19cea45c17
-improved stonecutter API, making it more robust -fixed a dupe bug
277 lines
8.0 KiB
Lua
277 lines
8.0 KiB
Lua
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--||||| STONECUTTER |||||
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--|||||||||||||||||||||||
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local S = minetest.get_translator("mcl_stonecutter")
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mcl_stonecutter = {}
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mcl_stonecutter.registered_recipes = {}
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-- API
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-- input - string - name of a registered item
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-- output - string - name of a registered item
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-- count - int - number of the output -
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-- - defaults to 1
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-- - non-int rounded down
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function mcl_stonecutter.register_recipe(input, output, count)
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if mcl_stonecutter.registered_recipes[input] and mcl_stonecutter.registered_recipes[input][output] then return end
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if not minetest.registered_items[input] then
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error("Input is not a registered item: ".. input)
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end
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if not minetest.registered_items[output] then
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error("Output is not a registered item: ".. output)
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end
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local n = count
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if type(count) ~= "number" then
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n = 1
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end
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n = math.floor(n)
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if not mcl_stonecutter.registered_recipes[input] then
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mcl_stonecutter.registered_recipes[input] = {}
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end
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mcl_stonecutter.registered_recipes[input][output] = n
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local fallthrough = mcl_stonecutter.registered_recipes[output]
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if fallthrough then
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for o, c in pairs(fallthrough) do
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mcl_stonecutter.register_recipe(input, o, c)
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end
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end
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for i, recipes in pairs(mcl_stonecutter.registered_recipes) do
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for name, c in pairs(recipes) do
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if name == input then
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mcl_stonecutter.register_recipe(i, output, c*n)
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end
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end
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end
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end
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-- formspecs
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local function show_stonecutter_formspec(items, input)
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local cut_items = {}
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local x_len = 0
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local y_len = 0.5
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-- This loops through all the items that can be made and inserted into the formspec
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if items ~= nil then
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for name, count in pairs(items) do
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x_len = x_len + 1
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if x_len > 5 then
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y_len = y_len + 1
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x_len = 1
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end
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table.insert(cut_items,string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",x_len+1,y_len,1,1, name, name, tostring(count)))
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end
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end
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local formspec = "size[9,8.75]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Stone Cutter"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
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"list[context;input;0.5,1.7;1,1;]"..
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mcl_formspec.get_itemslot_bg(0.5,1.7,1,1)..
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"list[context;output;7.5,1.7;1,1;]"..
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mcl_formspec.get_itemslot_bg(7.5,1.7,1,1)..
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table.concat(cut_items)..
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"listring[context;output]"..
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"listring[current_player;main]"..
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"listring[context;input]"..
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"listring[current_player;main]"
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return formspec
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end
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-- Updates the formspec
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local function update_stonecutter_slots(pos, str)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local input = inv:get_stack("input", 1)
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local name = input:get_name()
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local recipes = mcl_stonecutter.registered_recipes[name]
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if recipes then
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meta:set_string("formspec", show_stonecutter_formspec(recipes))
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if str then
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local recipe = recipes[str]
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if not recipe then return end
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local cut_item = ItemStack(str)
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cut_item:set_count(recipe)
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inv:set_stack("output", 1, cut_item)
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else
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inv:set_stack("output", 1, "")
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end
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else
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meta:set_string("formspec", show_stonecutter_formspec(nil))
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inv:set_stack("output", 1, "")
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end
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end
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-- Only drop the items that were in the input slot
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local function drop_stonecutter_items(pos, meta)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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local stack = inv:get_stack("input", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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-- inv:set_stack("input", i, ItemStack())
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end
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end
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end
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minetest.register_node("mcl_stonecutter:stonecutter", {
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description = S("Stone Cutter"),
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_tt_help = S("Used to cut stone like materials."),
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_doc_items_longdesc = S("Stonecutters are used to create stairs and slabs from stone like materials. It is also the jobsite for the Stone Mason Villager."),
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tiles = {
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"mcl_stonecutter_top.png",
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"mcl_stonecutter_bottom.png",
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"mcl_stonecutter_side.png",
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"mcl_stonecutter_side.png",
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{name="mcl_stonecutter_saw.png",
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animation={
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type="vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=1
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}},
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{name="mcl_stonecutter_saw.png",
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animation={
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type="vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=1
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}}
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},
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use_texture_alpha = "clip",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = { pickaxey=1, material_stone=1 },
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, -- NodeBox1
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{-0.4375, 0.0625, 0, 0.4375, 0.5, 0}, -- NodeBox2
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}
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},
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_mcl_blast_resistance = 3.5,
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_mcl_hardness = 3.5,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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on_destruct = drop_stonecutter_items,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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elseif to_list == "output" then
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return 0
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elseif from_list == "output" and to_list == "input" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:get_stack(to_list, to_index):is_empty() then
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return count
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else
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return 0
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end
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else
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return count
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end
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if from_list == "output" and to_list == "input" then
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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if i ~= to_index then
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local istack = inv:get_stack("input", i)
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istack:set_count(math.max(0, istack:get_count() - count))
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inv:set_stack("input", i, istack)
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end
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end
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end
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update_stonecutter_slots(pos)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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elseif listname == "output" then
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return 0
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else
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return stack:get_count()
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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update_stonecutter_slots(pos)
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if listname == "output" then
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local inv = meta:get_inventory()
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local input = inv:get_stack("input", 1)
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input:take_item()
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inv:set_stack("input", 1, input)
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if input:get_count() == 0 then
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meta:set_string("cut_stone", nil)
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end
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else
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meta:set_string("cut_stone", nil)
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end
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update_stonecutter_slots(pos)
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("input", 1)
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inv:set_size("output", 1)
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local form = show_stonecutter_formspec()
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meta:set_string("formspec", form)
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end,
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on_rightclick = function(pos, node, player, itemstack)
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if not player:get_player_control().sneak then
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update_stonecutter_slots(pos)
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end
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local sender_name = sender:get_player_name()
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if minetest.is_protected(pos, sender_name) then
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minetest.record_protection_violation(pos, sender_name)
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return
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end
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if fields then
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for field_name, value in pairs(fields) do
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local item_name = tostring(field_name)
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if item_name then
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update_stonecutter_slots(pos, item_name)
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end
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end
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end
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end,
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})
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minetest.register_craft({
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output = "mcl_stonecutter:stonecutter",
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recipe = {
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{ "", "", "" },
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{ "", "mcl_core:iron_ingot", "" },
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{ "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" },
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}
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})
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