techage_modpack/techage/move_controller/gateblock.lua

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--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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Gate Block to disappear
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]]--
local M = minetest.get_meta
local S = techage.S
-- See also doorblock!!!
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local NUM_TEXTURES = 22
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local sTextures = "Wood,Aspen Wood,Jungle Wood,Pine Wood,"..
"Cobblestone,Sandstone,Stone,Desert Sandstone,"..
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"Desert Stone,Silver Sandstone,Mossy Cobble,Desert Cobble,"..
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"Copper,Steel,Tin,Coral,"..
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"Glas,Obsidian Glas,Basalt Glass,Basalt Glass 2,"..
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"Ice,Gate Wood"
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local tTextures = {
["Wood"]=1, ["Aspen Wood"]=2, ["Jungle Wood"]=3, ["Pine Wood"]=4,
["Cobblestone"]=5, ["Sandstone"]=6, ["Stone"]=7, ["Desert Sandstone"]=8,
["Desert Stone"]=9, ["Silver Sandstone"]=10, ["Mossy Cobble"]=11, ["Desert Cobble"]=12,
["Copper"]=13, ["Steel"]=14, ["Tin"]=15, ["Coral"]=16,
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["Glas"]=17, ["Obsidian Glas"]=18, ["Basalt Glass"]=19, ["Basalt Glass 2"]=20,
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["Ice"]=21, ["Gate Wood"]=22,
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}
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local tPgns = {"default_wood.png", "default_aspen_wood.png", "default_junglewood.png", "default_pine_wood.png",
"default_cobble.png", "default_sandstone.png", "default_stone.png", "default_desert_sandstone.png",
"default_desert_stone_block.png", "default_silver_sandstone.png", "default_mossycobble.png", "default_desert_cobble.png",
"default_copper_block.png", "default_steel_block.png", "default_tin_block.png", "default_coral_skeleton.png",
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"default_glass.png", "default_obsidian_glass.png", "techage_basalt_glass.png", "techage_basalt_glass2.png",
"default_ice.png", "techage_gate.png"}
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for idx,pgn in ipairs(tPgns) do
minetest.register_node("techage:gateblock"..idx, {
description = S("TechAge Gate Block"),
tiles = {pgn},
drawtype = "glasslike",
after_place_node = function(pos, placer)
M(pos):set_string("formspec", "size[3,2]"..
"label[0,0;Select texture]"..
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"dropdown[0,0.5;3;type;"..sTextures..";"..NUM_TEXTURES.."]"..
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"button_exit[0.5,1.5;2,1;exit;Save]")
end,
on_receive_fields = function(pos, formname, fields, player)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
if fields.type then
node.name = "techage:gateblock"..tTextures[fields.type]
minetest.swap_node(pos, node)
end
if fields.exit then
meta:set_string("formspec", nil)
local number = techage.add_node(pos, node.name)
meta:set_string("infotext", S("TechAge Gate Block").." "..number)
end
end,
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after_dig_node = function(pos, oldnode, oldmetadata)
techage.remove_node(pos, oldnode, oldmetadata)
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end,
paramtype = "light",
paramtype2 = "facedir",
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use_texture_alpha = techage.BLEND,
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sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
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groups = {cracky=2, choppy=2, crumbly=2, techage_door = 1,
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not_in_creative_inventory = idx==NUM_TEXTURES and 0 or 1},
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is_ground_content = false,
drop = "techage:gateblock"..NUM_TEXTURES,
},
techage.register_node({"techage:gateblock"..idx}, {}))
end
minetest.register_craft({
output = "techage:gateblock"..NUM_TEXTURES,
recipe = {
{"techage:basalt_glass", "", ""},
{"default:mese_crystal_fragment", "",""},
{"group:wood", "", ""},
},
})