techage_modpack/techage/lua_controller/sensorchest.lua

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--[[
TechAge
=======
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Copyright (C) 2019-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Sensor Chest
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]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local PlayerActions = {}
local InventoryState = {}
local function store_action(pos, player, action)
local meta = minetest.get_meta(pos)
local name = player and player:get_player_name() or ""
local number = meta:get_string("node_number")
PlayerActions[number] = {name, action}
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end
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local function send_off_command(pos)
local meta = minetest.get_meta(pos)
local number = meta:get_string("number")
if number ~= "" then
local own_num = meta:get_string("node_number")
techage.send_single(own_num, number, "off")
end
end
local function send_command(pos)
local meta = minetest.get_meta(pos)
local number = meta:get_string("number")
if number ~= "" then
local own_num = meta:get_string("node_number")
techage.send_single(own_num, number, "on")
minetest.after(0.2, send_off_command, pos)
end
end
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local function get_stack(pos, idx)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack("main", idx)
return stack:get_name(), stack:get_count()
end
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local function get_stacks(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local a = safer_lua.Array()
for idx = 1,4 do
local stack = inv:get_stack("main", idx)
local s = safer_lua.Store()
if stack:get_count() > 0 then
s.set("name", stack:get_name())
s.set("count", stack:get_count())
a.add(s)
end
end
return a
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if M(pos):get_string("public") ~= "true" and minetest.is_protected(pos, player:get_player_name()) then
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return 0
end
store_action(pos, player, "put")
send_command(pos)
return stack:get_count()
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if M(pos):get_string("public") ~= "true" and minetest.is_protected(pos, player:get_player_name()) then
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return 0
end
store_action(pos, player, "take")
send_command(pos)
return stack:get_count()
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end
local function after_dig_node(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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end
local function formspec1()
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return "size[5.5,4]"..
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default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"field[0.5,1;5,1;number;TA4 Lua Controller number:;]" ..
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"checkbox[0.5,1.8;public;"..S("Allow public chest access")..";false]"..
"button_exit[1.7,2.8;2,1;exit;Save]"
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end
local function formspec2(pos)
local text = M(pos):get_string("text")
return "size[8,6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;main;0,0;2,2;]"..
"button[2,0;1,1;f1;F1]"..
"button[2,1;1,1;f2;F2]"..
"label[3,0;"..text.."]"..
"list[current_player;main;0,2.3;8,4;]"..
"listring[context;main]"..
"listring[current_player;main]"
end
minetest.register_node("techage:ta4_sensor_chest", {
description = S("TA4 Sensor Chest"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png^techage_appl_sensor.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png^techage_appl_sensor.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png^techage_appl_sensor.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png^techage_appl_sensor.png",
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 4)
end,
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after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local number = techage.add_node(pos, "techage:ta4_sensor_chest")
meta:set_string("node_number", number)
meta:set_string("owner", placer:get_player_name())
meta:set_string("text", "Text to be changed\nby command.")
meta:set_string("formspec", formspec1())
meta:set_string("infotext", S("TA4 Sensor Chest").." "..number..": "..S("not connected"))
end,
on_receive_fields = function(pos, formname, fields, player)
local meta = M(pos)
local nvm = techage.get_nvm(pos)
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if meta:get_string("public") ~= "true" and minetest.is_protected(pos, player:get_player_name()) then
return 0
end
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if fields.public then
meta:set_string("public", fields.public)
end
if fields.quit == "true" and fields.number and fields.number ~= "" then
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local owner = meta:get_string("owner")
if techage.check_numbers(fields.number, owner) then
meta:set_string("number", fields.number)
local node_number = meta:get_string("node_number")
meta:set_string("infotext", S("TA4 Sensor Chest").." "..node_number..": "..S("connected with").." "..fields.number)
meta:set_string("formspec", formspec2(pos))
end
elseif fields.f1 then
store_action(pos, player, "f1")
send_command(pos)
meta:set_string("formspec", formspec2(pos))
elseif fields.f2 then
store_action(pos, player, "f2")
send_command(pos)
meta:set_string("formspec", formspec2(pos))
end
end,
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techage_set_numbers = function(pos, numbers, player_name)
return techage.logic.set_numbers(pos, numbers, player_name, S("TA4 Sensor Chest"))
end,
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can_dig = can_dig,
after_dig_node = after_dig_node,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
techage.register_node({"techage:ta4_sensor_chest"}, {
on_pull_item = function(pos, in_dir, num)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.get_items(pos, inv, "main", num)
end,
on_push_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.put_items(inv, "main", stack)
end,
on_unpull_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.put_items(inv, "main", stack)
end,
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on_recv_message = function(pos, src, topic, payload)
if topic == "state" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.get_inv_state(inv, "main")
elseif topic == "action" then
local meta = minetest.get_meta(pos)
local number = meta:get_string("node_number")
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return (PlayerActions[number] or {})[1], (PlayerActions[number] or {})[2]
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elseif topic == "stacks" then
return get_stacks(pos)
elseif topic == "text" then
local meta = minetest.get_meta(pos)
meta:set_string("text", tostring(payload))
meta:set_string("formspec", formspec2(pos))
else
return "unsupported"
end
end,
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on_beduino_receive_cmnd = function(pos, src, topic, payload)
if topic == 66 then
local meta = minetest.get_meta(pos)
meta:set_string("text", tostring(payload))
meta:set_string("formspec", formspec2(pos))
return 0
else
return 2
end
end,
on_beduino_request_data = function(pos, src, topic, payload)
if topic == 131 then -- Chest State
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return 0, {techage.get_inv_state_num(inv, "main")}
elseif topic == 138 and payload[1] == 1 then -- Sensor Chests State (action)
local meta = minetest.get_meta(pos)
local number = meta:get_string("node_number")
local action = (PlayerActions[number] or {})[2] or "None"
return 0, {({put = 1, get = 2})[action] or 0}
elseif topic == 138 and payload[1] == 2 then -- Sensor Chests State (player name)
local meta = minetest.get_meta(pos)
local number = meta:get_string("node_number")
return 0, (PlayerActions[number] or {})[1]
elseif topic == 138 and payload[1] == 3 then -- Sensor Chests State (stack item name)
local name, _ = get_stack(pos, payload[2] or 1)
return 0, name
elseif topic == 138 and payload[1] == 4 then -- Sensor Chests State (stack item count)
local _, count = get_stack(pos, payload[2] or 1)
return 0, {count}
else
return 2, ""
end
end,
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})
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minetest.register_craft({
type = "shapeless",
output = "techage:ta4_sensor_chest",
recipe = {"techage:chest_ta4", "techage:ta4_wlanchip"}
})