VoxeLibre/mods/ITEMS/mcl_smithing_table/init.lua
chmodsayshello 8936313fb3 proper itemslot background
redo of 904cd78d3f ; caused some issues after cherry pick, same texture
2023-09-29 16:59:45 +02:00

226 lines
6.6 KiB
Lua

-- By EliasFleckenstein03 and Code-Sploit
local S = minetest.get_translator("mcl_smithing_table")
local F = minetest.formspec_escape
local C = minetest.colorize
mcl_smithing_table = {}
-- Function to upgrade diamond tool/armor to netherite tool/armor
---@param itemstack ItemStack
function mcl_smithing_table.upgrade_item_netherite(itemstack)
local def = itemstack:get_definition()
if not def or not def._mcl_upgradable then
return
end
local itemname = itemstack:get_name()
local upgrade_item = itemname:gsub("diamond", "netherite")
if def._mcl_upgrade_item and upgrade_item == itemname then
return
end
itemstack:set_name(upgrade_item)
mcl_armor.reload_trim_inv_image(itemstack)
-- Reload the ToolTips of the tool
tt.reload_itemstack_description(itemstack)
-- Only return itemstack if upgrade was successfull
return itemstack
end
local formspec = table.concat({
"formspec_version[4]",
"size[11.75,10.425]",
"label[4.125,0.375;" .. F(C(mcl_formspec.label_color, S("Upgrade Gear"))) .. "]",
"image[0.875,0.375;1.75,1.75;mcl_smithing_table_inventory_hammer.png]",
mcl_formspec.get_itemslot_bg_v4(1.625, 2.6, 1, 1),
"list[context;upgrade_item;1.625,2.6;1,1;]",
"image[3.125,2.6;1,1;mcl_anvils_inventory_cross.png]",
mcl_formspec.get_itemslot_bg_v4(4.75, 2.6, 1, 1),
"list[context;mineral;4.75,2.6;1,1;]",
mcl_formspec.get_itemslot_bg_v4(6, 2.6, 1, 1),
mcl_formspec.get_itemslot_bg_v4(6, 2.6, 1, 1, 0, "mcl_smithing_table_inventory_trim_bg.png"),
"list[context;template;6,2.6;1,1;]",
"image[7,2.6;2,1;mcl_anvils_inventory_arrow.png]",
mcl_formspec.get_itemslot_bg_v4(9.125, 2.6, 1, 1),
"list[context;upgraded_item;9.125,2.6;1,1;]",
-- Player Inventory
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
-- Listrings
"listring[context;upgrade_item]",
"listring[current_player;main]",
"listring[context;mineral]",
"listring[current_player;main]",
"listring[context;upgraded_item]",
"listring[current_player;main]",
"listring[current_player;main]",
"listring[context;upgrade_item]",
})
local smithing_materials = {
["mcl_nether:netherite_ingot"] = "netherite",
["mcl_core:diamond"] = "diamond",
["mcl_core:lapis"] = "lapis",
["mcl_amethyst:amethyst_shard"] = "amethyst",
["mesecons:wire_00000000_off"] = "redstone",
["mcl_core:iron_ingot"] = "iron",
["mcl_core:gold_ingot"] = "gold",
["mcl_copper:copper_ingot"] = "copper",
["mcl_core:emerald"] = "emerald",
["mcl_nether:quartz"] = "quartz"
}
function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template)
--get information required
local material_name = color_mineral:get_name()
material_name = smithing_materials[material_name]
local overlay = template:get_name():gsub("mcl_armor:","")
--trimming process
mcl_armor.trim(itemstack, overlay, material_name)
tt.reload_itemstack_description(itemstack)
return itemstack
end
function mcl_smithing_table.is_smithing_mineral(itemname)
return smithing_materials[itemname] ~= nil
end
---@param pos Vector
local function reset_upgraded_item(pos)
local inv = minetest.get_meta(pos):get_inventory()
local upgraded_item
local original_itemname = inv:get_stack("upgrade_item", 1):get_name()
local template_present = inv:get_stack("template",1):get_name() ~= ""
local is_armor = original_itemname:find("mcl_armor:") ~= nil
local is_trimmed = original_itemname:find("_trimmed") ~= nil
if inv:get_stack("mineral", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then
upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("upgrade_item", 1))
elseif template_present and is_armor and not is_trimmed and mcl_smithing_table.is_smithing_mineral(inv:get_stack("mineral", 1):get_name()) then
upgraded_item = mcl_smithing_table.upgrade_trimmed(inv:get_stack("upgrade_item", 1),inv:get_stack("mineral", 1),inv:get_stack("template", 1))
end
inv:set_stack("upgraded_item", 1, upgraded_item)
end
minetest.register_node("mcl_smithing_table:table", {
description = S("Smithing table"),
-- ToDo: Add _doc_items_longdesc and _doc_items_usagehelp
groups = { pickaxey = 2, deco_block = 1 },
tiles = {
"mcl_smithing_table_top.png",
"mcl_smithing_table_bottom.png",
"mcl_smithing_table_side.png",
"mcl_smithing_table_side.png",
"mcl_smithing_table_side.png",
"mcl_smithing_table_front.png",
},
sounds = mcl_sounds.node_sound_metal_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec)
local inv = meta:get_inventory()
inv:set_size("upgrade_item", 1)
inv:set_size("mineral", 1)
inv:set_size("template",1)
inv:set_size("upgraded_item", 1)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if
listname == "upgrade_item"
and string.find(stack:get_name(),"mcl_armor:") -- allow any armor piece to go in (in case the player wants to trim them)
and not mcl_armor.trims.blacklisted[stack:get_name()]
or listname == "mineral"
and mcl_smithing_table.is_smithing_mineral(stack:get_name())
or listname == "template"
and string.find(stack:get_name(),"mcl_armor")
then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end,
on_metadata_inventory_put = reset_upgraded_item,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
local function take_item(listname)
local itemstack = inv:get_stack(listname, 1)
itemstack:take_item()
inv:set_stack(listname, 1, itemstack)
end
if listname == "upgraded_item" then
take_item("upgrade_item")
take_item("mineral")
take_item("template")
-- ToDo: make epic sound
minetest.sound_play("mcl_smithing_table_upgrade", { pos = pos, max_hear_distance = 16 })
end
if listname == "upgraded_item" then
if stack:get_name() == "mcl_farming:hoe_netherite" then
awards.unlock(player:get_player_name(), "mcl:seriousDedication")
end
end
reset_upgraded_item(pos)
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5
})
minetest.register_craft({
output = "mcl_smithing_table:table",
recipe = {
{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "" },
{ "group:wood", "group:wood", "" },
{ "group:wood", "group:wood", "" }
},
})
-- this is the exact same as mcl_smithing_table.upgrade_item_netherite , in case something relies on the old function
function mcl_smithing_table.upgrade_item(itemstack)
return mcl_smithing_table.upgrade_item_netherite(itemstack)
end