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https://github.com/reload-gtn/mtsr_modpack.git
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34 lines
1.1 KiB
Lua
34 lines
1.1 KiB
Lua
local S = minetest.get_translator("tech_additions")
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local placeairblock = function ()
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return function(itemstack, user, pointed_thing)
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local distancefromplayer = 3
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local new_pos = {
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x = pos.x + (dir.x * distancefromplayer),
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y = pos.y + 1 + (dir.y * distancefromplayer),
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z = pos.z + (dir.z * distancefromplayer),
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}
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local getPos = minetest.get_node(new_pos)
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if getPos.name == "air" or
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getPos.name == "default:water_source" or
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getPos.name == "default:water_flowing" or
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getPos.name == "default:river_water_source" or
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getPos.name == "default:river_water_flowing" then
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minetest.set_node(new_pos, {name="tech_additions:air_block"})
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end
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end
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end
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minetest.register_node("tech_additions:air_block", {
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description = S("Air Block"),
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tiles = {"tech_additions_air_block.png"},
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groups = {snappy=3, fall_damage_add_percent = -99, bouncy=70},
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light_source = 30,
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paramtype = "light",
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sunlight_propagates = true,
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on_secondary_use = placeairblock(),
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})
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