", "mcl_dye:red", "Red" },
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["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#E6CD00", "mcl_dye:yellow", "Yellow" },
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["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#006000", "mcl_dye:dark_green", "Green" },
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["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00ACAC", "mcl_dye:cyan", "Cyan" },
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["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000AC", "mcl_dye:blue", "Blue" },
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["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#AC007C", "mcl_dye:magenta", "Magenta"},
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["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#E67300", "mcl_dye:orange", "Orange" },
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["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#6400AC", "mcl_dye:violet", "Violet" },
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["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#603000", "mcl_dye:brown", "Brown" },
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["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#DE557C", "mcl_dye:pink", "Pink" },
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["unicolor_lime"] = {"lime", "Lime Banner", "mcl_wool:lime", "#30AC00", "mcl_dye:green", "Lime" },
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["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", "Light Blue" },
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}
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local colors_reverse = {}
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for k,v in pairs(mcl_banners.colors) do
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colors_reverse["mcl_banners:banner_item_"..v[1]] = k
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end
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-- Add pattern/emblazoning crafting recipes
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dofile(minetest.get_modpath("mcl_banners").."/patterncraft.lua")
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-- Overlay ratios (0-255)
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local base_color_ratio = 224
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local layer_ratio = 255
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local standing_banner_entity_offset = { x=0, y=-0.499, z=0 }
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local hanging_banner_entity_offset = { x=0, y=-1.7, z=0 }
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local on_destruct_banner = function(pos, hanging)
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local offset, nodename
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if hanging then
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offset = hanging_banner_entity_offset
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nodename = "mcl_banners:hanging_banner"
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else
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offset = standing_banner_entity_offset
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nodename = "mcl_banners:standing_banner"
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end
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-- Find this node's banner entity and make it drop as an item
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local checkpos = vector.add(pos, offset)
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local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
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for _, v in ipairs(objects) do
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local ent = v:get_luaentity()
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if ent and ent.name == nodename then
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v:remove()
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end
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end
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-- Drop item
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local meta = minetest.get_meta(pos)
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local item = meta:get_inventory():get_stack("banner", 1)
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if not item:is_empty() then
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minetest.add_item(pos, item)
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else
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minetest.add_item(pos, "mcl_banners:banner_item_white")
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end
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end
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local on_destruct_standing_banner = function(pos)
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return on_destruct_banner(pos, false)
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end
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local on_destruct_hanging_banner = function(pos)
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return on_destruct_banner(pos, true)
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end
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local make_banner_texture = function(base_color, layers)
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local colorize
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if mcl_banners.colors[base_color] then
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colorize = mcl_banners.colors[base_color][4]
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end
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if colorize then
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-- Base texture with base color
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local base = "(mcl_banners_banner_base.png^[mask:mcl_banners_base_inverted.png)^((mcl_banners_banner_base.png^[colorize:"..colorize..":"..base_color_ratio..")^[mask:mcl_banners_base.png)"
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-- Optional pattern layers
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if layers then
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local finished_banner = base
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for l=1, #layers do
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local layerinfo = layers[l]
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local pattern = "mcl_banners_" .. layerinfo.pattern .. ".png"
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local color = mcl_banners.colors[layerinfo.color][4]
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-- Generate layer texture
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local layer = "(("..pattern.."^[colorize:"..color..":"..layer_ratio..")^[mask:"..pattern..")"
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finished_banner = finished_banner .. "^" .. layer
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end
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return { finished_banner }
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end
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return { base }
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else
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return { "mcl_banners_banner_base.png" }
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end
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end
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local spawn_banner_entity = function(pos, hanging, itemstack)
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local banner
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if hanging then
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banner = minetest.add_entity(pos, "mcl_banners:hanging_banner")
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else
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banner = minetest.add_entity(pos, "mcl_banners:standing_banner")
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end
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if banner == nil then
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return banner
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end
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local imeta = itemstack:get_meta()
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local layers_raw = imeta:get_string("layers")
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local layers = minetest.deserialize(layers_raw)
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local colorid = colors_reverse[itemstack:get_name()]
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banner:get_luaentity():_set_textures(colorid, layers)
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local mname = imeta:get_string("name")
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if mname ~= nil and mname ~= "" then
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banner:get_luaentity()._item_name = mname
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banner:get_luaentity()._item_description = imeta:get_string("description")
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end
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return banner
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end
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local respawn_banner_entity = function(pos, node)
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local hanging = node.name == "mcl_banners:hanging_banner"
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local offset
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if hanging then
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offset = hanging_banner_entity_offset
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else
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offset = standing_banner_entity_offset
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end
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-- Check if a banner entity already exists
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local bpos = vector.add(pos, offset)
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local objects = minetest.get_objects_inside_radius(bpos, 0.5)
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for _, v in ipairs(objects) do
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local ent = v:get_luaentity()
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if ent and (ent.name == "mcl_banners:standing_banner" or ent.name == "mcl_banners:hanging_banner") then
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return
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end
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end
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-- Spawn new entity
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local meta = minetest.get_meta(pos)
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local banner_item = meta:get_inventory():get_stack("banner", 1)
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local banner_entity = spawn_banner_entity(bpos, hanging, banner_item)
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-- Set rotation
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local final_yaw
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local rotation_level = meta:get_int("rotation_level")
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final_yaw = (rotation_level * (math.pi/8)) + math.pi
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banner_entity:set_yaw(final_yaw)
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end
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.disallow
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end
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-- Banner nodes.
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-- These are an invisible nodes which are only used to destroy the banner entity.
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-- All the important banner information (such as color) is stored in the entity.
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-- It is used only used internally.
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-- Standing banner node
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-- This one is also used for the help entry to avoid spamming the help with 16 entries.
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minetest.register_node("mcl_banners:standing_banner", {
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_doc_items_entry_name = "Banner",
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_doc_items_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
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_doc_items_longdesc = "Banners are tall colorful decorative blocks. They can be placed on the floor and at walls. Banners can be emblazoned with a variety of patterns using a lot of dye in crafting.",
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_doc_items_usagehelp = "Use crafting to draw a pattern on top of the banner. Emblazoned banners can be emblazoned again to combine various patterns. You can draw up to 6 layers on a banner that way. You can copy the pattern of a banner by placing two banners of the same color in the crafting grid—one needs to be emblazoned, the other one must be clean. Finally, you can use a banner on a cauldron with water to wash off its top-most layer.",
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "nodebox",
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-- Nodebox is drawn as fallback when the entity is missing, so that the
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-- banner node is never truly invisible.
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-- If the entity is drawn, the nodebox disappears within the real banner mesh.
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node_box = {
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type = "fixed",
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fixed = { -1/32, -0.49, -1/32, 1/32, 1.49, 1/32 },
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},
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-- This texture is based on the banner base texture
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tiles = { "mcl_banners_fallback_wood.png" },
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inventory_image = "mcl_banners_item_base.png",
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wield_image = "mcl_banners_item_base.png",
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selection_box = {type = "fixed", fixed= {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} },
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groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, material_wood=1 },
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stack_max = 16,
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sounds = node_sounds,
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drop = "", -- Item drops are handled in entity code
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on_destruct = on_destruct_standing_banner,
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on_punch = function(pos, node)
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respawn_banner_entity(pos, node)
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end,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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})
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-- Hanging banner node
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minetest.register_node("mcl_banners:hanging_banner", {
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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drawtype = "nodebox",
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inventory_image = "mcl_banners_item_base.png",
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wield_image = "mcl_banners_item_base.png",
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tiles = { "mcl_banners_fallback_wood.png" },
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node_box = {
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type = "wallmounted",
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wall_side = { -0.49, 0.41, -0.49, -0.41, 0.49, 0.49 },
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wall_top = { -0.49, 0.41, -0.49, -0.41, 0.49, 0.49 },
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wall_bottom = { -0.49, -0.49, -0.49, -0.41, -0.41, 0.49 },
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},
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selection_box = {type = "wallmounted", wall_side = {-0.5, -0.5, -0.5, -4/16, 0.5, 0.5} },
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groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, material_wood=1 },
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stack_max = 16,
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sounds = node_sounds,
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drop = "", -- Item drops are handled in entity code
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on_destruct = on_destruct_hanging_banner,
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on_punch = function(pos, node)
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respawn_banner_entity(pos, node)
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end,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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on_rotate = on_rotate,
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})
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for colorid, colortab in pairs(mcl_banners.colors) do
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local itemid = colortab[1]
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local desc = colortab[2]
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local wool = colortab[3]
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local colorize = colortab[4]
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local itemstring = "mcl_banners:banner_item_"..itemid
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local inv
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if colorize then
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inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")"
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else
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inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png"
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end
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-- Banner items.
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-- This is the player-visible banner item. It comes in 16 base colors.
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-- The multiple items are really only needed for the different item images.
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-- TODO: Combine the items into only 1 item.
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minetest.register_craftitem(itemstring, {
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description = desc,
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_doc_items_create_entry = false,
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inventory_image = inv,
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wield_image = inv,
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-- Banner group groups together the banner items, but not the nodes.
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-- Used for crafting.
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groups = { banner = 1, deco_block = 1, },
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stack_max = 16,
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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-- Use pointed node's on_rightclick function first, if present
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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if minetest.get_modpath("mcl_cauldrons") then
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-- Use banner on cauldron to remove the top-most layer. This reduces the water level by 1.
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local new_node
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if node_under.name == "mcl_cauldrons:cauldron_3" then
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new_node = "mcl_cauldrons:cauldron_2"
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elseif node_under.name == "mcl_cauldrons:cauldron_2" then
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new_node = "mcl_cauldrons:cauldron_1"
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elseif node_under.name == "mcl_cauldrons:cauldron_1" then
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new_node = "mcl_cauldrons:cauldron"
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elseif node_under.name == "mcl_cauldrons:cauldron_3r" then
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new_node = "mcl_cauldrons:cauldron_2r"
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elseif node_under.name == "mcl_cauldrons:cauldron_2r" then
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new_node = "mcl_cauldrons:cauldron_1r"
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elseif node_under.name == "mcl_cauldrons:cauldron_1r" then
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new_node = "mcl_cauldrons:cauldron"
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end
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if new_node then
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local imeta = itemstack:get_meta()
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local layers_raw = imeta:get_string("layers")
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local layers = minetest.deserialize(layers_raw)
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if type(layers) == "table" and #layers > 0 then
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table.remove(layers)
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imeta:set_string("layers", minetest.serialize(layers))
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local newdesc = mcl_banners.make_advanced_banner_description(itemstack:get_definition().description, layers)
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local mname = imeta:get_string("name")
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-- Don't change description if item has a name
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if mname == "" then
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imeta:set_string("description", newdesc)
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end
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end
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-- Washing off reduces the water level by 1.
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-- (It is possible to waste water if the banner had 0 layers.)
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minetest.set_node(pointed_thing.under, {name=new_node})
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-- Play sound (from mcl_potions mod)
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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return itemstack
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end
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end
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end
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-- Place the node!
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local hanging = false
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-- Standing or hanging banner. The placement rules are enforced by the node definitions
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local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing)
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if not success then
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-- Forbidden on ceiling
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if pointed_thing.under.y ~= pointed_thing.above.y then
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return itemstack
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end
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_, success = minetest.item_place_node(ItemStack("mcl_banners:hanging_banner"), placer, pointed_thing)
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if not success then
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return itemstack
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end
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hanging = true
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end
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local place_pos
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if minetest.registered_nodes[node_under.name].buildable_to then
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place_pos = under
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else
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place_pos = above
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end
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local bnode = minetest.get_node(place_pos)
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if bnode.name ~= "mcl_banners:standing_banner" and bnode.name ~= "mcl_banners:hanging_banner" then
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minetest.log("error", "[mcl_banners] The placed banner node is not what the mod expected!")
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return itemstack
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end
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local meta = minetest.get_meta(place_pos)
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local inv = meta:get_inventory()
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inv:set_size("banner", 1)
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local store_stack = ItemStack(itemstack)
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store_stack:set_count(1)
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inv:set_stack("banner", 1, store_stack)
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-- Spawn entity
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local entity_place_pos
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if hanging then
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entity_place_pos = vector.add(place_pos, hanging_banner_entity_offset)
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else
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entity_place_pos = vector.add(place_pos, standing_banner_entity_offset)
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end
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local banner_entity = spawn_banner_entity(entity_place_pos, hanging, itemstack)
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-- Set rotation
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local final_yaw, rotation_level
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if hanging then
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local pdir = vector.direction(pointed_thing.under, pointed_thing.above)
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final_yaw = minetest.dir_to_yaw(pdir)
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if pdir.x > 0 then
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rotation_level = 4
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elseif pdir.z > 0 then
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rotation_level = 8
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elseif pdir.x < 0 then
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rotation_level = 12
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else
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rotation_level = 0
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end
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else
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-- Determine the rotation based on player's yaw
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local yaw = placer:get_look_horizontal()
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-- Select one of 16 possible rotations (0-15)
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rotation_level = round((yaw / (math.pi*2)) * 16)
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if rotation_level >= 16 then
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rotation_level = 0
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end
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final_yaw = (rotation_level * (math.pi/8)) + math.pi
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end
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meta:set_int("rotation_level", rotation_level)
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if banner_entity ~= nil then
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banner_entity:set_yaw(final_yaw)
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end
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
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return itemstack
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end,
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_mcl_generate_description = function(itemstack)
|
|
local meta = itemstack:get_meta()
|
|
local layers_raw = meta:get_string("layers")
|
|
if not layers_raw then
|
|
return nil
|
|
end
|
|
local layers = minetest.deserialize(layers_raw)
|
|
local desc = itemstack:get_definition().description
|
|
local newdesc = mcl_banners.make_advanced_banner_description(desc, layers)
|
|
meta:set_string("description", newdesc)
|
|
return newdesc
|
|
end,
|
|
})
|
|
|
|
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then
|
|
minetest.register_craft({
|
|
output = itemstring,
|
|
recipe = {
|
|
{ wool, wool, wool },
|
|
{ wool, wool, wool },
|
|
{ "", "mcl_core:stick", "" },
|
|
}
|
|
})
|
|
end
|
|
|
|
if minetest.get_modpath("doc") then
|
|
-- Add item to node alias
|
|
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
|
|
end
|
|
end
|
|
|
|
if minetest.get_modpath("doc") then
|
|
-- Add item to node alias
|
|
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "nodes", "mcl_banners:hanging_banner")
|
|
end
|
|
|
|
|
|
-- Banner entities.
|
|
local entity_standing = {
|
|
physical = false,
|
|
collide_with_objects = false,
|
|
visual = "mesh",
|
|
mesh = "amc_banner.b3d",
|
|
visual_size = { x=2.499, y=2.499 },
|
|
textures = make_banner_texture(),
|
|
collisionbox = { 0, 0, 0, 0, 0, 0 },
|
|
|
|
_base_color = nil, -- base color of banner
|
|
_layers = nil, -- table of layers painted over the base color.
|
|
-- This is a table of tables with each table having the following fields:
|
|
-- color: layer color ID (see colors table above)
|
|
-- pattern: name of pattern (see list above)
|
|
|
|
get_staticdata = function(self)
|
|
local out = { _base_color = self._base_color, _layers = self._layers, _name = self._name }
|
|
return minetest.serialize(out)
|
|
end,
|
|
on_activate = function(self, staticdata)
|
|
if staticdata and staticdata ~= "" then
|
|
local inp = minetest.deserialize(staticdata)
|
|
self._base_color = inp._base_color
|
|
self._layers = inp._layers
|
|
self._name = inp._name
|
|
self.object:set_properties({
|
|
textures = make_banner_texture(self._base_color, self._layers),
|
|
})
|
|
end
|
|
-- Make banner slowly swing
|
|
self.object:set_animation({x=0, y=80}, 25)
|
|
self.object:set_armor_groups({immortal=1})
|
|
end,
|
|
|
|
-- Set the banner textures. This function can be used by external mods.
|
|
-- Meaning of parameters:
|
|
-- * self: Lua entity reference to entity.
|
|
-- * other parameters: Same meaning as in make_banner_texture
|
|
_set_textures = function(self, base_color, layers)
|
|
if base_color then
|
|
self._base_color = base_color
|
|
end
|
|
if layers then
|
|
self._layers = layers
|
|
end
|
|
self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)})
|
|
end,
|
|
}
|
|
minetest.register_entity("mcl_banners:standing_banner", entity_standing)
|
|
|
|
local entity_hanging = table.copy(entity_standing)
|
|
entity_hanging.mesh = "amc_banner_hanging.b3d"
|
|
minetest.register_entity("mcl_banners:hanging_banner", entity_hanging)
|
|
|
|
-- FIXME: Prevent entity destruction by /clearobjects
|
|
minetest.register_lbm({
|
|
label = "Respawn banner entities",
|
|
name = "mcl_banners:respawn_entities",
|
|
run_at_every_load = true,
|
|
nodenames = {"mcl_banners:standing_banner", "mcl_banners:hanging_banner"},
|
|
action = function(pos, node)
|
|
respawn_banner_entity(pos, node)
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "group:banner",
|
|
burntime = 15,
|
|
})
|
|
|