ef7fb0d2e3
Dinked with the random number generator some more. Condensed some more of the code duplication (WIP). Added in MCL_Log function. Finally settled on a decent looking Bamboo top.
425 lines
14 KiB
Lua
425 lines
14 KiB
Lua
---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by michieal.
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--- DateTime: 12/29/22 12:38 PM -- Restructure Date
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---
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-- LOCALS
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local adj_nodes = {
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vector.new(0, 0, 1),
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vector.new(0, 0, -1),
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vector.new(1, 0, 0),
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vector.new(-1, 0, 0),
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}
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-- CONSTS
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-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
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local BROKEN_DOORS = true
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local SIDE_SCAFFOLDING = false
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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-- specific bamboo nodes (Items)... Pt. 1
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if minetest.get_modpath("mcl_flowerpots") then
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mcl_bamboo.mcl_log("FlowerPot Section Entrance. Modpath exists.")
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if mcl_flowerpots ~= nil then
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-- Flower-potted Bamboo...
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local flwr_name = "mcl_bamboo:bamboo"
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local flwr_def = {name = "bamboo_plant",
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desc = S("Bamboo"),
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image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
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-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
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}
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mcl_flowerpots.register_potted_cube(flwr_name, flwr_def)
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-- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
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minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
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end
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end
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if minetest.get_modpath("mcl_doors") then
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if mcl_doors then
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local top_door_tiles = {}
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local bot_door_tiles = {}
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if BROKEN_DOORS then
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top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
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else
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top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
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end
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local name = "mcl_bamboo:bamboo_door"
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local def = {
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description = S("Bamboo Door."),
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inventory_image = "mcl_bamboo_door_wield.png",
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wield_image = "mcl_bamboo_door_wield.png",
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groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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tiles_bottom = bot_door_tiles,
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tiles_top = top_door_tiles,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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}
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mcl_doors:register_door(name, def)
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name = "mcl_bamboo:bamboo_trapdoor"
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local trap_def = {
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description = S("Bamboo Trapdoor."),
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inventory_image = "mcl_bamboo_door_complete.png",
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groups = {},
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tile_front = "mcl_bamboo_trapdoor_top.png",
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tile_side = "mcl_bamboo_trapdoor_side.png",
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_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
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_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
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wield_image = "mcl_bamboo_trapdoor_wield.png",
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inventory_image = "mcl_bamboo_trapdoor_wield.png",
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groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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}
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mcl_doors:register_trapdoor(name, trap_def)
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minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
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minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
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end
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end
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if minetest.get_modpath("mcl_stairs") then
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if mcl_stairs ~= nil then
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mcl_stairs.register_stair_and_slab_simple(
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"bamboo_block",
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"mcl_bamboo:bamboo_block",
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S("Bamboo Stair"),
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S("Bamboo Slab"),
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S("Double Bamboo Slab")
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)
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mcl_stairs.register_stair_and_slab_simple(
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"bamboo_stripped",
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"mcl_bamboo:bamboo_block_stripped",
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S("Stripped Bamboo Stair"),
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S("Stripped Bamboo Slab"),
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S("Double Stripped Bamboo Slab")
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)
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mcl_stairs.register_stair_and_slab_simple(
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"bamboo_plank",
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"mcl_bamboo:bamboo_plank",
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S("Bamboo Plank Stair"),
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S("Bamboo Plank Slab"),
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S("Double Bamboo Plank Slab")
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)
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-- let's add plank slabs to the wood_slab group.
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local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
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local node_groups = {
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wood_slab = 1,
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building_block = 1,
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slab = 1,
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axey = 1,
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handy = 1,
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stair = 1,
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flammable = 1,
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fire_encouragement = 5,
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fire_flammability = 20
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}
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minetest.override_item(bamboo_plank_slab, {groups = node_groups})
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end
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end
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if minetest.get_modpath("mesecons_pressureplates") then
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if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
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-- make sure that pressure plates are installed.
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-- Bamboo Pressure Plate...
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-- Register a Pressure Plate (api command doc.)
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-- basename: base name of the pressure plate
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-- description: description displayed in the player's inventory
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-- textures_off:textures of the pressure plate when inactive
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-- textures_on: textures of the pressure plate when active
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-- image_w: wield image of the pressure plate
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-- image_i: inventory image of the pressure plate
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-- recipe: crafting recipe of the pressure plate
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-- sounds: sound table (like in minetest.register_node)
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-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
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-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
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-- Possible table fields:
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-- * player=true: Player
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-- * mob=true: Mob
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-- By default, is triggered by all entities
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-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
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mesecon.register_pressure_plate(
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"mcl_bamboo:pressure_plate_bamboo_wood",
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S("Bamboo Pressure Plate"),
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{"mcl_bamboo_bamboo_plank.png"},
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{"mcl_bamboo_bamboo_plank.png"},
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"mcl_bamboo_bamboo_plank.png",
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nil,
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{{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}},
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mcl_sounds.node_sound_wood_defaults(),
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{axey = 1, material_wood = 1},
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nil,
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S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
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burntime = 15
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})
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minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
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end
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end
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if minetest.get_modpath("mcl_signs") then
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mcl_bamboo.mcl_log("Signs Section Entrance. Modpath exists.")
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if mcl_signs ~= nil then
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-- Bamboo Signs...
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mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png",
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"#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png",
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"Bamboo Sign")
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mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo")
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minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
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end
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end
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if minetest.get_modpath("mcl_fences") then
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mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.")
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local id = "bamboo_fence"
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local id_gate = "bamboo_fence_gate"
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local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
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local wood_connect = {"group:fence_wood"}
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local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
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2, 15, wood_connect, node_sound)
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local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
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wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
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mcl_bamboo.mcl_log(dump(fence_id))
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mcl_bamboo.mcl_log(dump(gate_id))
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local craft_wood = "mcl_bamboo:bamboo_plank"
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minetest.register_craft({
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output = "mcl_bamboo:" .. id .. " 3",
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recipe = {
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{craft_wood, "mcl_core:stick", craft_wood},
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{craft_wood, "mcl_core:stick", craft_wood},
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}
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})
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minetest.register_craft({
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output = "mcl_bamboo:" .. id_gate,
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recipe = {
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{"mcl_core:stick", craft_wood, "mcl_core:stick"},
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{"mcl_core:stick", craft_wood, "mcl_core:stick"},
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}
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})
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-- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
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minetest.register_alias("bamboo_fence", "mcl_fences:" .. id)
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minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate)
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end
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if minetest.get_modpath("mesecons_button") then
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if mesecon ~= nil then
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mesecon.register_button(
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"bamboo",
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S("Bamboo Button"),
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"mcl_bamboo_bamboo_plank.png",
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"mcl_bamboo:bamboo_plank",
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node_sound,
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{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
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1,
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false,
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S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
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"mesecons_button_push")
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end
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end
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if minetest.get_modpath("mcl_stairs") then
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if mcl_stairs ~= nil then
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mcl_stairs.register_stair_and_slab_simple(
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"bamboo_mosaic",
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"mcl_bamboo:bamboo_mosaic",
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S("Bamboo Mosaic Stair"),
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S("Bamboo Mosaic Slab"),
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S("Double Bamboo Mosaic Slab")
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)
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end
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end
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minetest.register_node("mcl_bamboo:scaffolding", {
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description = S("Scaffolding"),
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doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
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doc_items_hidden = false,
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tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "4dir",
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param2 = 0,
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use_texture_alpha = "clip",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
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{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
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{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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buildable_to = false,
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is_ground_content = false,
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walkable = false,
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climbable = true,
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physical = true,
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node_placement_prediction = "",
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groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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on_place = function(itemstack, placer, ptd)
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local scaff_node_name = "mcl_bamboo:scaffolding"
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if SIDE_SCAFFOLDING then
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-- count param2 up when placing to the sides. Fall when > 6
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local ctrl = placer:get_player_control()
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if ctrl and ctrl.sneak then
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local pp2 = minetest.get_node(ptd.under).param2
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local np2 = pp2 + 1
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if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then
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minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2})
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itemstack:take_item(1)
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end
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if np2 > 6 then
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minetest.check_single_for_falling(ptd.above)
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end
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return itemstack
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end
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end
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mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
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local node = minetest.get_node(ptd.under)
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local pos = ptd.under
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
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--place on solid nodes
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if itemstack:get_name() ~= node.name then
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minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item(1)
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end
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return itemstack
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end
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--build up when placing on existing scaffold
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local h = 0
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repeat
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pos.y = pos.y + 1
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local cn = minetest.get_node(pos)
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local cnb = minetest.get_node(ptd.under)
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local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0))
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if cn.name == "air" then
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-- first step to making scaffolding work like Minecraft scaffolding.
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if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then
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return itemstack
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end
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minetest.set_node(pos, node)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item(1)
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end
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placer:set_wielded_item(itemstack)
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return itemstack
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end
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h = h + 1
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until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
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end,
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on_destruct = function(pos)
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-- Node destructor; called before removing node.
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local new_pos = vector.offset(pos, 0, 1, 0)
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local node_above = minetest.get_node(new_pos)
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if node_above and node_above.name == "mcl_bamboo:scaffolding" then
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local sound_params = {
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pos = new_pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack("mcl_bamboo:scaffolding")
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minetest.add_item(new_pos, istack)
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end
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end,
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})
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minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
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description = S("Scaffolding (horizontal)"),
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doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
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doc_items_hidden = false,
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tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
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drop = "mcl_bamboo:scaffolding",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "4dir",
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param2 = 0,
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use_texture_alpha = "clip",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
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{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
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{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
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_mcl_after_falling = function(pos)
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if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
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if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then
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minetest.remove_node(pos)
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minetest.add_item(pos, "mcl_bamboo:scaffolding")
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else
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minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"})
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end
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end
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end,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return itemstack
|
|
end
|
|
local node = minetest.get_node(pointed_thing.under)
|
|
local pos = pointed_thing.under
|
|
if mcl_bamboo.is_protected(pos, placer) then
|
|
return
|
|
end
|
|
-- todo: finish this section.
|
|
end
|
|
|
|
|
|
})
|