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update jail v1
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@ -2,6 +2,7 @@ local S = minetest.get_translator("jail")
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jail = {}
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jail.escape_boundary = 50 --радиус обхвата тюрмы
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jail.display_node = { x = 675, y = 3.55, z = 5 }
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jail.forced_labor = {y = -14848} --Начало глубины принудительных работ
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local jailpos = { x = 690, y = 5, z = -7 }
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local releasepos = { x = 684, y = 5, z = -7 }
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local timer = 0
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@ -18,6 +19,13 @@ for line in prisoners:gmatch("[^\n]+") do
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table.insert(prisoners_list, line)
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end
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jail.set_permissions_for_the_jail = function (player)
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minetest.set_player_privs(player, {
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interact = true,
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shout = true,
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})
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end
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minetest.register_chatcommand("jail", {
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params = "<player>",
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description = S("Sends a player to Jail"),
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@ -36,10 +44,7 @@ minetest.register_chatcommand("jail", {
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minetest.chat_send_player(param, minetest.colorize("red", S("You have been sent to jail")))
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minetest.chat_send_all(minetest.colorize("red",
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"" .. param .. " " .. S("has been sent to jail by") .. " " .. name))
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minetest.set_player_privs(param, {
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interact = true,
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shout = true,
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})
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jail.set_permissions_for_the_jail(param)
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end
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end,
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})
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@ -135,7 +140,10 @@ minetest.register_on_shutdown(function()
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mod_storage:set_string("prisoners", prisoners)
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end)
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minetest.register_globalstep(function(dtime)
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local forced_labor = 0
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-- every 5 seconds
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if timer > os.time() then
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return
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@ -151,18 +159,28 @@ minetest.register_globalstep(function(dtime)
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local max_pos_x = jail.display_node.x + jail.escape_boundary
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local min_pos_x = jail.display_node.x - jail.escape_boundary
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local max_pos_y = jail.display_node.y + jail.escape_boundary
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local min_pos_y = jail.display_node.y - jail.escape_boundary
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local max_pos_z = jail.display_node.z + jail.escape_boundary
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local min_pos_z = jail.display_node.z - jail.escape_boundary
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if (max_pos_x < pos.x or pos.x < min_pos_x) or max_pos_y < pos.y or pos.y < min_pos_y or max_pos_z < pos.z or pos.z < min_pos_z then
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forced_labor = jail.forced_labor.y + 1000
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if (max_pos_x < pos.x or pos.x < min_pos_x or max_pos_z < pos.z or pos.z < min_pos_z) and pos.y > -5 then
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object:set_pos(jailpos)
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minetest.set_player_privs(prisoners_list[i], {
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interact = true,
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shout = true,
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})
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minetest.chat_send_all(minetest.colorize("red", S("Escape attempt: ") .. prisoners_list[i]))
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jail.set_permissions_for_the_jail(prisoners_list[i])
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end
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--Проверка если игрок копает в низ по кординатам тюрьмы
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if pos.y < -5 and pos.y > forced_labor then
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object:set_pos(jailpos)
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minetest.chat_send_all(minetest.colorize("red", prisoners_list[i] .. S(": He dug under the prison")))
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jail.set_permissions_for_the_jail(prisoners_list[i])
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end
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--Условие если игрок находится взаданом параметре jail.forced_labor.y под землей
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if pos.y > jail.forced_labor.y and pos.y < -10 then
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object:set_pos(jailpos)
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minetest.chat_send_player(prisoners_list[i], minetest.colorize("red", S("You are prohibited from leaving this area")))
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jail.set_permissions_for_the_jail(prisoners_list[i])
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end
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end
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end
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@ -19,4 +19,6 @@ Total number of prisoners:=Общее число заключенных:
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Show border=Показать границу
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Border display=Отображение границы
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The border is hidden=Граница скрыта
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Escape attempt: =Попытка побега:
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Escape attempt: =Попытка побега:
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: He dug under the prison=: Совершил подкоп под тюрьмой
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You are prohibited from leaving this area=Вам запрещается покидать данный участок
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@ -2,4 +2,5 @@ name = jail
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description = Adds jail for game
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depends = default
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min_minetest_version = 5.7
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title = Jail
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title = Jail
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release = 1
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