140 lines
3.6 KiB
Lua
140 lines
3.6 KiB
Lua
-- Fishing Rod
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minetest.register_tool("mcl_fishing:fishing_rod", {
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description = "Fishing Rod",
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groups = { tool=1 },
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inventory_image = "mcl_fishing_fishing_rod.png",
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stack_max = 1,
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liquids_pointable = true,
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on_use = function (itemstack, user, pointed_thing)
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if pointed_thing and pointed_thing.under then
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local node = minetest.get_node(pointed_thing.under)
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if string.find(node.name, "mcl_core:water") then
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local itemname
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local itemcount = 1
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local r = math.random(1, 100)
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if r <= 85 then
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-- Fish
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r = math.random(1, 100)
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if r <= 60 then
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itemname = "mcl_fishing:fish_raw"
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elseif r <= 85 then
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itemname = "mcl_fishing:fish_raw"
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--itemname = "mcl_core:salmon"
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elseif r <= 87 then
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itemname = "mcl_fishing:fish_raw"
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--itemname = "mcl_core:clownfish"
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else
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itemname = "mcl_fishing:fish_raw"
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--itemname = "mcl_core:pufferfish"
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end
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elseif r <= 95 then
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-- Junk
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r = math.random(1, 83)
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if r <= 10 then
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itemname = "mcl_fishing:bowl"
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elseif r <= 12 then
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-- TODO: Damaged
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itemname = "mcl_fishing:fishing_rod"
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elseif r <= 22 then
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itemname = "mcl_mobitems:leather"
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elseif r <= 32 then
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itemname = "3d_armor:boots_leather"
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elseif r <= 42 then
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itemname = "mcl_mobitems:rotten_flesh"
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elseif r <= 47 then
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itemname = "mcl_core:stick"
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elseif r <= 52 then
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itemname = "mcl_core:string"
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elseif r <= 62 then
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itemname = "mcl_potions:glass_bottle"
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--TODO itemname = "mcl_potions:bottle_water"
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elseif r <= 72 then
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itemname = "mcl_core:bone"
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elseif r <= 73 then
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itemname = "mcl_dye:black"
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itemcount = 10
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else
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-- TODO: Tripwire hook
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itemname = "mcl_core:string"
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end
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else
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-- Treasure
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r = math.random(1, 6)
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if r == 1 then
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-- TODO: Enchanted and damaged
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itemname = "throwing:bow"
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elseif r == 2 then
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-- TODO: Enchanted book
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itemname = "mcl_core:book"
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elseif r == 3 then
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-- TODO: Enchanted and damaged
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itemname = "mcl_fishing:fishing_rod"
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elseif r == 4 then
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itemname = "mobs:naming_tag"
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elseif r == 5 then
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itemname = "mcl_mobitems:saddle"
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elseif r == 6 then
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itemname = "mcl_flowers:waterlily"
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end
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end
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=itemname, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=itemname, count=1, wear=0, metadata=""})
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end
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itemstack:add_wear(66000/65) -- 65 uses
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return itemstack
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end
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end
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return nil
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end,
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})
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minetest.register_craft({
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output = "mcl_fishing:fishing_rod",
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recipe = {
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{'','','mcl_core:stick'},
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{'','mcl_core:stick','mcl_core:string'},
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{'mcl_core:stick','','mcl_core:string'},
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}
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})
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minetest.register_craft({
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output = "mcl_fishing:fishing_rod",
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recipe = {
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{'mcl_core:stick', '', ''},
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{'mcl_core:string', 'mcl_core:stick', ''},
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{'mcl_core:string','','mcl_core:stick'},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_fishing:fishing_rod",
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burntime = 15,
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})
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-- Fish
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minetest.register_craftitem("mcl_fishing:fish_raw", {
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description = "Raw Fish",
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inventory_image = "mcl_fishing_fish_raw.png",
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on_use = minetest.item_eat(2),
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stack_max = 64,
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groups = { food=2, eatable = 2 },
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})
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minetest.register_craftitem("mcl_fishing:fish_cooked", {
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description = "Cooked Fish",
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inventory_image = "mcl_fishing_fish_cooked.png",
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on_use = minetest.item_eat(5),
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stack_max = 64,
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groups = { food=2, eatable=5 },
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})
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minetest.register_craft({
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type = "cooking",
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output = "mcl_fishing:fish_cooked",
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recipe = "mcl_fishing:fish_raw",
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cooktime = 10,
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})
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