VoxeLibre/mods/ITEMS/mcl_armor_trims/init.lua
2023-08-27 21:44:43 +02:00

77 lines
3.6 KiB
Lua

--TODO: put this mod entirely into mcl_armor
mcl_armor_trims = {
blacklisted = {["mcl_farming:pumpkin_face"]=true, ["mcl_armor:elytra"]=true, ["mcl_armor:elytra_enchanted"]=true},
overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire"},
colors = {["amethyst"]="#8246a5",["gold"]="#ce9627",["emerald"]="#1b9958",["copper"]="#c36447",["diamond"]="#5faed8",["iron"]="#938e88",["lapis"]="#1c306b",["netherite"]="#302a26",["quartz"]="#c9bcb9",["redstone"]="#af2c23"},
old_textures = {}
}
local function override_items()
for itemname, itemdef in pairs(minetest.registered_tools) do
if itemdef._mcl_armor_texture and type(itemdef._mcl_armor_texture) == "string" and not mcl_armor_trims.blacklisted[itemname] then
mcl_armor_trims.old_textures[itemname] = itemdef._mcl_armor_texture
minetest.override_item(itemname, {
_mcl_armor_texture = function(obj, itemstack)
local overlay = itemstack:get_meta():get_string("mcl_armor_trims:trim_overlay")
local old_armor_texture = mcl_armor_trims.old_textures[itemstack:get_name()]
if type(old_armor_texture) == "function" then
old_armor_texture = old_armor_texture(obj, itemstack)
end
if overlay == "" then -- key not present; armor not trimmed
return old_armor_texture
end
return old_armor_texture .. overlay
end
})
end
end
end
function mcl_armor_trims.trim(itemstack, overlay, color_string)
local def = itemstack:get_definition()
if not def._mcl_armor_texture and not mcl_armor_trims.blacklisted[itemstack:get_name()] then
return
end
local meta = itemstack:get_meta()
local piece_overlay = overlay
local inv_overlay = ""
local piece_type = def._mcl_armor_element
if piece_type == "head" then --helmet
inv_overlay = "^(helmet_trim.png"
piece_overlay = piece_overlay .. "_helmet"
elseif piece_type == "torso" then --chestplate
inv_overlay = "^(chestplate_trim.png"
piece_overlay = piece_overlay .. "_chestplate"
elseif piece_type == "legs" then --leggings
inv_overlay = "^(leggings_trim.png"
piece_overlay = piece_overlay .. "_leggings"
elseif piece_type == "feet" then --boots
inv_overlay = "^(boots_trim.png"
piece_overlay = piece_overlay .. "_boots"
end
local color = mcl_armor_trims.colors[color_string]
inv_overlay = inv_overlay .. "^[colorize:" .. color .. ":150)"
piece_overlay = piece_overlay .. ".png"
piece_overlay = "^(" .. piece_overlay .. "^[colorize:" .. color .. ":150)"
meta:set_string("mcl_armor_trims:trim_overlay" , piece_overlay) -- set textures to render on the player, will work for clients below 5.8 as well
meta:set_string("mcl_armor_trims:inv", inv_overlay) -- make 5.8+ clients display the fancy inv image, older ones will see no change in the *inventory* image
meta:set_string("inventory_image", def.inventory_image .. inv_overlay) -- dont use reload_inv_image as it's a one liner in this enviorment
end
function mcl_armor_trims.reload_inv_image(itemstack)
local meta = itemstack:get_meta()
local inv_overlay = meta:get_string("mcl_armor_trims:inv")
local def = itemstack:get_definition()
if inv_overlay == "" then return end
meta:set_string("inventory_image", def.inventory_image .. inv_overlay)
end
minetest.register_on_mods_loaded(override_items)
dofile(minetest.get_modpath(minetest.get_current_modname()).."/templates.lua")