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Added modified interaction mod
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16
interact/Readme.md
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16
interact/Readme.md
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##Interact: A mod for Minetest.
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This mod is designed to automatically grant new players on a server interact. A formspec will be show when the player joins, and there is a command to bring the formspec up later in the game.
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There are 3 screens that they go through. The first one is a check if they like griefing (One for really stupid griefers!), the next checks if the player just wants to look round the server, and the final one shows the rules, and asks the player to accept them. Finally, there is a screen which offers the player a quiz, which s/he has to complete successfully to get interact.
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Almost everything in the mod can be configured to how you want it.
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####Configuring the mod:
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You will probably want to replace the default rules with your own in rules.lua. Also, the quiz should be adapted to your rules, thus the quiz questions are found in rules.lua also.
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Everything else that you need to configure the mod can be found in config.lua. If you want to, have a look over it before running the mod, to see if everything seems to be as you want it!
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####Notes:
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1. This mod is based on the (old) [rules](https://github.com/CraigyDavi/Craig-Server_game/blob/df8beb15e6b02ab6dd22f94349453c51819238c4/mods/_misc/rules.lua) on [Craig's Server.](https://forum.minetest.net/viewtopic.php?f=10&t=7010)
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2. That mod was, in turn based on this [mod.](https://github.com/ChaosWormz/mt_terms_of_use)
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3. I may add randomly selected messages at some point.
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92
interact/config.lua
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interact/config.lua
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local S = minetest.get_translator("interact")
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interact = {}
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interact.configured = true --Change this to true when you've configured the mod!
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--Which screens to show.
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interact.screen1 = false --The welcome a first question screen.
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interact.screen2 = true --The visit or interact screen.
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interact.screen4 = false --The quiz screen.
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--The first screen--
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--The text at the top.
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interact.s1_header = S("Hello, welcome to this server!")
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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interact.s1_l2 = S("Could you please tell me if you like to grief or not?")
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interact.s1_l3 = ""
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--The buttons. Each can have 15 characters, max.
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interact.s1_b1 = S("No, I don't.")
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interact.s1_b2 = S("Yes, I do!")
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--The message to send kicked griefers.
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interact.msg_grief = S("Try out singleplayer if you like griefing, because then you'll only destroy your own stuff!")
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--Ban or kick griefers? Default is kick, set to true for ban.
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interact.grief_ban = true
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--The second screen--
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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interact.s2_l1 = S("So, do you want interact, or do you just want to look around")
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interact.s2_l2 = S("the server?")
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--The buttons. These ones can have a maximum of 26 characters.
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interact.s2_b1 = S("Yes, I want!")
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interact.s2_b2 = S("I just want to look round.")
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--The message the player is sent if s/he is just visiting.
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interact.visit_msg = S("Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!")
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--The third screen--
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--The header for the rules box, this can have 60 characters, max.
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interact.s3_header = S("Here are the rules:")
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--The buttons. Each can have 15 characters, max.
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interact.s3_b1 = S("I agree")
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interact.s3_b2 = S("I disagree")
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--The message to send players who disagree when they are kicked for disagring with the rules.
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interact.disagree_msg = S("Bye then! You have to agree to the rules to play on the server.")
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--Kick, ban or ignore players who disagree with the rules.
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--Options are "kick" "ban" "nothing"
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interact.disagree_action = "kick"
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--The fouth screen--
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--Should there be a back to rules button?
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interact.s4_to_rules_button = true
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--The back to rules button. 13 characters, max.
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interact.s4_to_rules = S("Back to rules")
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--The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max.
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interact.s4_header = S("Time for a quiz on the rules!")
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--Since the questions are intrinsically connected with the rules, they are to be found in rules.lua
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--The trues are limited to 24 characters. The falses can have 36 characters.
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interact.s4_question1_true = "Yes."
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interact.s4_question1_false = "No."
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interact.s4_question2_true = "Yes."
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interact.s4_question2_false = "No."
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interact.s4_question3_true = "Yes."
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interact.s4_question3_false = "No."
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interact.s4_question4_true = "Yes."
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interact.s4_question4_false = "No."
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interact.s4_submit = "Submit!"
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--What to do on a wrong quiz.
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--Options are "kick" "ban" "reshow" "rules" and "nothing"
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interact.on_wrong_quiz = "nothing"
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--The message to send the player if reshow is the on_wrong_quiz option.
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interact.quiz_try_again_msg = S("Have another go.")
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--The message sent to the player if rules is the on_wrong_quiz option.
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interact.quiz_rules_msg = S("Have another look at the rules:")
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--The kick reason if kick is the on_wrong_quiz option.
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interact.wrong_quiz_kick_msg = S("Pay more attention next time!")
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--The message sent to the player if nothing is the on_wrong_quiz option.
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interact.quiz_fail_msg = S("You got that wrong.")
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--The messages send to the player after interact is granted.
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interact.interact_msg1 = S("Thanks for accepting the rules, you now are able to interact with things.")
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interact.interact_msg2 = S("Happy building!")
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--The priv required to use the /rules command. If fast is a default priv, I recomend replacing shout with that.
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interact.priv = {shout = true}
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0
interact/depends.txt
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0
interact/depends.txt
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3
interact/description.txt
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interact/description.txt
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A mod that gives the interact priv to players who want it.
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It displays the rules, and then provides a simple quiz on them.
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If the player completes the quiz sucsesfully, then s/he is given interact.
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259
interact/init.lua
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interact/init.lua
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local S = minetest.get_translator("interact")
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dofile(minetest.get_modpath("interact") .. "/config.lua")
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dofile(minetest.get_modpath("interact") .. "/rules.lua") --I put the rules in their own file so that they don't get lost/overlooked!
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local rule1 = 0
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local rule2 = 0
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local rule3 = 0
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local rule4 = 0
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local multi = 0
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local function make_formspec(player)
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local name = player:get_player_name()
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local size = { "size[10,4]" }
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table.insert(size, "label[0.5,0.5;" ..interact.s1_header.. "]")
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table.insert(size, "label[0.5,1.5;" ..interact.s1_l2.. "]")
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table.insert(size, "label[0.5,2;" ..interact.s1_l3.. "]")
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table.insert(size, "button_exit[5.5,3.4;2,0.5;no;" ..interact.s1_b1.. "]")
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table.insert(size, "button[7.5,3.4;2,0.5;yes;" ..interact.s1_b2.. "]")
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return table.concat(size)
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end
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local function make_formspec2(player)
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local name = player:get_player_name()
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local size = { "size[10,4]" }
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table.insert(size, "label[0.5,0.5;" ..interact.s2_l1.. "]")
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table.insert(size, "label[0.5,1;" ..interact.s2_l2.. "]")
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table.insert(size, "button_exit[2.5,3.4;3.5,0.5;interact;" ..interact.s2_b1.. "]")
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table.insert(size, "button_exit[6.4,3.4;3.6,0.5;visit;" ..interact.s2_b2.. "]")
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return table.concat(size)
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end
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--Форма запроса на interact
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local function make_formspec3(player)
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local size = { "size[10,8]" }
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table.insert(size, "textarea[0.5,0.5;9.5,5.5;TOS;" ..interact.s3_header.. ";" ..interact.rules.. "]")
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table.insert(size, "field[0.5,6.4;2,0.5;answer;2+3="..S("answer")..";]")
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table.insert(size, "button[5.5,7.4;2,0.5;decline;" ..interact.s3_b2.. "]")
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table.insert(size, "button_exit[7.5,7.4;2,0.5;accept;" ..interact.s3_b1.. "]")
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return table.concat(size)
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end
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local function make_formspec4(player)
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local name = player:get_player_name()
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local size = { "size[10,9]" }
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if interact.s4_to_rules_button == true then
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table.insert(size, "button_exit[7.75,0.25;2.1,0.1;rules;" ..interact.s4_to_rules.. "]")
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end
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table.insert(size, "label[0.25,0;" ..interact.s4_header.."]")
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table.insert(size, "label[0.5,0.5;" ..interact.s4_question1.."]")
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table.insert(size, "checkbox[0.25,1;rule1_true;" ..interact.s4_question1_true.."]")
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table.insert(size, "checkbox[4,1;rule1_false;" ..interact.s4_question1_false.. "]")
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table.insert(size, "label[0.5,2;" ..interact.s4_question2.. "]")
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table.insert(size, "checkbox[0.25,2.5;rule2_true;" ..interact.s4_question2_true.. "]")
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table.insert(size, "checkbox[4,2.5;rule2_false;" ..interact.s4_question2_false.. "]")
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table.insert(size, "label[0.5,3.5;" ..interact.s4_question3.. "]")
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table.insert(size, "checkbox[0.25,4;rule3_true;" ..interact.s4_question3_true.. "]")
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table.insert(size, "checkbox[4,4;rule3_false;" ..interact.s4_question3_false.. "]")
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table.insert(size, "label[0.5,5;" ..interact.s4_question4.. "]")
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table.insert(size, "checkbox[0.25,5.5;rule4_true;" ..interact.s4_question4_true.. "]")
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table.insert(size, "checkbox[4,5.5;rule4_false;" ..interact.s4_question4_false.."]")
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table.insert(size, "label[0.5,6.5;" ..interact.s4_multi_question.. "]")
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table.insert(size, "checkbox[4.75,6.25;multi_choice1;" ..interact.s4_multi1.. "]")
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table.insert(size, "checkbox[0.25,7;multi_choice2;" ..interact.s4_multi2.. "]")
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table.insert(size, "checkbox[4.75,7;multi_choice3;" ..interact.s4_multi3.."]")
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table.insert(size, "button_exit[3,8.4;3.5,0.5;submit;" ..interact.s4_submit.."]")
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return table.concat(size)
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end
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local server_formspec = "size[10,4]" ..
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"label[0.5,0.5;Hey, you! Yes, you, the admin! What do you think you're doing]" ..
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"label[0.5,0.9;ignoring warnings in the terminal? You should watch it carefully!]" ..
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"label[0.5,1.5;Before you do anything else, open rules.lua in the interact mod]" ..
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"label[0.5,1.9;and put your rules there. Then, open config.lua, and look at the]" ..
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"label[0.5,2.3;settings. Configure them so that they match up with your rules.]" ..
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"label[0.5,2.7;Then, set interact.configured to true, and this message will go away]" ..
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"label[0.5,3.1;once you've restarted the server.]" ..
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"label[0.5,3.6;Thank you!]"
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "interact_welcome" then return end
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local name = player:get_player_name()
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if fields.no then
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if interact.screen2 == false then
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minetest.after(1, function()
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minetest.show_formspec(name, "interact_rules", make_formspec3(player))
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end)
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else
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minetest.after(1, function()
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minetest.show_formspec(name, "interact_visit", make_formspec2(player))
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end)
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end
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return
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elseif fields.yes then
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if interact.grief_ban ~= true then
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minetest.kick_player(name, interact.msg_grief)
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else
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minetest.ban_player(name)
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end
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return
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "interact_visit" then return end
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local name = player:get_player_name()
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if fields.interact then
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minetest.after(1, function()
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minetest.show_formspec(name, "interact_rules", make_formspec3(player))
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end)
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return
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elseif fields.visit then
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minetest.chat_send_player(name, interact.visit_msg)
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minetest.log("action", name.. " is just visiting.")
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return
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "interact_rules" then return end
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local name = player:get_player_name()
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if fields.accept then
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if interact.screen4 == false then
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if minetest.check_player_privs(name, interact.priv) and fields.answer == "5" then
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minetest.chat_send_player(name, interact.interact_msg1)
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minetest.chat_send_player(name, interact.interact_msg2)
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local privs = minetest.get_player_privs(name)
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privs.interact = true
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minetest.set_player_privs(name, privs)
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minetest.log("action", "Granted " ..name.. " interact.")
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else
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if interact.disagree_action == "kick" then
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minetest.kick_player(name, interact.disagree_msg)
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elseif interact.disagree_action == "ban" then
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minetest.ban_player(name)
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else
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minetest.chat_send_player(name, interact.disagree_msg)
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end
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end
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else
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minetest.after(1, function()
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minetest.show_formspec(name, "interact_quiz", make_formspec4(player))
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end)
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end
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return
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elseif fields.decline then
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if interact.disagree_action == "kick" then
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minetest.kick_player(name, interact.disagree_msg)
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elseif interact.disagree_action == "ban" then
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minetest.ban_player(name)
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else
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minetest.chat_send_player(name, interact.disagree_msg)
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end
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return
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "interact_quiz" then return end
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local name = player:get_player_name()
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if fields.rules then
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minetest.after(1, function()
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minetest.show_formspec(name, "interact_rules", make_formspec3(player))
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end)
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return
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end
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if fields.rule1_true then rule1 = true
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elseif fields.rule1_false then rule1 = false
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elseif fields.rule2_true then rule2 = true
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elseif fields.rule2_false then rule2 = false
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elseif fields.rule3_true then rule3 = true
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elseif fields.rule3_false then rule3 = false
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elseif fields.rule4_true then rule4 = true
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elseif fields.rule4_false then rule4 = false
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elseif fields.multi_choice1 then multi = 1
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elseif fields.multi_choice2 then multi = 2
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elseif fields.multi_choice3 then multi = 3 end
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if fields.submit and rule1 == interact.quiz1 and rule2 == interact.quiz2 and
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rule3 == interact.quiz3 and rule4 == interact.quiz4 and multi == interact.quiz_multi then
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rule1 = 0
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rule2 = 0
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rule3 = 0
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rule4 = 0
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multi = 0
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if minetest.check_player_privs(name, interact.priv) then
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minetest.chat_send_player(name, interact.interact_msg1)
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minetest.chat_send_player(name, interact.interact_msg2)
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local privs = minetest.get_player_privs(name)
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privs.interact = true
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minetest.set_player_privs(name, privs)
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minetest.log("action", "Granted " ..name.. " interact.")
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end
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elseif fields.submit then
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rule1 = 0
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rule2 = 0
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rule3 = 0
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rule4 = 0
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multi = 0
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if interact.on_wrong_quiz == "kick" then
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minetest.kick_player(name, interact.wrong_quiz_kick_msg)
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elseif interact.on_wrong_quiz == "ban" then
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minetest.ban_player(name)
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elseif interact.on_wrong_quiz == "reshow" then
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minetest.chat_send_player(name, interact.quiz_try_again_msg)
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minetest.after(1, function()
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minetest.show_formspec(name, "interact_quiz", make_formspec4(player))
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end)
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elseif interact.on_wrong_quiz == "rules" then
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minetest.chat_send_player(name, interact.quiz_rules_msg)
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minetest.after(1, function()
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minetest.show_formspec(name, "interact_rules", make_formspec3(player))
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end)
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else
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minetest.chat_send_player(name, interact.quiz_fail_msg)
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end
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end
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end)
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minetest.register_chatcommand("rules",{
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params = "",
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description = "Shows the server rules",
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privs = interact.priv,
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func = function (name,params)
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local player = minetest.get_player_by_name(name)
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if interact.screen1 ~= false then
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minetest.after(1, function()
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minetest.show_formspec(name, "interact_welcome", make_formspec(player))
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end)
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elseif interact.screen2 ~= false then
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minetest.after(1, function()
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minetest.show_formspec(name, "interact_visit", make_formspec2(player))
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end)
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else
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minetest.after(1, function()
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minetest.show_formspec(name, "interact_rules", make_formspec3(player))
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end)
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end
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end
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})
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minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if not minetest.get_player_privs(name).interact then
|
||||
if interact.screen1 ~= false then
|
||||
minetest.show_formspec(name, "interact_welcome", make_formspec(player))
|
||||
elseif interact.screen2 ~= false then
|
||||
minetest.show_formspec(name, "interact_visit", make_formspec2(player))
|
||||
else
|
||||
minetest.show_formspec(name, "interact_rules", make_formspec3(player))
|
||||
end
|
||||
elseif minetest.get_player_privs(name).server and interact.configured == false then
|
||||
minetest.show_formspec(name, "interact_no_changes_made", server_formspec)
|
||||
end
|
||||
end)
|
||||
|
||||
if not interact.configured then
|
||||
minetest.log("warning", "Mod \"Interact\" has not been configured! Please open config.lua in its folder and configure it. See the readme of the mod for more details.")
|
||||
end
|
21
interact/license.txt
Normal file
21
interact/license.txt
Normal file
@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2015 Amaz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
25
interact/locale/interact.ru.tr
Normal file
25
interact/locale/interact.ru.tr
Normal file
@ -0,0 +1,25 @@
|
||||
# textdomain: interact
|
||||
|
||||
So, do you want interact, or do you just want to look around=Итак, вы хотите пообщаться или просто хотите осмотреться
|
||||
the server?=на сервере?
|
||||
Yes, I want!=Да, я хочу!
|
||||
I just want to look round.=Я просто хочу осмотреться.
|
||||
Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!=Приятной прогулки! Если вы хотите взаимодействовать в игре, просто введите в чат /rules, и вы сможете повторить процесс снова!
|
||||
I agree=Я согласен
|
||||
I disagree=Я не согласен
|
||||
answer=ответ
|
||||
Hello, welcome to this server!=Здравствуйте, добро пожаловать на этот сервер!
|
||||
Could you please tell me if you like to grief or not?=Скажите, пожалуйста, любите ли вы горевать или нет?
|
||||
No, I don't.=Нет, я не знаю.
|
||||
Yes, I do!=Да!
|
||||
Try out singleplayer if you like griefing, because then you'll only destroy your own stuff!=Если вам нравится грифинг, попробуйте одиночную игру, потому что тогда вы уничтожите только свои собственные имущество!
|
||||
Here are the rules:=Вот правила:
|
||||
Bye then! You have to agree to the rules to play on the server.=Ну тогда пока! Чтобы играть на сервере, вам необходимо согласиться с правилами.
|
||||
Back to rules=Вернуться к правилам
|
||||
Time for a quiz on the rules!=Пришло время викторины по правилам!
|
||||
Have another go.=Попробуйте еще раз.
|
||||
Have another look at the rules:=Еще раз взгляните на правила:
|
||||
Pay more attention next time!=В следующий раз уделите больше внимания!
|
||||
You got that wrong.=Вы поняли это неправильно.
|
||||
Thanks for accepting the rules, you now are able to interact with things.=Спасибо за согласие с правилами, теперь вы можете взаимодействовать с вещами.
|
||||
Happy building!=Приятного строительства!
|
7
interact/mod.conf
Normal file
7
interact/mod.conf
Normal file
@ -0,0 +1,7 @@
|
||||
name = interact
|
||||
title = Interact
|
||||
author = Amaz
|
||||
description = A mod that gives the interact priv to players who want it and who have agreed to the rules.
|
||||
license = MIT
|
||||
forum = https://forum.minetest.net/viewtopic.php?f=11&t=11200
|
||||
version = 1.0
|
37
interact/rules.lua
Normal file
37
interact/rules.lua
Normal file
@ -0,0 +1,37 @@
|
||||
--The actual rules.
|
||||
interact.rules = [[
|
||||
Rules:
|
||||
|
||||
1. No griefing.
|
||||
2. No hacked clients.
|
||||
3. No swearing or insults towards other players.
|
||||
4. No family roleplay.
|
||||
5. No dating.
|
||||
6. Do not ask for more privs, or to be an admin. Also do not ask for items.
|
||||
7. PVP is not allowed.
|
||||
]]
|
||||
|
||||
--The questions on the rules, if the quiz is used.
|
||||
--The checkboxes for the first 4 questions are in config.lua
|
||||
interact.s4_question1 = "Is PVP is allowed?"
|
||||
interact.s4_question2 = "Is family roleplay allowed?"
|
||||
interact.s4_question3 = "Should you be nice to all players?"
|
||||
interact.s4_question4 = "Should you ask for all the privs you can?"
|
||||
interact.s4_multi_question = "Which of these is a rule?"
|
||||
|
||||
--The answers to the multiple choice questions. Only one of these should be true.
|
||||
interact.s4_multi1 = "No griefing!"
|
||||
interact.s4_multi2 = "PVP is allowed."
|
||||
interact.s4_multi3 = "Be rude to other players."
|
||||
|
||||
--Which answer is needed for the quiz questions. interact.quiz1-4 takes true or false.
|
||||
--True is left, false is right.
|
||||
--Please, please spell true and false right!!! If you spell it wrong it won't work!
|
||||
--interact.quiz can be 1, 2 or 3.
|
||||
--1 is the top one by the question, 2 is the bottom left one, 3 is the bottom right one.
|
||||
--Make sure these agree with your answers!
|
||||
interact.quiz1 = false
|
||||
interact.quiz2 = false
|
||||
interact.quiz3 = true
|
||||
interact.quiz4 = false
|
||||
interact.quiz_multi = 1
|
BIN
interact/screenshot.png
Normal file
BIN
interact/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 428 KiB |
Loading…
Reference in New Issue
Block a user