forked from n0m/pkarcs
Добавил локализацию пока EN
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@ -22,6 +22,7 @@ end
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pkarcs = {}
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local S = minetest.get_translator("pkarcs")
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-- convert integer coordinates to nodebox coordinates
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function nb(n)
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@ -39,7 +40,7 @@ function pkarcs.register_all(nodename, desc, tile, sound, group, craftmaterial)
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end
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minetest.register_node(":pkarcs:"..nodename.."_arc", {
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description = desc.." Arc",
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description = desc.. " "..S("Arc"),
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = tile_collection,
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@ -114,7 +115,7 @@ function pkarcs.register_all(nodename, desc, tile, sound, group, craftmaterial)
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})
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minetest.register_node(":pkarcs:"..nodename.."_outer_arc", {
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description = desc.." Outer Arc",
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description = desc.. " "..S("Outer Arc"),
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = tile_collection,
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@ -190,7 +191,7 @@ function pkarcs.register_all(nodename, desc, tile, sound, group, craftmaterial)
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})
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minetest.register_node(":pkarcs:"..nodename.."_inner_arc", {
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description = desc.." Inner Arc",
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description = desc.. " "..S("Inner Arc"),
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = tile_collection,
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3
pkarcs/locale/pkarcs.en.tr
Normal file
3
pkarcs/locale/pkarcs.en.tr
Normal file
@ -0,0 +1,3 @@
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Arc = Arc
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Outer Arc = Outer Arc
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Inner Arc = Inner Arc
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@ -1,12 +1,13 @@
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screwdriver = screwdriver or {}
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pkarcs_doors = {}
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local S = minetest.get_translator("pkarcs_doors")
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-- Register Door Nodes
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pkarcs_doors.door = {
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{
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"acacia_wood",
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"Acacia Wood",
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S("Acacia Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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@ -16,7 +17,7 @@ pkarcs_doors.door = {
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{
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"aspen_wood",
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"Aspen Wood",
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S("Aspen Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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@ -26,7 +27,7 @@ pkarcs_doors.door = {
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{
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"junglewood",
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"Junglewood",
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S("Junglewood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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@ -36,7 +37,7 @@ pkarcs_doors.door = {
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{
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"pine_wood",
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"Pine Wood",
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S("Pine Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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@ -46,7 +47,7 @@ pkarcs_doors.door = {
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{
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"wood",
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"Wood",
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S("Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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@ -56,7 +57,7 @@ pkarcs_doors.door = {
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{
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"bronze",
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"Bronze",
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S("Bronze"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -66,7 +67,7 @@ pkarcs_doors.door = {
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{
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"copper",
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"Copper",
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S("Copper"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -76,7 +77,7 @@ pkarcs_doors.door = {
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{
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"iron",
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"Iron",
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S("Iron"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -86,7 +87,7 @@ pkarcs_doors.door = {
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{
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"steel",
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"Steel",
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S("Steel"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -96,7 +97,7 @@ pkarcs_doors.door = {
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{
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"tin",
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"Tin",
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S("Tin"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -106,7 +107,7 @@ pkarcs_doors.door = {
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{
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"bar",
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"Bar",
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S("Bar"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -145,7 +146,7 @@ for _, row in ipairs(pkarcs_doors.door) do
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local craft_material = row[7]
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local Ldoor_def = {
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description = desc.. " Arch Door (left)",
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description = desc.. " "..S("Arch Door (left)"),
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inventory_image = "pkarcs_doors_" ..name.. "_item.png",
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wield_image = "pkarcs_doors_" ..name.. "_item.png",
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drawtype = "mesh",
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@ -236,7 +237,7 @@ for _, row in ipairs(pkarcs_doors.door) do
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local Rdoor_def = {
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description = desc.. " Arch Door (right)",
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description = desc.. " "..S("Arch Door (right)"),
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inventory_image = "pkarcs_doors_" ..name.. "_item.png^[transformFXX",
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wield_image = "pkarcs_doors_" ..name.. "_item.png^[transformFXX",
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drawtype = "mesh",
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14
pkarcs_doors/locale/pkarcs_doors.en.tr
Normal file
14
pkarcs_doors/locale/pkarcs_doors.en.tr
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@ -0,0 +1,14 @@
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Arch Door (left) = Arch Door (left)
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Arch Door (right) = Arch Door (right)
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Acacia Wood =Acacia Wood
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Aspen Wood =Aspen Wood
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Junglewood=Junglewood
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Pine Wood=Pine Wood
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Wood=Wood
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Bronze=Bronze
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Copper=Copper
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Iron=Iron
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Steel=Steel
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Tin=Tin
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Bar=Bar
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@ -1,12 +1,13 @@
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screwdriver = screwdriver or {}
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pkarcs_doors3 = {}
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local S = minetest.get_translator("pkarcs_doors3")
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-- Register Door Nodes
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pkarcs_doors3.door = {
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{
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"acacia_wood",
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"Acacia Wood",
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S("Acacia Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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@ -16,7 +17,7 @@ pkarcs_doors3.door = {
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{
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"aspen_wood",
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"Aspen Wood",
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S("Aspen Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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@ -26,7 +27,7 @@ pkarcs_doors3.door = {
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{
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"junglewood",
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"Junglewood",
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S("Junglewood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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@ -36,7 +37,7 @@ pkarcs_doors3.door = {
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{
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"pine_wood",
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"Pine Wood",
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S("Pine Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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@ -46,7 +47,7 @@ pkarcs_doors3.door = {
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{
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"wood",
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"Wood",
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S("Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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@ -56,7 +57,7 @@ pkarcs_doors3.door = {
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{
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"bronze",
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"Bronze",
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S("Bronze"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -66,7 +67,7 @@ pkarcs_doors3.door = {
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{
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"copper",
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"Copper",
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S("Copper"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -76,7 +77,7 @@ pkarcs_doors3.door = {
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{
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"iron",
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"Iron",
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S("Iron"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -86,7 +87,7 @@ pkarcs_doors3.door = {
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{
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"steel",
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"Steel",
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S("Steel"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -96,7 +97,7 @@ pkarcs_doors3.door = {
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{
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"tin",
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"Tin",
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S("Tin"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -106,7 +107,7 @@ pkarcs_doors3.door = {
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{
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"bar",
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"Bar",
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S("Bar"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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@ -146,7 +147,7 @@ for _, row in ipairs(pkarcs_doors3.door) do
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local Ldoor_def = {
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description = desc.. " Arch Door3 (left)",
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description = desc.. " "..S("Arch Door3 (left)"),
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inventory_image = "pkarcs_doors3_" ..name.. "_item.png",
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wield_image = "pkarcs_doors3_" ..name.. "_item.png",
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drawtype = "mesh",
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@ -235,7 +236,7 @@ for _, row in ipairs(pkarcs_doors3.door) do
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minetest.register_node(":pkarcs_doors3:" ..name.. "_Ldoor_open", Ldoor_open_def)
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local Rdoor_def = {
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description = desc.. " Arch Door3 (right)",
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description = desc.. " "..S("Arch Door3 (right)"),
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inventory_image = "pkarcs_doors3_" ..name.. "_item.png^[transformFXX",
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wield_image = "pkarcs_doors3_" ..name.. "_item.png^[transformFXX",
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drawtype = "mesh",
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13
pkarcs_doors3/locale/pkarcs_doors3.en.tr
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13
pkarcs_doors3/locale/pkarcs_doors3.en.tr
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@ -0,0 +1,13 @@
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Arch Door3 (left) = Arch Door3 (left)
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Arch Door3 (right) = Arch Door3 (right)
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Acacia Wood =Acacia Wood
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Aspen Wood =Aspen Wood
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Junglewood=Junglewood
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Pine Wood=Pine Wood
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Wood=Wood
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Bronze=Bronze
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Copper=Copper
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Iron=Iron
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Steel=Steel
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Tin=Tin
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Bar=Bar
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