forked from n0m/pkarcs
e6114dce5e
- recipes for iron doors have been changed; - tech_additions has been added to depends; - add gitignore file.
352 lines
8.3 KiB
Lua
352 lines
8.3 KiB
Lua
screwdriver = screwdriver or {}
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pkarcs_doors3 = {}
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local S = minetest.get_translator("pkarcs")
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-- Register Door Nodes
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pkarcs_doors3.door = {
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{
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"acacia_wood",
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S("Acacia Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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{name = "pkarcs_doors3_acacia.png", backface_culling = true},
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"default:acacia_wood"
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},
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{
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"aspen_wood",
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S("Aspen Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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{name = "pkarcs_doors3_aspen.png", backface_culling = true},
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"default:aspen_wood"
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},
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{
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"junglewood",
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S("Junglewood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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{name = "pkarcs_doors3_junglewood.png", backface_culling = true},
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"default:junglewood"
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},
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{
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"pine_wood",
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S("Pine Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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{name = "pkarcs_doors3_pine.png", backface_culling = true},
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"default:pine_wood"
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},
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{
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"wood",
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S("Wood"),
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{choppy = 2, door = 1},
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default.node_sound_wood_defaults(),
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"doors_door",
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{name = "pkarcs_doors3_wood.png", backface_culling = true},
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"default:wood"
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},
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{
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"bronze",
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S("Bronze"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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{name = "pkarcs_doors3_bronze.png", backface_culling = true},
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"default:bronzeblock"
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},
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{
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"copper",
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S("Copper"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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{name = "pkarcs_doors3_copper.png", backface_culling = true},
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"default:copperblock"
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},
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{
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"iron",
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S("Iron"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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{name = "pkarcs_doors3_iron.png", backface_culling = true},
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"tech_additions:iron_block"
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},
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{
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"steel",
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S("Steel"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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{name = "pkarcs_doors3_steel.png", backface_culling = true},
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"default:steelblock"
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},
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{
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"tin",
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S("Tin"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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{name = "pkarcs_doors3_tin.png", backface_culling = true},
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"default:tinblock"
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},
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{
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"bar",
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S("Bar"),
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{cracky = 1, level = 2, door = 1},
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default.node_sound_metal_defaults(),
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"doors_steel_door",
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{name = "pkarcs_doors3_bar.png", backface_culling = true},
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"xpanes:bar_flat"
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},
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}
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-- open and close actions as generalized functions
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pkarcs_doors3.open = function (pos, node, name, side, door_sound)
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if not side or side == "L" then
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minetest.swap_node(pos, {name = "pkarcs_doors3:" ..name.. "_Ldoor_open", param2 = node.param2})
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elseif side == "R" or side then
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minetest.swap_node(pos, {name = "pkarcs_doors3:" ..name.. "_Rdoor_open", param2 = node.param2})
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end
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minetest.sound_play(door_sound.."_open", {pos = pos, gain = 0.20, max_hear_distance = 10})
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end
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pkarcs_doors3.close = function (pos, node, name, side, door_sound)
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if not side or side == "L" then
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minetest.swap_node(pos, {name = "pkarcs_doors3:" ..name.. "_Ldoor", param2 = node.param2})
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elseif side == "R" or side then
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minetest.swap_node(pos, {name = "pkarcs_doors3:" ..name.. "_Rdoor", param2 = node.param2})
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end
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minetest.sound_play(door_sound.."_close", {pos = pos, gain = 0.15, max_hear_distance = 10})
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end
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for _, row in ipairs(pkarcs_doors3.door) do
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local name = row[1]
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local desc = row[2]
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local mat_groups = row[3]
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local mat_sound = row[4]
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local door_sound = row[5]
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local door_tiles = row[6]
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local craft_material = row[7]
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local Ldoor_def = {
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description = desc.. " "..S("Arch Door3 (left)"),
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inventory_image = "pkarcs_doors3_" ..name.. "_item.png",
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wield_image = "pkarcs_doors3_" ..name.. "_item.png",
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drawtype = "mesh",
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mesh = "pkarcs_doors3_L.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 2.4375, -0.375},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 2.4375, -0.375},
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},
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},
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on_rightclick = function(pos, node, puncher)
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pkarcs_doors3.open(pos, node, name, "L", door_sound)
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end,
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}
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if minetest.get_modpath("mesecons") then
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Ldoor_def.mesecons = {
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effector = {
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action_on = function(pos, node)
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pkarcs_doors3.open(pos, node, name, "L", door_sound)
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end,
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rules = mesecon.rules.pplate
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}
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}
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end
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minetest.register_node(":pkarcs_doors3:" ..name.. "_Ldoor", Ldoor_def)
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local Ldoor_open_def = {
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drawtype = "mesh",
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mesh = "pkarcs_doors3_L_open.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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legacy_facedir_simple = true,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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drop = "pkarcs_doors3:" ..name.. "_Ldoor",
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -1.4375, -0.375, 2.4375, -0.4375},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -1.4375, -0.375, 2.4375, -0.4375},
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},
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},
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on_rightclick = function(pos, node, puncher)
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pkarcs_doors3.close(pos, node, name, "L", door_sound)
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end,
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}
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if minetest.get_modpath("mesecons") then
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Ldoor_open_def.mesecons = {
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effector = {
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action_off = function(pos, node)
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pkarcs_doors3.close(pos, node, name, "L", door_sound)
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end,
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rules = mesecon.rules.pplate
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}
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}
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end
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minetest.register_node(":pkarcs_doors3:" ..name.. "_Ldoor_open", Ldoor_open_def)
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local Rdoor_def = {
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description = desc.. " "..S("Arch Door3 (right)"),
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inventory_image = "pkarcs_doors3_" ..name.. "_item.png^[transformFXX",
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wield_image = "pkarcs_doors3_" ..name.. "_item.png^[transformFXX",
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drawtype = "mesh",
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mesh = "pkarcs_doors3_R.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 2.4375, -0.375},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 2.4375, -0.375},
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},
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},
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on_rightclick = function(pos, node, puncher)
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pkarcs_doors3.open(pos, node, name, "R", door_sound)
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end,
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}
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if minetest.get_modpath("mesecons") then
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Rdoor_def.mesecons = {
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effector = {
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action_on = function(pos, node)
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pkarcs_doors3.open(pos, node, name, "R", door_sound)
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end,
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rules = mesecon.rules.pplate
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}
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}
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end
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minetest.register_node(":pkarcs_doors3:" ..name.. "_Rdoor", Rdoor_def)
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local Rdoor_open_def = {
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drawtype = "mesh",
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mesh = "pkarcs_doors3_R_open.obj",
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tiles = {door_tiles},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.rotate_simple,
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legacy_facedir_simple = true,
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sunlight_propogates = true,
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is_ground_content = false,
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groups = mat_groups,
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drop = "pkarcs_doors3:" ..name.. "_Rdoor",
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sounds = mat_sound,
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selection_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, -1.4375, 0.5, 2.4375, -0.4375},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, -1.4375, 0.5, 2.4375, -0.4375},
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},
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},
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on_rightclick = function(pos, node, puncher)
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pkarcs_doors3.close(pos, node, name, "R", door_sound)
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end,
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}
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if minetest.get_modpath("mesecons") then
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Rdoor_open_def.mesecons = {
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effector = {
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action_off = function(pos, node)
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pkarcs_doors3.close(pos, node, name, "R", door_sound)
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end,
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rules = mesecon.rules.pplate
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}
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}
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end
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minetest.register_node(":pkarcs_doors3:" ..name.. "_Rdoor_open", Rdoor_open_def)
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--
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-- Crafting
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--
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minetest.register_craft({
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output = "pkarcs_doors3:" ..name.. "_Ldoor",
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recipe = {
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{"", craft_material, ""},
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{craft_material, craft_material, ""},
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{craft_material, craft_material, ""},
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}
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})
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minetest.register_craft({
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output = "pkarcs_doors3:" ..name.. "_Rdoor",
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recipe = {
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{"", craft_material, ""},
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{"", craft_material, craft_material},
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{"", craft_material, craft_material},
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}
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})
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end
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