VoxeLibre/mods/ITEMS/mcl_tnt/init.lua
FossFanatic 6304502173 Rename some things
This commit renames `tnt_griefing` to `explosions_griefing` to better reflect what this setting now does.
2023-03-09 12:52:22 -06:00

231 lines
6.5 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local explosions_griefing = minetest.settings:get_bool("mcl_explosions_griefing", true)
tnt = {}
tnt.BOOMTIMER = 4
tnt.BLINKTIMER = 0.25
---@param pos Vector
---@param entname string
---@return ObjectRef?
local function spawn_tnt(pos, entname)
minetest.sound_play("tnt_ignite", { pos = pos, gain = 1.0, max_hear_distance = 15 }, true)
local ent = minetest.add_entity(pos, entname)
if ent then
ent:set_armor_groups({ immortal = 1 })
end
return ent
end
---@param pos Vector
---@return ObjectRef?
function tnt.ignite(pos)
minetest.remove_node(pos)
local e = spawn_tnt(pos, "mcl_tnt:tnt")
minetest.check_for_falling(pos)
return e
end
---Add smoke particle of entity at pos.
---
---Intended to be called every step.
---@param pos Vector
function tnt.smoke_step(pos)
minetest.add_particle({
pos = vector.offset(pos, 0, 0.5, 0),
velocity = vector.new(math.random() * 0.2 - 0.1, 1.0 + math.random(), math.random() * 0.2 - 0.1),
acceleration = vector.new(0, -0.1, 0),
expirationtime = 0.15 + math.random() * 0.25,
size = 1.0 + math.random(),
collisiondetection = false,
texture = "mcl_particles_smoke.png"
})
end
local TNT_RANGE = 3
local sounds
if minetest.get_modpath("mcl_sounds") then
sounds = mcl_sounds.node_sound_wood_defaults()
end
local tnt_mesecons
if minetest.get_modpath("mesecons") then
tnt_mesecons = {
effector = {
action_on = tnt.ignite,
rules = mesecon.rules.alldirs,
},
}
end
local longdesc
if explosions_griefing then
longdesc = S("An explosive device. When it explodes, it will hurt living beings and destroy blocks around it. TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals."
, TNT_RANGE)
else
longdesc = S("An explosive device. When it explodes, it will hurt living beings. TNT has an explosion radius of @1. TNT can be ignited by tools, explosions, fire, lava and redstone signals."
, TNT_RANGE)
end
minetest.register_node("mcl_tnt:tnt", {
tiles = {
"default_tnt_top.png",
"default_tnt_bottom.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
},
is_ground_content = false,
stack_max = 64,
description = S("TNT"),
paramtype = "light",
sunlight_propagates = true,
_tt_help = S("Ignited by tools, explosions, fire, lava, redstone power") ..
"\n" .. S("Explosion radius: @1", tostring(TNT_RANGE)),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = S("Place the TNT and ignite it with one of the methods above. Quickly get in safe distance. The TNT will start to be affected by gravity and explodes in 4 seconds."),
groups = { dig_immediate = 3, tnt = 1, enderman_takable = 1, flammable = -1 },
mesecons = tnt_mesecons,
on_blast = function(pos, _)
local e = tnt.ignite(pos)
if e then
e:get_luaentity().timer = tnt.BOOMTIMER - (0.5 + math.random())
end
end,
_on_ignite = function(player, pointed_thing)
tnt.ignite(pointed_thing.under)
return true
end,
_on_burn = function(pos)
tnt.ignite(pos)
return true
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
-- Place and ignite TNT
if minetest.registered_nodes[dropnode.name].buildable_to then
minetest.set_node(droppos, { name = stack:get_name() })
tnt.ignite(droppos)
end
end,
sounds = sounds,
})
local TNT = {
-- Static definition
physical = true, -- Collides with things
--weight = -100,
collisionbox = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
visual = "cube",
textures = {
"default_tnt_top.png",
"default_tnt_bottom.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
},
-- Initial value for our timer
timer = 0,
blinktimer = 0,
tnt_knockback = true,
blinkstatus = true,
}
function TNT:on_activate(_, _)
local phi = math.random(0, 65535) / 65535 * 2 * math.pi
local hdir_x = math.cos(phi) * 0.02
local hdir_z = math.sin(phi) * 0.02
self.object:set_velocity(vector.new(hdir_x, 2, hdir_z))
self.object:set_acceleration(vector.new(0, -10, 0))
self.object:set_texture_mod("^mcl_tnt_blink.png")
end
--[[local function add_effects(pos, radius, drops)
minetest.add_particlespawner({
amount = 64,
time = 0.5,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = vector.new(-10, -10, -10),
maxvel = vector.new(10, 10, 10),
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 2.5,
minsize = radius * 1,
maxsize = radius * 3,
texture = "mcl_particles_smoke.png",
})
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "mcl_particles_smoke.png" --fallback texture
local most = 0
for name, stack in pairs(drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
end
end
minetest.add_particlespawner({
amount = 32,
time = 0.1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = vector.new(-3, 0, -3),
maxvel = vector.new(3, 5, 3),
minacc = vector.new(0, -10, 0),
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.66,
maxsize = radius * 2,
texture = texture,
collisiondetection = true,
})
end]]
function TNT:on_step(dtime, _)
local pos = self.object:get_pos()
tnt.smoke_step(pos)
self.timer = self.timer + dtime
self.blinktimer = self.blinktimer + dtime
if self.blinktimer > tnt.BLINKTIMER then
self.blinktimer = self.blinktimer - tnt.BLINKTIMER
if self.blinkstatus then
self.object:set_texture_mod("")
else
self.object:set_texture_mod("^mcl_tnt_blink.png")
end
self.blinkstatus = not self.blinkstatus
end
if self.timer > tnt.BOOMTIMER then
mcl_explosions.explode(self.object:get_pos(), 4, {}, self.object)
self.object:remove()
end
end
minetest.register_entity("mcl_tnt:tnt", TNT)
if minetest.get_modpath("mcl_mobitems") then
minetest.register_craft({
output = "mcl_tnt:tnt",
recipe = {
{ "mcl_mobitems:gunpowder", "group:sand", "mcl_mobitems:gunpowder" },
{ "group:sand", "mcl_mobitems:gunpowder", "group:sand" },
{ "mcl_mobitems:gunpowder", "group:sand", "mcl_mobitems:gunpowder" }
},
})
end
if minetest.get_modpath("doc_identifier") then
doc.sub.identifier.register_object("mcl_tnt:tnt", "nodes", "mcl_tnt:tnt")
end