628 lines
18 KiB
Lua
628 lines
18 KiB
Lua
-- Nodes
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minetest.register_node("mcl_end:end_stone", {
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description = "End Stone",
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_doc_items_longdesc = doc.sub.items.temp.build,
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tiles = {"mcl_end_end_stone.png"},
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stack_max = 64,
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groups = {pickaxey=1, building_block=1, material_stone=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 45,
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_mcl_hardness = 3,
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})
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minetest.register_node("mcl_end:end_bricks", {
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description = "End Stone Bricks",
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_doc_items_longdesc = doc.sub.items.temp.build,
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tiles = {"mcl_end_end_bricks.png"},
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is_ground_content = false,
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stack_max = 64,
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groups = {pickaxey=1, building_block=1, material_stone=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 4,
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_mcl_hardness = 0.8,
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})
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minetest.register_node("mcl_end:purpur_block", {
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description = "Purpur Block",
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_doc_items_longdesc = doc.sub.items.temp.build,
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tiles = {"mcl_end_purpur_block.png"},
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is_ground_content = false,
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stack_max = 64,
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groups = {pickaxey=1, building_block=1, material_stone=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 30,
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_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_end:purpur_pillar", {
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description = "Purpur Pillar",
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_doc_items_longdesc = doc.sub.items.temp.build,
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stack_max = 64,
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paramtype2 = "facedir",
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is_ground_content = false,
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on_place = mcl_util.rotate_axis,
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tiles = {"mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar.png"},
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groups = {pickaxey=1, building_block=1, material_stone=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 30,
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_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_end:end_rod", {
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description = "End Rod",
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_doc_items_longdesc = "End rods are decorational light sources.",
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tiles = {
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"mcl_end_end_rod_top.png",
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"mcl_end_end_rod_bottom.png",
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"mcl_end_end_rod_side.png",
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"mcl_end_end_rod_side.png",
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"mcl_end_end_rod_side.png",
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"mcl_end_end_rod_side.png",
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},
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drawtype = "nodebox",
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 14,
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sunlight_propagates = true,
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groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, },
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node_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, -0.125, 0.125, -0.4375, 0.125}, -- Base
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{-0.0625, -0.4375, -0.0625, 0.0625, 0.5, 0.0625}, -- Rod
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, -- Base
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, -- Base
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y - 1 == p1.y then
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param2 = 20
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elseif p0.x - 1 == p1.x then
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param2 = 16
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elseif p0.x + 1 == p1.x then
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param2 = 12
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elseif p0.z - 1 == p1.z then
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param2 = 8
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elseif p0.z + 1 == p1.z then
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param2 = 4
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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sounds = mcl_sounds.node_sound_glass_defaults(),
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_mcl_blast_resistance = 0,
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})
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minetest.register_node("mcl_end:dragon_egg", {
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description = "Dragon Egg",
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_doc_items_longdesc = "A dragon egg is a decorational item which can be placed.",
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tiles = {
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"mcl_end_dragon_egg.png",
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"mcl_end_dragon_egg.png",
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"mcl_end_dragon_egg.png",
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"mcl_end_dragon_egg.png",
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"mcl_end_dragon_egg.png",
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"mcl_end_dragon_egg.png",
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},
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drawtype = "nodebox",
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is_ground_content = false,
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paramtype = "light",
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light_source = 1,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.375, 0.375, -0.4375, 0.375},
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{-0.5, -0.4375, -0.5, 0.5, -0.1875, 0.5},
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{-0.4375, -0.1875, -0.4375, 0.4375, 0, 0.4375},
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{-0.375, 0, -0.375, 0.375, 0.125, 0.375},
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{-0.3125, 0.125, -0.3125, 0.3125, 0.25, 0.3125},
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{-0.25, 0.25, -0.25, 0.25, 0.3125, 0.25},
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{-0.1875, 0.3125, -0.1875, 0.1875, 0.375, 0.1875},
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{-0.125, 0.375, -0.125, 0.125, 0.4375, 0.125},
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{-0.0625, 0.4375, -0.0625, 0.0625, 0.5, 0.0625},
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}
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},
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selection_box = {
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type = "regular",
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},
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groups = {handy=1, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1, dig_by_piston = 1 },
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 45,
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_mcl_hardness = 3,
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-- TODO: Make dragon egg teleport on punching
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})
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-- Eye of ender
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minetest.register_entity("mcl_end:ender_eye", {
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physical = false,
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textures = {"mcl_end_ender_eye.png"},
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visual_size = {x=1.5, y=1.5},
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collisionbox = {0,0,0,0,0,0},
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-- Save and restore age
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get_staticdata = function(self)
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return tostring(self._age)
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end,
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on_activate = function(self, staticdata, dtime_s)
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local age = tonumber(staticdata)
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if type(age) == "number" then
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self._age = age
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if self._age >= 2 then
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self._phase = 1
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else
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self._phase = 0
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end
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end
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end,
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on_step = function(self, dtime)
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self._age = self._age + dtime
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if self._age >= 3 then
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-- End of life
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local r = math.random(1,5)
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if r == 1 or minetest.settings:get_bool("creative_mode") then
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-- 20% chance to get destroyed completely.
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-- 100% if in Creative Mode
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self.object:remove()
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return
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else
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-- 80% to drop as an item
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local pos = self.object:get_pos()
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local v = self.object:getvelocity()
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self.object:remove()
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local item = minetest.add_item(pos, "mcl_end:ender_eye")
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item:setvelocity(v)
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return
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end
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elseif self._age >= 2 then
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if self._phase == 0 then
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self._phase = 1
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-- Stop the eye and wait for another second.
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-- The vertical speed changes are just eye candy.
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self.object:setacceleration({x=0, y=-3, z=0})
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self.object:setvelocity({x=0, y=self.object:getvelocity().y*0.2, z=0})
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end
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else
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-- Fly normally and generate particles
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local pos = self.object:get_pos()
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pos.x = pos.x + math.random(-1, 1)*0.5
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pos.y = pos.y + math.random(-1, 0)*0.5
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pos.z = pos.z + math.random(-1, 1)*0.5
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minetest.add_particle({
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pos = pos,
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texture = "mcl_particles_teleport.png",
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expirationtime = 1,
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velocity = {x=math.random(-1, 1)*0.1, y=math.random(-30, 0)*0.1, z=math.random(-1, 1)*0.1},
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acceleration = {x=0, y=0, z=0},
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size = 2.5,
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})
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end
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end,
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_age = 0, -- age in seconds
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_phase = 0, -- phase 0: flying. phase 1: idling in mid air, about to drop or shatter
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})
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minetest.register_craftitem("mcl_end:ender_eye", {
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description = "Eye of Ender",
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_doc_items_longdesc = "This item is used to locate End portal shrines in the Overworld and to activate End portals." .. "\n" .. "NOTE: The End dimension is currently incomplete and boring.",
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_doc_items_usagehelp = "Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters." .. "\n" .. "To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.",
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wield_image = "mcl_end_ender_eye.png",
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inventory_image = "mcl_end_ender_eye.png",
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stack_max = 64,
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-- Throw eye of ender to make it fly to the closest stronghold
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on_use = function(itemstack, user, pointed_thing)
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if user == nil then
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return
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end
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local origin = user:get_pos()
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origin.y = origin.y + 1.5
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local strongholds = mcl_structures.get_registered_structures("stronghold")
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local dim = mcl_worlds.pos_to_dimension(origin)
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local is_creative = minetest.settings:get_bool("creative_mode")
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-- Just drop the eye of ender if there are no strongholds
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if #strongholds <= 0 or dim ~= "overworld" then
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if not is_creative then
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minetest.item_drop(ItemStack("mcl_end:ender_eye"), user, user:get_pos())
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itemstack:take_item()
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end
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return itemstack
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end
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-- Find closest stronghold.
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-- Note: Only the horizontal axes are taken into account.
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local closest_stronghold
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local lowest_dist
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for s=1, #strongholds do
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local h_pos = table.copy(strongholds[s].pos)
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local h_origin = table.copy(origin)
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h_pos.y = 0
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h_origin.y = 0
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local dist = vector.distance(h_origin, h_pos)
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if not closest_stronghold then
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closest_stronghold = strongholds[s]
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lowest_dist = dist
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else
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if dist < lowest_dist then
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closest_stronghold = strongholds[s]
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lowest_dist = dist
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end
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end
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end
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-- Throw it!
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local obj = minetest.add_entity(origin, "mcl_end:ender_eye")
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local dir
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if lowest_dist <= 25 then
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local velocity = 4
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-- Stronghold is close: Fly directly to stronghold and take Y into account.
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dir = vector.normalize(vector.direction(origin, closest_stronghold.pos))
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obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
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else
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local velocity = 12
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-- Don't care about Y if stronghold is still far away.
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-- Fly to direction of X/Z, and always upwards so it can be seen easily.
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local o = {x=origin.x, y=0, z=origin.z}
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local s = {x=closest_stronghold.pos.x, y=0, z=closest_stronghold.pos.z}
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dir = vector.normalize(vector.direction(o, s))
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obj:setacceleration({x=dir.x*-3, y=4, z=dir.z*-3})
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obj:setvelocity({x=dir.x*velocity, y=3, z=dir.z*velocity})
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end
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if not is_creative then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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local chorus_flower_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.375, -0.375, 0.5, 0.375, 0.375},
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{-0.375, -0.375, 0.375, 0.375, 0.375, 0.5},
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{-0.375, -0.375, -0.5, 0.375, 0.375, -0.375},
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{-0.375, 0.375, -0.375, 0.375, 0.5, 0.375},
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{-0.375, -0.5, -0.375, 0.375, -0.375, 0.375},
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}
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}
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minetest.register_node("mcl_end:chorus_flower", {
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description = "Chorus Flower",
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tiles = {
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"mcl_end_chorus_flower.png",
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"mcl_end_chorus_flower.png",
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"mcl_end_chorus_flower.png",
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"mcl_end_chorus_flower.png",
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"mcl_end_chorus_flower.png",
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"mcl_end_chorus_flower.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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sunlight_propagates = true,
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node_box = chorus_flower_box,
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selection_box = { type = "regular" },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,},
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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local node_under = minetest.get_node(pointed_thing.under)
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local node_above = minetest.get_node(pointed_thing.above)
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if placer and not placer:get_player_control().sneak then
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-- Use pointed node's on_rightclick function first, if present
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
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end
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end
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--[[ Part 1: Check placement rules. Placement is legal is one of the following
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conditions is met:
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1) On top of end stone or chorus plant
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2) On top of air and horizontally adjacent to exactly 1 chorus plant ]]
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local pos
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if minetest.registered_nodes[node_under.name].buildable_to then
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pos = pointed_thing.under
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else
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pos = pointed_thing.above
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end
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local node_below = minetest.get_node(below)
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local plant_ok = false
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-- Condition 1
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if node_below.name == "mcl_end:chorus_plant" or node_below.name == "mcl_end:end_stone" then
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plant_ok = true
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-- Condition 2
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elseif node_below.name == "air" then
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local around = {
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{ x= 1, y=0, z= 0 },
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{ x=-1, y=0, z= 0 },
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{ x= 0, y=0, z= 1 },
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{ x= 0, y=0, z=-1 },
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}
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local around_count = 0
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for a=1, #around do
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local pos_side = vector.add(pos, around[a])
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local node_side = minetest.get_node(pos_side)
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if node_side.name == "mcl_end:chorus_plant" then
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around_count = around_count + 1
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if around_count > 1 then
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break
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end
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end
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end
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if around_count == 1 then
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plant_ok = true
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end
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end
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if plant_ok then
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-- Placement OK! Proceed normally
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return minetest.item_place(itemstack, placer, pointed_thing)
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else
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return itemstack
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end
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end,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 0.4,
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})
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minetest.register_abm({
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label = "Chorus plant growth",
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nodenames = { "mcl_end:chorus_flower" },
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interval = 35.0,
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chance = 4.0,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local above = { x = pos.x, y = pos.y + 1, z = pos.z }
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local node_above = minetest.get_node(above)
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local around = {
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{ x=-1, y=0, z= 0 },
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{ x= 1, y=0, z= 0 },
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{ x= 0, y=0, z=-1 },
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{ x= 0, y=0, z= 1 },
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}
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local air_around = true
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for a=1, #around do
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if minetest.get_node(vector.add(above, around[a])).name ~= "air" then
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air_around = false
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break
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end
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end
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if node_above.name == "air" and air_around then
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local branching = false
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local h = 0
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for y=1, 4 do
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local checkpos = {x=pos.x, y=pos.y-y, z=pos.z}
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local node = minetest.get_node(checkpos)
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if node.name == "mcl_end:chorus_plant" then
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h = y
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if not branching then
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for a=1, #around do
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local node_side = minetest.get_node(vector.add(checkpos, around[a]))
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if node_side.name == "mcl_end:chorus_plant" then
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branching = true
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end
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end
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end
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else
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break
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end
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end
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local grow_chance
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if h <= 1 then
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grow_chance = 100
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elseif h == 2 and branching == false then
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grow_chance = 60
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elseif h == 2 and branching == true then
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grow_chance = 50
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elseif h == 3 and branching == false then
|
|
grow_chance = 40
|
|
elseif h == 3 and branching == true then
|
|
grow_chance = 25
|
|
elseif h == 4 and branching == false then
|
|
grow_chance = 20
|
|
end
|
|
|
|
local grown = false
|
|
if grow_chance then
|
|
local new_flowers = {}
|
|
local r = math.random(1, 100)
|
|
local age = node.param2
|
|
if r <= grow_chance then
|
|
table.insert(new_flowers, above)
|
|
else
|
|
age = age + 1
|
|
local branches
|
|
if branching == false then
|
|
branches = math.random(1, 4)
|
|
elseif branching == true then
|
|
branches = math.random(0, 3)
|
|
end
|
|
local branch_grown = false
|
|
for b=1, branches do
|
|
local next_branch = math.random(1, #around)
|
|
local branch = vector.add(pos, around[next_branch])
|
|
local below_branch = vector.add(branch, {x=0,y=-1,z=0})
|
|
if minetest.get_node(below_branch).name == "air" then
|
|
table.insert(new_flowers, branch)
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, f in ipairs(new_flowers) do
|
|
if age >= 5 then
|
|
minetest.set_node(f, {name="mcl_end:chorus_flower_dead"})
|
|
grown = true
|
|
else
|
|
minetest.set_node(f, {name="mcl_end:chorus_flower", param2 = age})
|
|
grown = true
|
|
end
|
|
end
|
|
if #new_flowers >= 1 then
|
|
minetest.set_node(pos, {name="mcl_end:chorus_plant"})
|
|
grown = true
|
|
end
|
|
end
|
|
if not grown then
|
|
minetest.set_node(pos, {name = "mcl_end:chorus_flower_dead"})
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("mcl_end:chorus_flower_dead", {
|
|
description = "Dead Chorus Flower",
|
|
tiles = {
|
|
"mcl_end_chorus_flower_dead.png",
|
|
"mcl_end_chorus_flower_dead.png",
|
|
"mcl_end_chorus_flower_dead.png",
|
|
"mcl_end_chorus_flower_dead.png",
|
|
"mcl_end_chorus_flower_dead.png",
|
|
"mcl_end_chorus_flower_dead.png",
|
|
},
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
node_box = chorus_flower_box,
|
|
selection_box = { type = "regular" },
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
drop = "mcl_end:chorus_flower",
|
|
groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,},
|
|
_mcl_blast_resistance = 2,
|
|
_mcl_hardness = 0.4,
|
|
})
|
|
|
|
minetest.register_node("mcl_end:chorus_plant", {
|
|
description = "Chorus Plant",
|
|
tiles = {
|
|
"mcl_end_chorus_plant.png",
|
|
"mcl_end_chorus_plant.png",
|
|
"mcl_end_chorus_plant.png",
|
|
"mcl_end_chorus_plant.png",
|
|
"mcl_end_chorus_plant.png",
|
|
"mcl_end_chorus_plant.png",
|
|
},
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
-- TODO: Maybe improve nodebox a bit to look more “natural”
|
|
node_box = {
|
|
type = "connected",
|
|
fixed = { -0.25, -0.25, -0.25, 0.25, 0.25, 0.25 }, -- Core
|
|
connect_top = { -0.1875, 0.25, -0.1875, 0.1875, 0.5, 0.1875 },
|
|
connect_left = { -0.5, -0.1875, -0.1875, -0.25, 0.1875, 0.1875 },
|
|
connect_right = { 0.25, -0.1875, -0.1875, 0.5, 0.1875, 0.1875 },
|
|
connect_bottom = { -0.1875, -0.5, -0.25, 0.1875, -0.25, 0.25 },
|
|
connect_front = { -0.1875, -0.1875, -0.5, 0.1875, 0.1875, -0.25 },
|
|
connect_back = { -0.1875, -0.1875, 0.25, 0.1875, 0.1875, 0.5 },
|
|
},
|
|
connect_sides = { "top", "bottom", "front", "back", "left", "right" },
|
|
connects_to = {"mcl_end:chorus_plant", "mcl_end:chorus_flower", "mcl_end:chorus_flower_dead", "mcl_end:end_stone"},
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
drop = {
|
|
items = {
|
|
{ items = { "mcl_end:chorus_fruit"}, rarity = 2 },
|
|
}
|
|
},
|
|
groups = {handy=1,axey=1, not_in_creative_inventory = 1, dig_by_piston = 1, destroy_by_lava_flow = 1 },
|
|
_mcl_blast_resistance = 2,
|
|
_mcl_hardness = 0.4,
|
|
})
|
|
|
|
-- Craftitems
|
|
minetest.register_craftitem("mcl_end:chorus_fruit", {
|
|
description = "Chorus Fruit",
|
|
_doc_items_longdesc = "Chorus fruits are the fruits of the chorus plant which is home to the End. They can be eaten to restore a few hunger points.",
|
|
wield_image = "mcl_end_chorus_fruit.png",
|
|
inventory_image = "mcl_end_chorus_fruit.png",
|
|
-- TODO: Teleport player
|
|
on_place = minetest.item_eat(4),
|
|
on_secondary_use = minetest.item_eat(4),
|
|
groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
|
|
_mcl_saturation = 2.4,
|
|
stack_max = 64,
|
|
})
|
|
|
|
minetest.register_craftitem("mcl_end:chorus_fruit_popped", {
|
|
description = "Popped Chorus Fruit",
|
|
_doc_items_longdesc = doc.sub.items.temp.craftitem,
|
|
wield_image = "mcl_end_chorus_fruit_popped.png",
|
|
inventory_image = "mcl_end_chorus_fruit_popped.png",
|
|
groups = { craftitem = 1 },
|
|
stack_max = 64,
|
|
})
|
|
|
|
-- Crafting recipes
|
|
minetest.register_craft({
|
|
output = "mcl_end:end_bricks 4",
|
|
recipe = {
|
|
{"mcl_end:end_stone", "mcl_end:end_stone"},
|
|
{"mcl_end:end_stone", "mcl_end:end_stone"},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_end:purpur_block 4",
|
|
recipe = {
|
|
{"mcl_end:chorus_fruit_popped", "mcl_end:chorus_fruit_popped",},
|
|
{"mcl_end:chorus_fruit_popped", "mcl_end:chorus_fruit_popped",},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_end:end_rod 4",
|
|
recipe = {
|
|
{"mcl_mobitems:blaze_rod"},
|
|
{"mcl_end:chorus_fruit_popped"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_end:ender_eye",
|
|
recipe = {"mcl_mobitems:blaze_powder", "mcl_throwing:ender_pearl"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "mcl_end:chorus_fruit_popped",
|
|
recipe = "mcl_end:chorus_fruit",
|
|
cooktime = 10,
|
|
})
|
|
|