VoxeLibre/mods/craftingpack/crafting/creative.lua
2017-01-22 17:42:41 +01:00

350 lines
11 KiB
Lua

crafting = {}
crafting.creative_inventory_size = 0
function init()
local inv = minetest.create_detached_inventory("creative", {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.setting_getbool("creative_mode") then
return count
else
return 0
end
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return -1
else
return 0
end
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
end,
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
if stack then
print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
end
end,
})
set_inv("all")
end
function set_inv(filter, player)
local inv = minetest.get_inventory({type="detached", name="creative"})
inv:set_size("main", 0)
local creative_list = {}
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
if filter ~= "" then
local is_redstone = function(def)
return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off
end
local is_tool = function(def)
return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil)
end
local is_weapon = function(def)
return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet
end
if filter == "#blocks" then
if def.groups.building_block then
table.insert(creative_list, name)
end
elseif filter == "#deco" then
if def.groups.deco_block then
table.insert(creative_list, name)
end
elseif filter == "#redstone" then
if is_redstone(def) then
table.insert(creative_list, name)
end
elseif filter == "#rail" then
if def.groups.transport then
table.insert(creative_list, name)
end
elseif filter == "#food" then
if def.groups.food or def.groups.eatable then
table.insert(creative_list, name)
end
elseif filter == "#tools" then
if is_tool(def) then
table.insert(creative_list, name)
end
elseif filter == "#combat" then
if is_weapon(def) then
table.insert(creative_list, name)
end
elseif filter == "#matr" then
-- TODO: Add separate brewing category
if def.groups.craftitem or def.groups.brewitem then
table.insert(creative_list, name)
end
elseif filter == "#misc" then
if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then
table.insert(creative_list, name)
end
elseif filter == "all" then
table.insert(creative_list, name)
else --for all other
if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then
table.insert(creative_list, name)
end
end
end
end
end
table.sort(creative_list)
inv:set_size("main", #creative_list)
for _,itemstring in ipairs(creative_list) do
inv:add_item("main", ItemStack(itemstring))
end
crafting.creative_inventory_size = #creative_list
--print("creative inventory size: "..dump(crafting.creative_inventory_size))
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, "")
end,
})
trash:set_size("main", 1)
-- Create detached creative inventory after loading all mods
minetest.after(0, init)
local offset = {}
local hoch = {}
local bg = {}
-- TODO: Investigate what is going on with this weird variable
local start_i
offset["blocks"] = "-0.29,-0.25"
offset["deco"] = "0.98,-0.25"
offset["redstone"] = "2.23,-0.25"
offset["rail"] = "3.495,-0.25"
offset["misc"] = "4.75,-0.25"
offset["nix"] = "8.99,-0.25"
offset["food"] = "-0.29,8.12"
offset["tools"] = "0.98,8.12"
offset["combat"] = "2.23,8.12"
offset["brew"] = "3.495,8.12"
offset["matr"] = offset["brew"]--"4.74,8.12"
offset["inv"] = "8.99,8.12"
hoch["blocks"] = ""
hoch["deco"] = ""
hoch["redstone"] = ""
hoch["rail"] = ""
hoch["misc"] = ""
hoch["nix"] = ""
hoch["food"] = "^[transformfy"
hoch["tools"] = "^[transformfy"
hoch["combat"] = "^[transformfy"
hoch["brew"] = "^[transformfy"
hoch["matr"] = "^[transformfy"
hoch["inv"] = "^[transformfy"
local dark_bg = "crafting_creative_bg_dark.png"
local function reset_menu_item_bg()
bg["blocks"] = dark_bg
bg["deco"] = dark_bg
bg["redstone"] = dark_bg
bg["rail"] = dark_bg
bg["misc"] = dark_bg
bg["nix"] = dark_bg
bg["food"] = dark_bg
bg["tools"] = dark_bg
bg["combat"] = dark_bg
bg["brew"] = dark_bg
bg["matr"] = dark_bg
bg["inv"] = dark_bg
end
crafting.set_creative_formspec = function(player, start_i, pagenum, show, page)
reset_menu_item_bg()
pagenum = math.floor(pagenum) or 1
local pagemax = math.floor((crafting.creative_inventory_size-1) / (9*5) + 1)
local slider_height = 4/pagemax
local slider_pos = slider_height*(pagenum-1)+2.25
local name = "nix"
local formspec = ""
local main_list = "list[detached:creative;main;0,1.75;9,5;"..tostring(start_i).."]"
local listrings = "listring[detached:creative;main]"..
"listring[current_player;main]"..
"listring[detached:creative_trash;main]"
if page ~= nil then name = page end
bg[name] = "crafting_creative_bg.png"
if name == "inv" then
main_list = "image[-0.2,1.7;11.35,2.33;crafting_creative_bg.png]"..
"list[current_player;main;0,3.75;9,3;9]"
end
formspec = "size[10,9.3]"..
default.inventory_header..
"background[-0.19,-0.25;10.5,9.87;crafting_inventory_creative.png]"..
"label[-5,-5;"..name.."]"..
"image[" .. offset[name] .. ";1.5,1.44;crafting_creative_active.png"..hoch[name].."]"..
"item_image_button[-0.1,0;1,1;default:brick;build;]".. --build blocks
"tooltip[build;Building Blocks]"..
"item_image_button[1.15,0;1,1;flowers:peony;deco;]".. --decoration blocks
"tooltip[deco;Decoration Blocks]"..
"item_image_button[2.415,0;1,1;mesecons:redstone;redstone;]".. --redstone
"tooltip[redstone;Redstone]"..
"item_image_button[3.693,0;1,1;mcl_minecarts:golden_rail;rail;]".. --transportation
"tooltip[rail;Transportation]"..
"item_image_button[4.93,0;1,1;bucket:bucket_lava;misc;]".. --miscellaneous
"tooltip[misc;Miscellaneous]"..
"item_image_button[9.19,0;1,1;mcl_compass:compass;default;]".. --search
"tooltip[default;Search Items]"..
"image[0,1;5,0.75;fnt_"..name..".png]"..
"list[current_player;main;0,7;9,1;]"..
main_list..
"image_button[9.03,1.74;0.85,0.6;crafting_creative_up.png;creative_prev;]"..
"image[9.04," .. tostring(slider_pos) .. ";0.75,"..tostring(slider_height) .. ";crafting_slider.png]"..
"image_button[9.03,6.15;0.85,0.6;crafting_creative_down.png;creative_next;]"..
"item_image_button[-0.1,8.28;1,1;default:apple;food;]".. --foodstuff
"tooltip[food;Foodstuffs]"..
"item_image_button[1.15,8.28;1,1;default:axe_steel;tools;]".. --tools
"tooltip[tools;Tools]"..
"item_image_button[2.415,8.28;1,1;default:sword_gold;combat;]".. --combat
"tooltip[combat;Combat]"..
"item_image_button[3.693,8.28;1,1;default:stick;matr;]".. --brewing
"tooltip[matr;Materials]"..
"item_image_button[9.19,8.28;1,1;default:chest;inv;]".. --inventory
"tooltip[inv;Survival Inventory]"..
"list[detached:creative_trash;main;9,7;1,1;]"..
"image[9,7;1,1;crafting_creative_trash.png]"..
listrings
if name == "nix" then formspec = formspec .. "field[5.3,1.3;4,0.75;suche;;]" end
if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end
player:set_inventory_formspec(formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local page = nil
if not minetest.setting_getbool("creative_mode") then
return
end
if fields.bgcolor then
minetest.chat_send_all("jupp")
end
if fields.suche ~= nil and fields.suche ~= "" then
set_inv(string.lower(fields.suche))
minetest.show_formspec(player:get_player_name(), "detached:creative", player:get_inventory_formspec())
end
if fields.build then
set_inv("#blocks",player)
page = "blocks"
end
if fields.deco then
set_inv("#deco",player)
page = "deco"
end
if fields.redstone then
set_inv("#redstone",player)
page = "redstone"
end
if fields.rail then
set_inv("#rail",player)
page = "rail"
end
if fields.misc then
set_inv("#misc",player)
page = "misc"
end
if fields.default then
set_inv("all")
page = nil
end
if fields.food then
set_inv("#food")
page = "food"
end
if fields.tools then
set_inv("#tools")
page = "tools"
end
if fields.combat then
set_inv("#combat")
page = "combat"
end
if fields.matr then
set_inv("#matr")
page = "matr"
end
if fields.inv then
page = "inv"
end
-- Figure out current page from formspec
local current_page = 0
local formspec = player:get_inventory_formspec()
local size = string.len(formspec)
local marker = string.sub(formspec,size-2)
marker = string.sub(marker,1)
if marker ~= nil and marker == "p" then
local page = string.sub(formspec,size-1)
--minetest.chat_send_all(page)
start_i = page
end
start_i = tonumber(start_i) or 0
if fields.creative_prev then
start_i = start_i - 9*5
end
if fields.creative_next then
start_i = start_i + 9*5
end
if start_i < 0 then
start_i = start_i + 9*5
end
if start_i >= crafting.creative_inventory_size then
start_i = start_i - 9*5
end
if start_i < 0 or start_i >= crafting.creative_inventory_size then
start_i = 0
end
crafting.set_creative_formspec(player, start_i, start_i / (9*5) + 1, false, page)
end)
if minetest.setting_getbool("creative_mode") then
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
return true
end)
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() then
return
end
local inv = digger:get_inventory()
if inv then
for _,item in ipairs(drops) do
item = ItemStack(item):get_name()
if not inv:contains_item("main", item) then
inv:add_item("main", item)
end
end
end
end
end