3b64ceb5b2
This PR Adds sounds to opening and closing barrels. The sounds are properly attributed in the 'attribution.txt' file. They are published under Creative Commons 0 (CC0) and the source for them is [here](https://freesound.org/people/quantumriver/sounds/552153/) Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3670 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me> Co-authored-by: SmokeyDope <smokey@tilde.team> Co-committed-by: SmokeyDope <smokey@tilde.team>
207 lines
7.2 KiB
Lua
207 lines
7.2 KiB
Lua
local S = minetest.get_translator("mcl_barrels")
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local F = minetest.formspec_escape
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local C = minetest.colorize
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--TODO: fix barrel rotation placement
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local open_barrels = {}
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local drop_content = mcl_util.drop_items_from_meta_container("main")
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local function on_blast(pos)
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local node = minetest.get_node(pos)
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drop_content(pos, node)
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minetest.remove_node(pos)
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end
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-- Simple protection checking functions
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local function protection_check_move(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return count
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end
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end
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local function protection_check_put_take(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end
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local function barrel_open(pos, node, clicker)
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local name = minetest.get_meta(pos):get_string("name")
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if name == "" then
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name = S("Barrel")
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end
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local playername = clicker:get_player_name()
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minetest.show_formspec(playername,
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"mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z,
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table.concat({
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"size[9,8.75]",
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"label[0,0;"..F(C("#313131", name)).."]",
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]",
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mcl_formspec.get_itemslot_bg(0, 0.5, 9, 3),
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"label[0,4.0;"..F(C("#313131", S("Inventory"))).."]",
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"list[current_player;main;0,4.5;9,3;9]",
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mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3),
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"list[current_player;main;0,7.74;9,1;]",
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mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1),
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]",
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"listring[current_player;main]",
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})
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)
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minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 })
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open_barrels[playername] = pos
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minetest.sound_play({name="mcl_barrels_default_barrel_open", pos=node_pos, gain=0.5, max_hear_distance=16}, true)
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end
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local function close_forms(pos)
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local players = minetest.get_connected_players()
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local formname = "mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z
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for p = 1, #players do
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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minetest.close_formspec(players[p]:get_player_name(), formname)
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end
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end
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end
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local function update_after_close(pos)
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local node = minetest.get_node_or_nil(pos)
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if not node then return end
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if node.name == "mcl_barrels:barrel_open" then
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minetest.swap_node(pos, {name = "mcl_barrels:barrel_closed", param2 = node.param2})
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minetest.sound_play({name="mcl_barrels_default_barrel_close", pos=node_pos, gain=0.5, max_hear_distance=16}, true)
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end
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end
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local function close_barrel(player)
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local name = player:get_player_name()
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local open = open_barrels[name]
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if open == nil then
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return
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end
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update_after_close(open)
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open_barrels[name] = nil
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end
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minetest.register_node("mcl_barrels:barrel_closed", {
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description = S("Barrel"),
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_tt_help = S("27 inventory slots"),
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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tiles = {"mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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on_place = function(itemstack, placer, pointed_thing)
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minetest.rotate_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), {}, false)
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return itemstack
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end,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
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allow_metadata_inventory_move = protection_check_move,
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allow_metadata_inventory_take = protection_check_put_take,
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allow_metadata_inventory_put = protection_check_put_take,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from barrel at "..minetest.pos_to_string(pos))
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end,
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after_dig_node = drop_content,
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on_blast = on_blast,
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on_rightclick = barrel_open,
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on_destruct = close_forms,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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})
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minetest.register_node("mcl_barrels:barrel_open", {
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description = S("Barrel Open"),
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_tt_help = S("27 inventory slots"),
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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_doc_items_create_entry = false,
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tiles = {"mcl_barrels_barrel_top_open.png", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = "mcl_barrels:barrel_closed",
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
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allow_metadata_inventory_move = protection_check_move,
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allow_metadata_inventory_take = protection_check_put_take,
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allow_metadata_inventory_put = protection_check_put_take,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to barrel at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from barrel at "..minetest.pos_to_string(pos))
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end,
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after_dig_node = drop_content,
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on_blast = on_blast,
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on_rightclick = barrel_open,
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on_destruct = close_forms,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname:find("mcl_barrels:") == 1 and fields.quit then
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close_barrel(player)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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close_barrel(player)
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end)
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--Minecraft Java Edition craft
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minetest.register_craft({
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output = "mcl_barrels:barrel_closed",
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recipe = {
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{"group:wood", "group:wood_slab", "group:wood"},
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{"group:wood", "", "group:wood"},
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{"group:wood", "group:wood_slab", "group:wood"},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_barrels:barrel_closed",
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burntime = 15,
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})
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