99 lines
2.2 KiB
Lua
99 lines
2.2 KiB
Lua
local get_connected_players = minetest.get_connected_players
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mcl_weather.snow = {}
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mcl_weather.snow.particles_count = 15
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mcl_weather.snow.init_done = false
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local psdef= {
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amount = 99,
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time = 0, --stay on til we turn it off
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minpos = vector.new(-25,20,-25),
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maxpos =vector.new(25,25,25),
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minvel = vector.new(-0.2,-1,-0.2),
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maxvel = vector.new(0.2,-4,0.2),
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minacc = vector.new(0,-1,0),
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maxacc = vector.new(0,-4,0),
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minexptime = 3,
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maxexptime = 5,
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minsize = 2,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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glow = 1
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}
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function mcl_weather.snow.set_sky_box()
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mcl_weather.skycolor.add_layer(
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"weather-pack-snow-sky",
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{{r=0, g=0, b=0},
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{r=85, g=86, b=86},
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{r=135, g=135, b=135},
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{r=85, g=86, b=86},
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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for _, player in pairs(get_connected_players()) do
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player:set_clouds({color="#ADADADE8"})
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end
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mcl_weather.skycolor.active = true
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end
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function mcl_weather.snow.clear()
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mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
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mcl_weather.snow.init_done = false
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mcl_weather.remove_all_spawners()
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end
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-- Simple random texture getter
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function mcl_weather.snow.get_texture()
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return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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if mcl_weather.state ~= "snow" then
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return false
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end
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timer = timer + dtime;
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if timer >= 0.5 then
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timer = 0
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else
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return
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end
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if mcl_weather.snow.init_done == false then
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mcl_weather.snow.set_sky_box()
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mcl_weather.snow.init_done = true
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end
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for _, player in pairs(get_connected_players()) do
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) then
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mcl_weather.remove_spawners_player(player)
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else
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for i=1,2 do
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psdef.texture="weather_pack_snow_snowflake"..i..".png"
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mcl_weather.add_spawner_player(player,"snow"..i,psdef)
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end
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end
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end
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end)
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-- register snow weather
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if mcl_weather.reg_weathers.snow == nil then
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mcl_weather.reg_weathers.snow = {
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clear = mcl_weather.snow.clear,
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light_factor = 0.6,
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-- 10min - 20min
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min_duration = 600,
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max_duration = 1200,
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transitions = {
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[65] = "none",
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[80] = "rain",
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[100] = "thunder",
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}
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}
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end
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